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Dragon Speakers
Captain

PostPosted: Tue Jun 19, 2007 9:49 am


The first thing you must do is PM the Dragon Speakers mule with a request for a journal if you don't have one already. You'll be PMed back a link to it, and then you may start your organization.

Much like gaia, nearly everything you do in DragonSpeakers gets you points. These points can be used readily throughout the shop during different intervals. At first start your dragon is powerless (no matter what the age), however, through activity in the thread, RP, or otherwise, your dragon can grow to have more abilities and strengths.

Here are the ways to get points. You'll be required to keep track of points yourself, so be honest!

- Non-RP Main thread/event thread post: 1 pt
- RP Main thread post: 2 pts
- Journal RP post: 3 pts
- Documented/Recorded RP: 3 pts
- Organized Journal post: 1 pt

If you are caught cheating points, ect, the cheated points will be taken away. On the second offense, all your points will be taken away, and continuance to do so will likely result in the removal of your character and a possible ban from the shop.
PostPosted: Tue Jun 19, 2007 9:53 am


Each spell will have a point price before it, followed by an Ability symbol. This lets you know the type of spell it is you are purchasing.

Ability Key
[O]- Offensive Ability, Basic Magic
[OA] - Offensive Ability, Advanced Magic. Requires long preparation post.
[H] - Special/Healing Ability, Basic Magic
[HA] - Special/Healing Ability, Advanced Magic. Requires long preparation post.
[D] - Defensive Ability, Basic Magic
[DA] - Defensive Ability, Advanced Magic. Requires long preparation post.
[N] - Normal/Other Ability


Note: You can only purchase spells for the element that your dragon shares. If you have a cross element dragon, cost is doubled for each element your dragon has extra unless they are an albino, in which case the price is the same

Also, all dragons have the ability to breath fire at any age (except egg), and their skill with this increases as they grow.

Dragon Speakers
Captain


Dragon Speakers
Captain

PostPosted: Tue Jun 19, 2007 9:59 am


~Flame Spells~
$20 - [O] Flameball: A small ball of flame is launched at the enemy, scorching it's fur and sometimes doing serious damage.
$40 (Can only be purchased after the purchase of Flameball) - [OA] Fireblast: A huge blast of fire hits the opponent almost always causing serious damage and charring the creatures fur.
$20 - [O] Volcanic Ash: Ash falls on the opponent, stinging everywhere it hits and sometimes blinding the opponent for a short period.
$40 (Can only be purchased after the purchase of Volcanic Ash) - [OA] Volcanic Fire: Huge clumps of red hot ash rip into an opponent with devastating force.
$20 - [H] Black Rats: Slowly and painfully eats away at one opponent, until the caster wishes it to stop.
$40 (Can only be purchased after the purchase of Black Rats) - [HA] Bubonic palgue: Slowly eats away at multiple opponents, until the caster wishes it to stop.
$30 (Dragon must be adolescent or higher for purchase) - [HA] Death Speaker: Allows the caster to talk to the dead or their distant Speakers.
$20 - [D] Fire Barrier: A shield of fire forms around the Dragon and Speaker protecting them from most attacks.
$40 (Can only be purchased after the purchase of Fire Barrier) - [DA] Volcanic Wall: A barrier of Volcanic Ash and flames protects all who the Dragon desires from almost all attacks.
PostPosted: Tue Jun 19, 2007 10:08 am


