Port of Ziiro
In this kingdom of fierce monsters and even fiercer blizzards, airships are often the only safe and fast mode of travel. As such, Ziiro holds great precedence for the people. Located in Baruk City, the great stone walls of the port rise above the land – visible in all but the worst of conditions. Rookie airship pilots often complain about the difficulty of getting in and out of the rather primitive building. But the stone protects their ships from the cruelty of the endless winter. Smart pilots learn quickly that without the smaller entrance ways and ridiculously thick walls, there would be no airships in Fefnir at all. There is no fee to leave your airship at Ziiro, but neither are there any guards posted to keep an eye on your belongings. Smart pilots also learn quickly to keep their doors locked at all times.
Ticket Booth
When you enter Ziiro, the first thing that is noticed is the vast difference in temperature. The warmth of the building is appreciated by any and all who have visited. The second thing normally noticed are the beautiful attendants waiting to help you with your tickets. They are distinguishable from non-natives by their relative lack of clothing. While visitors are wrapped up in every piece of clothing they ever thought about owning, the attendants are wearing only a light piece of fabric and a smile. They’re more than willing to assist anyone who asks. Just don’t get too frisky with the little ladies. Their fathers and brothers are the ones accepting the tickets upon boarding. And they have eyes made sharp by long practice at watching for rascals.
[Name]
[description]
Ticket Price: How much it costs for each person to travel in the airship
Recovers: How much health the characters regain from resting in the cabins.
Posts to [Kingdom]: How many posts each character must do to get to the destination. These posts should be done in the port of origin.
Juggernaut
Big public transport ship for economic cabins and cargo. Low speed and the accommodations aren't so accommodative...
Ticket Price: 10 Gil
Recovers: Half HP and MP
Posts to Gaaj' Dior: 8
Posts to Agartha: 8
Posts to Belinda: N/A (too big for port)
Posts to Dij'Hiran: N/A (too big for port)
Typhoon
Small, private, high speed airship, executive cabins. Not much space, but takes you there in no time. Just remember to keep your seatbelts on; Captain Phuirahn is kinda crazy.
Ticket Price: 50 Gil
Recovers: All HP and MP
Posts to Gaaj' Dior: 2
Posts to Agartha: 2
Posts to Belinda: 2
Posts to Dij'Hiran: 2
Mjolnir
Middle speed and size, high quality airship. First class cabins created by agarthian technology, giving you everything you might want for your comfort and health.
Ticket Price: 100Gil
Recovers: All HP and MP and status effects
Posts to Gaaj' Dior: 5
Posts to Agartha: 5
Posts to Belinda: 5
Posts to Dij'Hiran: 5
