D20Quote:
I would like to thank Jazzfox, as she is the one who better explained this combat system.
As you may now imagine, when you choose your characters, you'll be creating them with a set of stats to accompany them, and when you battle, it will be these stats that are used to fight with, by adding whatever dice roll you create to your accompanying stat, and comparing it to your opponents.
There are 3 basic battle options:-
-ATTACK
-DEFEND
-COUNTER-ATTACK
ATTACK is most obvious, you will fight by turn, where the faster transformer attacks first, using his attack stat to fight.
Attacks are then split into three categories, depending on which way you want to fight:
-Strength: You fight with your body, your arms, hand to hand, claw to claw, when you attack like this, roll ONE 20-sided die
-Melee: You fight with blades, swords, spears often fashioned out of parts from your beast mode form, when you attack like this, roll ONE 20-sided die
-Long Range: Any weapon that uses projectile ammunition, or bombs, throwing blades, these are classified as long range attacks, when you attack like this, roll TWO 8 sided die
DEFENSE is simply a roll when used against attack, to try and block/dodge the blow, when your opponent attacks, roll ONE 20-sided die in retaliation. If you roll the same number or higher than your opponents roll, you automatically dodge or if you match the opponents overall score, or surpass it, the attack has been successfully dodged/evaded also.
COUNTER-ATTACK means that you meet an opponents attack head on, and should be warned, is a far riskier alternative, although it means you can maybe try and score in some extra damage outside your turn... however, a counter-attack MUST roll higher than the opponents score.
If a counter-attack fails, the damage applied still uses a characters defense stat, but then, that damage is DOUBLED to what it normally would be, so be very wary and choose your shots carefully.
EXAMPLE: Cheetor tries to shoot down Waspenator.
Cheetor rolls TWO 8 sided die [5,8], Waspenator rolls ONE 20 sided in defense [1]
Cheetor's long range attack is 9, Waspenator's defense is 6
So Cheetor's [ROLL + LONG RANGE ATTACK] - Waspenator's [ROLL + DEFENSE] = DAMAGE
[13 + 9] - [1+6] = 15 DAMAGE
Now you know your basics, this is applied to all methods of fighting, whether the opponent defends OR counters.