~Earth Spells~
$20 - [O] Landslide: Large boulders are hurled toward the oppenent. They strike with complete randomness, but can be very harmful.
$40 (Can only be purchased after the purchase of Landslide) - [OA] Earthquake: The whole ground is moved in this ordeal. Large cracks appear as if from no where. Almost all Dragon will be knocked to their feet. The effects of the spell are completely random.
$30 - [O] Falling Timber: This spell can only be used when there are trees in the vicinity. When an opponent gets to close the trees will fall in almost every direction. Making death close at hand and escape near impossible.
$20 - [H] Winding Rivers: Allows the Dragon to summon a body of water ranging from rivers to lakes. In the adult stage sometimes Dragon make healing waters too.
$40 (Dragon must be adolescent or older for purchase) - [HA] Rebirth: Dragons that use this ability will be able to revive any lost creature before 1 week of death. This is detremental to the Dragon's health.
$25 (Dragon must be adolescent or older for purchase) - [HA] Purification: Water is purified and wounds are cleansed of harmful bacteria. Non-fatal wounds are also healed.
$20 - [D] Earthen Wall: A large wall of earth protects the Dragpn from most attacks. When the Dragon reaches adult stage the wall becomes stronger and can fit around more beings.
$45 (Dragon must be adolescent or older for purchase)[DA] Living Woods: The trees all around the Dragon are brought to life. They now act as gaurdians for the Dragon and protect the Dragon and their Speaker.
$15 - [D] Flight: Birds and other animals quickly carry messages back and forth between the Link and Dragon.

Dragon Speakers
Captain


Dragon Speakers
Captain

PostPosted: Tue Jun 19, 2007 10:14 am


~Water Spells~
$15 - [O] Illumination: A small beam of water comes toward the opponent. It has man dazzling effects and can sometimes daze one that is not very bright.
$30 (Dragon must be adolescent or older for purchase) - [OA] Tsunami: Most effective when near water, a large wall of water hurtles toward the opponent. The water can be conjured up, even in deserts. This spell as the most powerful force when used near the ocean.
$45 (Dragon must be adolescent or older for purchase) - [OA] Blizzard: Snow and ice bombards the opponent. A well-practiced Dragon can freeze the opponent solid. This spell can also be used less drastically to only produce a small amount of ice that may be needed.
$20 - [H] Cascade: Sacred water is summoned for use of cleansing and healing small wounds.
$40 (Can only be purchased after the purchase of Cascade) - [HA] Healing Springs: A small Oasis is made with warm springs that will refresh and almost completely heal any injuries taken.
$20 - [H] Sandy Beaches: Allows for the Dragon to talk to a distant link. The older, and more practiced the Dragon, the farther away they can communicate.
$20 - [D] Water Field: A wall of water covers the Dragon and protects from most attacks directed at the Dragon and link.
$40 (Can only be purchased after the purchase of Water Field) - [DA] Orinoco Flow: This is a wall of water so strong, not even god-attacks can penetrate it. The water makes this one of the strongest shields known and can cover whatever the Dragon wills.
$15 - [D] Harmonica: The Dragon plays a melody of warning that all can understand. This is used in case danger is near and the Dragon do not know of the creatures in the land.
PostPosted: Tue Jun 19, 2007 10:21 am


~Air Spells~
$20 - [O] Lightning Strike: A bolt of lightning streaks out from the dragons wings and may or may not strike the opponent.
$45 (Can only be purchased after the purchase of Lightning Strike) - [OA] White Lightning: A huge swarm of lightning strikes with devastating force on the opponent so quickly, they never knew what was happening.
$60 (Can only be purchased in the adult stage)[OA] Dark Demise: A swarm of dark matter reaches out to all near it making it's thoughts one with the dragon and the dragon has the ability to semi-control it's feelings.
$15 - [H] Heavenly Glow: Light matter is released from the dragon and uplifts the spirits of everyone nearby, giving them an extra boost.
$35 (Dragon must be adolescent or older for purchase) - [HA] Bliss: Takes all nearby the dragon wants to the nearest sunctuary for live, wether it be an oasis if your in the desert, or a cave if it is snowing. It gets harder for the dragon to do the farther away you are.
$25 - [H] Feet of the wind: Makes the dragon go 4 to five times as fast as it would have otherwise. The advanced state of this spell is when it can make all others near it this fast, and allows the dragon to communicate with it's link. This happens in adult stage.
$20 - [D] Emerscense: A small shield forms around the dragon. In it's advanced stage it can form around all nearby. This protects from most attacks.
$70 (Can only be bought after 10 RPs have been completed) [DA] Eternal Sunshine: A huge glowing shield given only to special dragons by the gods. Heals all members inside, protects from all attacks, and lets no one enter. This is at a great energy cost for the dragon and they may be dazed for a day.
$20 - [D] Whining Day: This spell only works during the hours of daylight and calls the help of all nearby. Not many have the capability to refuse the call when a dragon reaches the adult stage.

