
Celestial - This is the power of magic, and the heavens.
With this, a mage can teleport, call upon creatures of magic, and throw meteors at targets. This allows a kitsune to do most other magics at a very reduced effect.

Dark - This is the magic of the void. With this magic, kitsune can cause blights, drain life, summon creatures of darkness, slip into shadows to vanish, and drain the light from areas. Note: Kitsune do not consider this study 'evil', and about 1/4 or so of the kitsune race are Dark Kitsune.

Earth - They can move rocks, transmute minerals and physical objects, and build things.

Fire - This is a kitsune's specialty. They can create fire, control fire, and cook meals.

Forest - This allows for the control and manipulation of wood, trees, and creatures of the forest. Those who study this element are almost druidic in their ability to survive and blend in with the woods, and can find herbs and roots to work salves with.

Mountain - Cousin to stone, this element allows for the control of the mountains, and those that live in it. With this, kitsune can cause earthquakes, volcanic eruptions, and landslides.

Music - This is the control of sound and music. With this, kitsune can sing effects that are very similiar to spells.
This can control others through entrancement, ward off creatures of a supernatural nature, and control the moral of others. Think of banshees, bards, and shamans. This is where the 'power words' of streetfighters come in... (I think)

Ocean - This is a cousin to River, but to a larger scale. This is where kitsune cause very strong storms, flooding, and tsunamis. This is how mages conjure creatures from the depths.

River - This is a life-giving power. They can create water, or control the creatures that live in water. They can heal others with this element, and bring life to things around them.

Spirit - This is the manipulation of the spirit world, demons, and other creatures. Magic of this nature does not work on mortals well, since mortals have SOULS, not spirits. As such, kitsune have to wait for someone to die, before this sort of magic will effect someone well. With this, a kitsune can bind, summon, banish, ward or trap a spirit.

Thunder - The cousin to Wind, a mage can thow lightning, cause storms, and create shields of energy. (Hey, in the future, this becomes quite powerful... control machines, net-run without a computer, etc, etc...)

Time - This does *not* allow for time travel... now that that is out of the way, this *does* allow kitsune to speed up and slow down time, age or youthen targets and objects, and to *predict* future events. This is the perception and manipulation of time, not the mastery of reality...

Wind - Simple enough. With this study, they can create winds, cause tornadoes, and influence local weather patterns.
This is also the element that manipulates ice and snow.

*Neko - This isn't a kitsune element; rather, it's a state of being. Rather than being a kitsune, this is a cat. Simple as that. Being a cat, they have stealth, agility, and the strange ability to get themselves into places they can't get out of.

*Rafter Disease: An extremely contagious disease that stems from extended periods spent in the dust and grime located in the Rafters. Contraction occurs when the victim inhales too much of the infected dust or "chews" on the rafters themselves. Symptoms include: Foaming at the mouth... excessive use of Domo's in conversations, irritablity and increased boredom....

*Merf -Once a random noise made by a select few, but now the literal translation of love for the members of fox hole. Created my Riz-chan and Megumitakani in an act of complete hyperactivity