Piccy:

Name: Jeffrey
Birthdate of Character: 05.09.1974 A.D. or 05.09.5975 [Age: 33]
Gender: Male
Species: Ferret [Mustela putorius furo (Trinomial Name)] Anthropomorphic
Race: Mortal
Class: Mercenary (used to be part of the Albastor Military)
Allegiance: Freelancer
Appearance:
- Eye color: Green
- Fur Coloring: Sable
- Height: 6’2”
- Somatotype [body type]: Ectomorphic
- Side notes: Jax wears his hair in a long ponytail Yuna-style [Yuna = that one girl from Final Fantasy X and X-2]
- Default Cloths: Jax wears a long coat over his body. A scarf is tied around his neck; it drapes his shoulders, his back, and his chest. Jax wears chain-link pants under his long coat/robe; the ends of these pants are tucked into his leather boots.
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(This part is not important to the RP, but I'll leave it in case anyone wants to take a peek.)
- Weapon:
[1] Baskd – A long staff that can “grow” spikes along its surface. These knives can remain on the staff or be used as projectiles. {Total Knives per “Growth”: 6} Strength: 12 [15 with Growth ability activated] [Base Damage = 4 [Base Damage with Growth ability activated = 5]] {Projectile Strength: 9} {Projectile Base Damage = 1-3 [depending on how many of the knives hit [each do about 0.5 damage]]}
[2] Binj – A gun that rapidly sucks in surrounding minerals to use as ammo. {Can store up to 2 packets of “ammo”, allowing about 2 bullets to be made per packet} Strength: 6 [Base Damage = 2 [1 per pack, which equals two bullets, each of which do about 0.5 damage]] [Damage Range = 0.5 - 2]
Stats:
Without Bonuses
- Strength: 14 [Base [unarmed] Damage = 8 [8.4]]
- Dexterity: 17 [Speed = 14 [13.6], Stamina = 10 [10.2], Offensive/Defensive Reflexes = 10 [10.2]]
- Life: 14 [70 HP]
- Energy: 10 [50 MP]
[55 out of 55 used]
With Bonuses [This is just for my own reference]
- Strength: 16 [Base [unarmed] Damage = 10 [9.6]]
- Dexterity: 19 [Speed = 15 [15.2], Stamina = 11 [11.4], Offensive/Defensive Reflexes = 11 [11.4]]
- Life: 15 [75 HP]
- Energy: 13 [65 MP]
[55 out of 55 used - 8 out of 8 bonus stats used]
Strength Stats and Max Base Damage [Weapons Equipped]
-Baskd
- Strength: 20-21 [Max Base Damage = 12 [12] - 13 [12.6]] {Projectile Strength: 17-19 [Max Base Damage = 10 [10.2] - 11 [11.4]]}
-Binj
- Strength: 16.5 - 18 [Max Base Damage = 10 [9.9] - 11 [10.8]]
Skills:
- Growth:
Cost: 3 MP
Allows knives to grow on Baskd so that it can be used as an super-effective close-counters weapons or an adequate projectile. [Damage Boosting effect shown in Baskd's description]
- Binge:
Cost: 2 MP
Allows Binj to rapidly store surrounding minerals and convert them into ammo. [Damage boosting effect shown in Binj's description]
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Anyone wanna guess how long it took me to get this done?
