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Lorwen Yes or No
Yes :)
80%
 80%  [ 4 ]
No:(
0%
 0%  [ 0 ]
Maybe:|
20%
 20%  [ 1 ]
Total Votes : 5


Darkstar-Sage

PostPosted: Tue Jun 05, 2007 5:18 am


Anyone else think lorwen is gonna be cool? mrgreen
PostPosted: Tue Jun 05, 2007 3:35 pm


I think Lorwyn may well be a great set/block. I certainly hope it will be. However, I've heard next to nothing about it. A cryptic comment about "breaking a fundemental design rule" and nothing else.

I imagine there is more information than that out there but I'm content to wait for the set at this point.

Unless you feel like spoiling anything, what do you know about Lorwyn? Storyline? Setting? Mechanics?

Currently my only wishes for Lorwyn is a new cycle of multi coloured lands in the style of the Future Sight "WTF" lands only in opposing rather than allied colours.

Hell, maybe Lorwyn will be the infamous "Land Block".

epiclevelwarrior

Bashful Browser


mcleod_legacy

PostPosted: Thu Jun 07, 2007 11:40 pm


I wanna see some more rounded cards, ones to be used in wider range of decks...

Ravnica, mirrodin and kamigawa kinda type-casted the cards, at tleast in my opinion.
PostPosted: Mon Jun 11, 2007 10:06 am


I agree that they did, but I really think that Onslaught block typecasted worse.

I'm hoping for another draw 3 with drawback card. Preferably a good one.

LiaThistle

Dedcadent Pants


Talaisan

PostPosted: Thu Jun 14, 2007 6:59 pm


I'm hoping for a lot of combo driving cards. Right now all of the Type 2 combo decks revolve around storm or morph. I want CARD combos, not keyword combos. I want quirky freakish stuff that I can build decks around.

And I'd like some power commons so I don't have to spend $80 to have a decently competitive deck.
PostPosted: Fri Jun 15, 2007 11:48 am


Doesn't Project X count? That's not a keyword combo.

There was also a deck in the regional T8s (Miami I think) that ran the Djinn Iluminatus, Pact of the Titan, Angel's Grace combo. I suppose that uses replicate but it's still pretty rogue.

epiclevelwarrior

Bashful Browser


Talaisan

PostPosted: Sat Jun 16, 2007 7:57 am


I have trouble imagining Project X actually working for me, to be honest. Not that the deck isn't well made, but things like that usually result in something like 'Turn 6, I'm at eighty-five life... and you just dragonstormed all four hellkites, two hunted dragons, then blinked your hellkites a few times and just did eighty-seven damage in one turn. Okay, game two...'

It's kind of a hole in my playing ability that I have trouble using combo decks effectively unless I've built it from the ground up and tested it extensively.
PostPosted: Sat Jun 16, 2007 11:04 am


Quote:
I have trouble imagining Project X actually working for me, to be honest. Not that the deck isn't well made, but things like that usually result in something like 'Turn 6, I'm at eighty-five life... and you just dragonstormed all four hellkites, two hunted dragons, then blinked your hellkites a few times and just did eighty-seven damage in one turn. Okay, game two...'

It's kind of a hole in my playing ability that I have trouble using combo decks effectively unless I've built it from the ground up and tested it extensively.


In the first place, since when does DStorm play blink?

More importantly, why are you at 85? If you didn't go off I don't see you getting that high and if you went off you should be at 90,312,094,823,944,821,098 or so. Unless you're playing online, of course. You just don't play Project X online.

Also, Project X is more than just combo. Against a mainly creatureless deck like DStorm it can aggro out pretty successfully.

epiclevelwarrior

Bashful Browser


Talaisan

PostPosted: Sat Jun 16, 2007 12:17 pm


In my meta, which features a ridiculous amount of non-combo lifegain, DStorm plays Blink.

I was using 85 as a random number. I should have stuck with 47 like usual, but whatever. My point, flimsy as it may be, is that decks like Project X never work out for me. I fail at playing them.