Dragon Speakers
Captain


Dragon Speakers
Captain

PostPosted: Tue Jun 19, 2007 10:26 am


~Dark Spells~
$20 - [O] Despair: Energy is taken from nearby creatures and used to increase the power of the Dragon who casts the spell. This often leaves the creature demoralized and weak.
$60 (Dragon must be adolescent or older for purchase) - [OA] DragonSpeaker: Another dark elemental Dragon is summoned. It is very real and can cause much damage with its fire, though does not have any magical powers of its own.
$50 (Dragon must be adolescent or older for purchase) - [OA] Onslaught: Increases the power of a dark Dragon for a time, making it faster, stronger, and much more bloodthirsty. Legend has it that if some Dragons are possessed by this power they are unstoppable.
$10 - [H] Plea: A cry for help. Ooften times female Dragons will answer the cry and come to the Dragons aid.
$15 (A minimum of one RP must be completed for purchase)[HA] Moonshadow: The dark Dragon can talk to those distant.
$20 - [H] Treacherous Theivery: Life is taken from a willing creature nearby in order to heal Dragon, Speaker, or other.
$15 - [D] Dark Mist: A large black mist fills around the area of the Dragon who casts this. It can see quite clearly, while others cannot. This may give it enough time to escape.
$20 - [DA] Dark Matter: A large black shield of dark matter forms around the dragon. It is just as powerful as the other Dragon shields, but tends to make others nervous because of its dark properties.
$50 (Dragon must be adolescent or older for purchase) - [DA] Soulless One: A Dragon can completely leave his body behind and fly through spirit only. No pain that is dealt to the body is felt until re-entering, and a Dragon may be able to even enter another unoccupied body. It is an art practiced among dark dragons to confuse a opponent and make all the dragons seem more skilled in battle than they actually are.
PostPosted: Tue Jun 19, 2007 10:30 am


~Light Band~
$20 - [O]Aura Beam: A small, focused beam of light is projected from the forhead of the Dragon and hits with moderate accuracy at an opponent, knocking it off it's feet and causing damage, sometimes serious.
$50 (Can only be purchased after the purchase of Aura Beam) - [OA]Aurora Borealis: A huge cloud of Light forms overhead sending constant streams of damaging lights toward the opponent. Often times results in fatality of the opponent. Stronger Dragon can make Aura's last longer.
$15 - [O] Blinding Light: A blast of light temporalily blinds the opponent.
$20 - [H]Light Shroud: Small scratches and cuts are gone completely from the Dragon and Link. Bleeding of serious wounds stops, but they are still there. This makes the user very tired.
$40 (Can only be purchased after the purchase of Light Shroud) - [HA]Aura Shroud: All wounds are healed to the point of safety and broken bones may be healed, based on the experience of the Dragon. If a spell is used for to long, death of the Dragon can result.
$15 (One completed RP is required for purchase) - [HA] Distant Link: This allows the Dragon to share the thoughts and pains of a Link from far away.
$20 - [D]Sunlit pathway: A large shield of swirling light is formed around Dragon and link, protecting them from most attacks. Lasts in a timespan based around the capabilities of the user.
$40 (Can only be purchased after the purchase of Sunlit pathway) - [DA]Purified Souls: A shield of swirling light forms around all that the Dragon wishes, protecting from almost all attacks and lasts as long as the Dragon wishes.
$20 - [D] Interception: This allows a Dragon to intercept an attack from an enemy with no damage to itself. Causes significant energy drain, unless Dragon is an adult.

