Spells
Mage/Sages
With spells you see the name, level learned, and MP cost.
Damage from a spell is your Inteligence + the spell learning level.
Healing is the same
Stat altering spells with eather decrese or incresse a stat by 1/2

Name.........: Blaze
Level Learned: 1
MP Cost......: 2
Effect.......: A small fireball lightly damages one foe.

Name.........: Upper
Level Learned: 4
MP Cost......: 3
Effect.......: Greatly increases the defense of one ally.

Name.........: IceBolt
Level Learned: 5
MP Cost......: 3
Effect.......: A bolt of Ice will strike a single monster for moderate damage.

Name.........: Fireball
Level Learned: 7
MP Cost......: 4
Effect.......: Small fireballs damage a group of monsters.

Name.........: Increase
Level Learned: 9
MP Cost......: 4
Effect.......: Applicable a maximum of two times, this spell will up the DEF rating of all party members.

Name.........: Outside
Level Learned: 9
MP Cost......: 8
Effect.......: This will remove the party from almost any dungeon/tower/castle where enemies lurk. Does not work in friendly towns or castles.

Name.........: Bang
Level Learned: 11
MP Cost......: 5
Effect.......: All monsters are struck with an explosion for moderate damage.

Name.........: Return
Level Learned: 12
MP Cost......: 8
Effect.......: Carries the party to any of the listed destinations for the spell (towns and castles that have been visited before).

Name.........: SlowAll
Level Learned: 12
MP Cost......: 3
Effect.......: Lessens the speed of one group of monsters, making them slower to attack and lessens their Defenses.

Name.........: Firebane
Level Learned: 14
MP Cost......: 6
Effect.......: Large fireballs roast all enemies for moderate damage.

Name.........: RobMagic
Level Learned: 15
MP Cost......: 0
Effect.......: Steals Magic Points from enemies that possess Magic Points, allowing for more spell casting.

Name.........: BlazeMore
Level Learned: 17
MP Cost......: 6
Effect.......: A larger fireball moderately damages one foe.

Name.........: StepGuard
Level Learned: 19
MP Cost......: 2
Effect.......: Protects the party from damaging tiles like Marsh and Barriers.

Name.........: SnowStorm
Level Learned: 20
MP Cost......: 6
Effect.......: A snowy deluge will strike one group of enemies for heavy damage.

Name.........: TwinHits
Level Learned: 21
MP Cost......: 6
Effect.......: Doubles the Attack power of the target, effectively doubling the damage they can deal to an enemy.

Name.........: Boom
Level Learned: 23
MP Cost......: 9
Effect.......: All enemies will be hit with electricity, causing moderate damage.

Name.........: Bounce
Level Learned: 24
MP Cost......: 8
Effect.......: Block and reflects all spells that are cast at that character for the next 2 turns.

Name.........: Passtime
Level Learned: 25
MP Cost......: 12
Effect.......: Changes day into night, or night into day.

Name.........: BlizzMost
Level Learned: 26
MP Cost......: 9
Effect.......: A multitude of ice shrapnel blasts enemies for heavy damage.

Name.........: PanicAll
Level Learned: 27
MP Cost......: 5
Effect.......: If effective, a single monster will become confused and attack other monsters.

Name.........: CurseOff
Level Learned: 30
MP Cost......: 18
Effect.......: Allows for the removal of a cursed piece of equipment.

Name.........: Blizzard
Level Learned: 32
MP Cost......: 12
Effect.......: An intense ice storm heavily damages one group of monsters.

Name.........: BeDragonFire
Level Learned: 34
MP Cost......: 24
Effect.......: The spellcaster becomes a fire breathing dragon that deals heavy damage for the remainder of the fight.(lvl x2, all fire/blaze spells)

Name.........: BeDragonIce
Level Learned: 34
MP Cost......: 24
Effect.......: The spellcaster becomes a Ice dragon that deals heavy damage for the remainder of the fight.(lvl x2, all Ice/Bliz spells)

Name.........: BeDragonThunder
Level Learned: 34
MP Cost......: 24
Effect.......: The spellcaster becomes a Storm dragon that deals heavy damage for the remainder of the fight.(lvl x2, all Boom/light spells)

Name.........: BlazeMost
Level Learned: 36
MP Cost......: 12
Effect.......: A massive fireball greatly damages one foe.

Name.........: Explodet
Level Learned: 38
MP Cost......: 18
Effect.......: Incredible explosions damage all monsters intensely.

Name.........: Transform
Level Learned: 37
MP Cost......: 12
Effect.......: Changes the caster into the selected ally, including their stats.