And as was noted last night at FNM by the top two players... 'Man, this Meta needs more than Damnation. It needs Damnation, Wrath, and some backup spot removal just in case.'

My Meta is aggro heavy with a side order of essence warden.

Anyway, back to Lorwyn. I've heard people bitching about it already, saying it's going to be another artifact block.

First off, why is that bad? Except maybe for Extended, what with Mirrodin still being legal. Second, how in the heck would anyone have that kind of info without someone violating a non-disclosure agreement?
PostPosted: Sat Jun 16, 2007 12:27 pm


Talaisan
Anyway, back to Lorwyn. I've heard people bitching about it already, saying it's going to be another artifact block.

First off, why is that bad?


That's all I've heard about it, too.

The reason its bad is not just because of Mirrodin - its because when an artifact heavy block is out, the number of competitive deck types shrinks - drastically. Right now, there's Dragonstorm, Dralnu (even if non-competitive), Pickles, and several other control decks, along with a heathly smattering of aggro and rogue.

Artifact blocks tend to drop the archetypes down to "Winning deck" and "Rogue." How?

Well, because the best cards tend to be artifacts. If you can then play just about any color (because the artifacts enable you to do so), then you pick and choose the best cards (often support cards) of the colors, giving you a very, very coherent strategy. Then, you take the best of the artifacts, and your deck is basically insured to be a strong deck (maybe not a bombshell, but strong).

Eventually, through repeated tournaments, one set of cards keeps coming out on top, and, boom, the "ultimate" deck type for Standard is created, and everyone scrambles to buy the singles for that.

LiaThistle

Dedcadent Pants


Talaisan

PostPosted: Sun Jun 17, 2007 3:34 pm


I'm assuming, after the Ravager/Affinity debacle, that WotC will learn from their mistakes and make an artifact block that doesn't lead to a single top-of-the-line deck with minor variants.

Of course, I assumed the same thing after the Tolarian Academy debacle.
PostPosted: Mon Jun 18, 2007 8:18 am


Talaisan
I'm assuming, after the Ravager/Affinity debacle, that WotC will learn from their mistakes and make an artifact block that doesn't lead to a single top-of-the-line deck with minor variants.


Well, the problem is, if they make an artifact block, that's what happens. The best of the artifacts can be used with any color - so, the best artifacts get used - with every color, until someone finds a nastier color to use with them than anyone else.

LiaThistle

Dedcadent Pants


Talaisan

PostPosted: Mon Jun 18, 2007 7:36 pm


But there are ways to mitigate that. Requiring colored activation costs is the first that springs to mind. Or colored kicker costs. Or requiring basic lands of a certain type to enable mana production other than colorless.
PostPosted: Tue Jun 19, 2007 12:53 pm


I like to think that WotC is smart enough to just not make another artifact block. Or at least, to wait a few more years before doing it.

And Ravager/ Affinity wasn't really a case of artifacts getting splashed into a good stuff deck. 90% of the cards in Extended affinity, much less standard, were Mirrodin Block. most of them having some specific interaction with artifacts in general. That seems more of a power of specific cards problem than an artifact problem.

epiclevelwarrior

Bashful Browser


LiaThistle

Dedcadent Pants

PostPosted: Wed Jun 20, 2007 1:44 pm


epiclevelwarrior
I like to think that WotC is smart enough to just not make another artifact block. Or at least, to wait a few more years before doing it.

And Ravager/ Affinity wasn't really a case of artifacts getting splashed into a good stuff deck. 90% of the cards in Extended affinity, much less standard, were Mirrodin Block. most of them having some specific interaction with artifacts in general. That seems more of a power of specific cards problem than an artifact problem.


I can see that - but even if they do colored mana activation costs, there's going to be issues of "strongest artifact." Not every artifact is going to have one of these alternate color requirements, so its just a matter of finding ones that are effective, color be forgotten.

On the other hand, for those who haven't noticed, the Salvation forums seem to think that Lorwyn's going to be tribal-themed. While that doesn't bode particularly well, either (Onslaught comes to mind), it does strike me as having a higher chance of being better.
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