reapers assistant
HA!!! Why don't you ask me to count to a million?
I want co-op, and versus, the ability to put the camera inside the arwing like in 64, all range, on rails, rapid fire, AND I HATE THE ARWING CONTROLS IN ASSAULT, 64 IS WAY BETTER. Thats just the begginning!
Your like me. Coming up with game ideas from just a suggestion. However this below.. i always had this idea saving up.
The game would be a mixture of all the best parts of the released games. Each mission starts with a permission briefing. This gives details on objectives. The objectives are put into rounds in the mission. Each round you get to decide how to take on the mission. This includes who goes with you, who you play as and also the mode/s you want to play.
On foot should be like Adventures. You get to explore the areas and some minor puzzles. However it should be a lot more action based. You should also be able to get onto vehicles like Landmaster and be able to complete the mission that way and not be forced to go around on foot.
On rails should be like N64 game but better. Everything can be improved. More strategy rather then just blow up everything in sight. Basically less enemies that can be one hit killed.
All range mode needs to be more filled basically. It needs to have a lot more going on. You don't have places where you have to spend ages flying to the next bit of action.
At the end of each round you get a ranking. Mission Success/Completion/Failure. Mission Failure means that part of the mission has failed. For instance on the first round you have to turn off the enemy bases shield. Failing that the next round the the base will still have the shields activated. Completion would basically be you did what you set out to do. The bases shields are off. Mission Success means you have not only completed the mission but done a bonus part of the mission. Such as not only taking down the shields but also taking down their missile launchers.
Depending on the ranking at the end of the round depends on how easy the next round is. Failure although the mission becomes more difficult to complete the task for the next round the overall difficulty of the enemy goes down. Mission Complete the difficulty remains the same. Mission Success the difficulty increases. There would be a more difficult mode for those who manage to find it. This mode would be near to impossible to complete and would be based more on luck then anything else.
At the end of fully completed mission with all rounds complete the team gets a reward. During this time they can head back to the previous location and do sub missions, buy upgrades and extras or head straight for the next mission.
Getting the combo upgrade allows you to pull off a combo with your team mate/s. The better the upgrade the better the combo and more the team mates can join the combo. As an example of one of the items you can buy for your team.
Each character like in Command will have different arwings but also have unique abilities.
Fox being team leader would be able to issue commands to the rest of the team. This gives him greater control over movements and actions of the other characters.
Falco since we know he has a short temper would have a beserk mode. If he gets low on health he gets mad and starts shooting a lot faster then normal. He also can't take damage during this time. However it only lasts a certain length of time or until he is healed.
Slippy would be able to repair his arwing/vehicle he is in a bit and dispense silver rings or health kits to assist other characters. At times he can also make upgrades. However all these take time and during these times he can't attack.
Krystal using telepathy can detect enemy movement, hidden enemies and also weak spots on the enemies. She also can tell how much energy the enemy has left. Some of this requires concentration so she is limited by time as to how long these abilities (this may just be more powerful versions of those abilities) remain on.