Name.........: Chance
Level Learned: 40
MP Cost......: 20
Effect.......: roll a 20 sided dice, if the roll matches a spells learning lever use it, if the roll is less than 10 nothing happens if it's more than 10 all party members lose 1/2 their life

Cleric/Sages
Name.........: Heal
Level Learned: 1
MP Cost......: 3
Effect.......: A single character will recover about 25-39 Hit Points.

Name.........: Expel
Level Learned: 2
MP Cost......: 2
Effect.......: roll a 6 sided dice if the roll lands 1 or 6 one enemy is forced out of the battle

Name.........: SpeedUp
Level Learned: 5
MP Cost......: 3
Effect.......: Increases the agility to all characters.

Name.........: Surround
Level Learned: 7
MP Cost......: 4
Effect.......: Greatly reduces the accuracy of enemies by creating illusions.

Name.........: Sap
Level Learned: 8
MP Cost......: 3
Effect.......: Greatly decreases the defense of an enemy.

Name.........: Sleep
Level Learned: 9
MP Cost......: 3
Effect.......: Puts one group of monsters to sleep.

Name.........: Antidote
Level Learned: 11
MP Cost......: 3
Effect.......: Rids an afflicted character that is suffering from Poison.

Name.........: StopSpell
Level Learned: 13
MP Cost......: 3
Effect.......: Is able to silence enemy magic users, removing magic as an option for attack.

Name.........: Infernos
Level Learned: 12
MP Cost......: 4
Effect.......: Whipping wind slashes a group of monsters for light damage.

Name.........: HealMore
Level Learned: 14
MP Cost......: 5
Effect.......: A single character will recover about 75-99 Hit Points.

Name.........: NumbOff
Level Learned: 15
MP Cost......: 6
Effect.......: Removes numbness from an afflicted ally.

Name.........: Awaken
Level Learned: 16
MP Cost......: 3
Effect.......: Rouses a drowsing ally suffering from Sleep.

Name.........: Defense
Level Learned: 18
MP Cost......: 4
Effect.......: Lowers the defense of one group of monsters.

Name.........: Disperse
Level Learned: 20
MP Cost......: 7
Effect.......: When effective it will remove one monster from battle.

Name.........: Beat
Level Learned: 22
MP Cost......: 7
Effect.......: When it is accurate, the target monster will be defeated instantly.

Name.........: Vivify
Level Learned: 24
MP Cost......: 10
Effect.......:bring a knocked out party member back to half of their full Hit Points.

Name.........: Infermore
Level Learned: 26
MP Cost......: 6
Effect.......: Whipping wind slashes a group of monsters for moderate damage.

Name.........: Defeat
Level Learned: 28
MP Cost......: 7
Effect.......: roll a 6 sided dice if the attack lands 1 or 6 the taget is destroyed

Name.........: HealAll
Level Learned: 30
MP Cost......: 7
Effect.......: A single character will have all damage recovered.

Name.........: Barrier
Level Learned: 32
MP Cost......: 6
Effect.......: Increases the magical defense of the party against fire and ice.

Name.........: HealUs
Level Learned: 34
MP Cost......: 18
Effect.......: All characters will recover about 75-99 Hit Points.

Name.........: Infermost
Level Learned: 36
MP Cost......: 9
Effect.......: Whipping wind slashes a group of monsters for heavy damage.

Name.........: Revive
Level Learned: 38
MP Cost......: 20
Effect.......: Restores a slain ally to full Hit Points.

Name.........: Sacrifice
Level Learned: 41
MP Cost......: 1
Effect.......: If effective it will instantly destroys all monsters in battle in exchange for the spellcaster's life.

Merchant
Name.........: Excavate
Level Learned: 12
MP Cost......: 0
Effect.......: Digs up the ground to find Gold, Item, or NOTHING!

Name.........: YellHelp
Level Learned: 17
MP Cost......: 15
Effect.......: Randomly summons an Innkeeper, Priest, or Mechant.

Thief
Name.........: EagleEye
Level Learned: 8
MP Cost......: 0
Effect.......: Identifies nearby towns/dungeons/castle/etc. While avoiding enimies alog the path.

Name.........: Tiptoe
Level Learned: 17
MP Cost......: 0
Effect.......: Lessens the chances of seeing monsters.

Name.........: Invisible
Level Learned: 33
MP Cost......: 15
Effect.......: Turns all party member invisible for a short time.

Name.........: Open
Level Learned: 35
MP Cost......: 0
Effect.......: Opens any locked doors for which you lack a Key.