Dragon Speakers
Captain


Dragon Speakers
Captain

PostPosted: Tue Jun 19, 2007 10:36 am


~ Spirits ~
$25 - [O] Illusion: The dragon cast an illusion that is real in every sense, including smell, taste, sound. The dragon can control this with his mind and see through its eyes. However, if the dragon looses concentration or some form �kills� the illusion, then the apparition will disipate.
$50 (Dragon must be adolescent or older for purchase) - [OA] Thief: Allows the spirit to enter the mind of another dragon and steal their thoughts and knowledge of spells away to use for themselves.
$60 (Can only be purchased after the purchase of Thief) - [OA] Blackened Knife: The dragons around are susceptible to spirits, making them turn on their friends, and ally with their foes, reeking havoc and smiling at the prospect of death and pain.
$20 - [H] Serenade: The spirit sings to injured spirits to heal them, this can work to decontaminate water as well.
$25 - [H] Exuberance: The Spirit takes energy from every living thing around it, to help cast spells more quickly, easily, and with higher accuracy and effect.
$75 (Dragon must be adolescent or older to purchase/ 4 complete RP minimum) - [HA] Spirit Walk: Allows the caster to talk to the dead and even become one of the dead for a short period of time, wafting through the vast lands as a mere spirit, the body is teleported to the spirit when the dragon can no longer hold the spell without injury to itself.
$15 - [D] Spirit Ward: Allows the dragon to deflect one advanced attack from another source back to the opponent and two basic attacks.
$20 - [D] Mistform: Turns dragon into mist so that all attacks cut through it, without harming the actual dragon. The dragon cannot do any damage in this form, either.
$50 (Minimum of 3 complete RPs required for purchase) - [DA] Whispers: A shield of utmost power, that can warn the dragon of attacks to come from the opponent and deflect ay number of attacks. When an attack is deflected, though no physical damage is dealt to the dragon, energy of the dragon is drained.
PostPosted: Tue Jun 19, 2007 10:42 am


~Custom Spells~
Custom spells cost 200 pts each to make. Which means you'll have to be dedicated, or simply buy a spellbound potion to create your own.

Before 'ordering' your custom spell, PM it to the mule to get it accepted.


~Player Created Spells~
If you would like to use these spells as your own, you may, however, half of the points spent will go to the dragon the spell was created for.
Lord_Griffon
$10 - [O] Darkflame: Identical to the flameball spell except that instead of producing light this fire seems to consume it. This is often quite disconcerting for the target.
$15 - [H] Shadow Mimic: With this spell a Dark dragon is able to manipulate shadows to apear to be something other than what they are.
$10 - [H] Fireshape: Allows a fire dragon to move and shape normal fire.
$10 - [O] Bestow Flame: This spell causes an object to be shrouded in flames for a few minutes. The flames do not consume what they are placed upon, but otherwise acts as normal fire.

Kaelyndra for Izzy Mikani's Zesbon
$20 - [O] Tornado: Used by those of pure Air elements only, though it is a simple spell, a tornado is summoned from the energy of the air, causing massive destruction wherever it weaves. Unfortunately, it is uncrontrollable, except by the dragon Zesbon, the spells creator.
$25 - [H] Baratone: A large bellow from deep within the dragons throat so menacing and powerful that few can help but cring before it. Those in close proximity to the event have been known to lose their hearing and often their ears bleed. The dragon itself is immune to such a sound, though others of its kind are not.

Dragon Speakers
Captain


Dragon Speakers
Captain

PostPosted: Tue Jun 19, 2007 10:49 am


~Purchase~

To purchase your spells, simply fill out the coded order form below and post in this thread.

Orders will be updated once a week.


[b]Order Form[/b]
[size=9][b]Dragon:[/b]
[b]Journal Link:[/b]
[b]Spells Purchasing:[/b] (Just names/cost please)
[b]Total Spent:[/b][/size]
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