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Le gasp!~ its a battle system!

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Kunai_Kitsuke
Captain

PostPosted: Tue Jul 17, 2007 1:17 pm


Ive decided to add a fight system making fighting interesting and getting rid of cheating while encouraging everyone to post more often at the same time.

+ATTACKING+
1. use post action: roll dice
2. select 1 20 sided dice
3. submit your post
4. the amount of damage you do will be determined by the dice number+your level(see below)
5. post again with the amount of damage you did and the enemies former and current hp.

+DEFENDING+
(when up against an npc)
1. on the new post (see step 5 above) roll 1 10 sided dice
2. submit your post
3. post your attack with the damage they did and your former and current hp.

+LEVEL SYSTEM+

For every 10 RP posts you will gain a level. So for 0 RP posts your level is 0, for 47 posts your level is 4 , for 10 posts your level is 1. Because its RP posts that count only any ooc: posts wont count, forcing more people to RP so they can get to higher levels and become stronger.

If your confused just ask questions and Ill answer them as soon as I can

levels can also be used to get new jobs and classes. (coming soon)
PostPosted: Sun Sep 02, 2007 10:39 pm


Hmmm...

I think damage should be dice roll number times 1/4th of level, rounded up to the nearest number. So a level one through four would be a 1x multiplier, levels 5 through 8 would be a 2x multiplier, so on and so forth...

TheNecrophobe
Crew


Kunai_Kitsuke
Captain

PostPosted: Sun Sep 02, 2007 10:49 pm


Pure_Heart_PWNS
Hmmm...

I think damage should be dice roll number times 1/4th of level, rounded up to the nearest number. So a level one through four would be a 1x multiplier, levels 5 through 8 would be a 2x multiplier, so on and so forth...

hmm...its a good idea but youd have to gain 5 levels in order for your RPing to actually count for anything and I think its best if you progress a little bit every level and multiplying by 2 would do a little to much damage for a level 5
PostPosted: Sun Sep 02, 2007 10:57 pm


Kunai_Kitsuke
Pure_Heart_PWNS
Hmmm...

I think damage should be dice roll number times 1/4th of level, rounded up to the nearest number. So a level one through four would be a 1x multiplier, levels 5 through 8 would be a 2x multiplier, so on and so forth...

hmm...its a good idea but youd have to gain 5 levels in order for your RPing to actually count for anything and I think its best if you progress a little bit every level and multiplying by 2 would do a little to much damage for a level 5


I thought of that. Down-grade the dice according to level. Levels 1-10 use an eight-sided, 11-20 use a ten-sided, 21 and above use a 20-sided dice.

TheNecrophobe
Crew


Kunai_Kitsuke
Captain

PostPosted: Sun Sep 02, 2007 11:00 pm


Pure_Heart_PWNS
Kunai_Kitsuke
Pure_Heart_PWNS
Hmmm...

I think damage should be dice roll number times 1/4th of level, rounded up to the nearest number. So a level one through four would be a 1x multiplier, levels 5 through 8 would be a 2x multiplier, so on and so forth...

hmm...its a good idea but youd have to gain 5 levels in order for your RPing to actually count for anything and I think its best if you progress a little bit every level and multiplying by 2 would do a little to much damage for a level 5


I thought of that. Down-grade the dice according to level. Levels 1-10 use an eight-sided, 11-20 use a ten-sided, 21 and above use a 20-sided dice.

that would make it a little better though the weakest enemies are going to have 100hp so a max of 8 damage is far too low
PostPosted: Mon Sep 03, 2007 11:12 am


Kunai_Kitsuke
Pure_Heart_PWNS
Kunai_Kitsuke
Pure_Heart_PWNS
Hmmm...

I think damage should be dice roll number times 1/4th of level, rounded up to the nearest number. So a level one through four would be a 1x multiplier, levels 5 through 8 would be a 2x multiplier, so on and so forth...

hmm...its a good idea but youd have to gain 5 levels in order for your RPing to actually count for anything and I think its best if you progress a little bit every level and multiplying by 2 would do a little to much damage for a level 5


I thought of that. Down-grade the dice according to level. Levels 1-10 use an eight-sided, 11-20 use a ten-sided, 21 and above use a 20-sided dice.

that would make it a little better though the weakest enemies are going to have 100hp so a max of 8 damage is far too low


Well, then, why did you contredict me? If the weakest enemies have 100 HP, then the strongest will have millions, correct? I think it would be a good idea!

TheNecrophobe
Crew

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