List of Spells to Use:
Accio
Latin for “to summon”. Summoning charm, used to make objects fly straight to the spell caster.
Aguamenti
Causes a jet of water to come from the end of the caster's wand. The speed of the jet is controllable: Harry used it to refill a small goblet in the Horcrux cave, whilst a short while later, he and Hagrid used it to douse the flames on Hagrid's Hut when it was on fire.
Alohomora
From Hawaiian “Aloha” which means “hello/farewell” and Latin “mora” which means “obstacle”. This spell is used to open a locked door or window. While it will not unlock all magically sealed doors, it works well against "Colloportus."
Anapneo
Greek for "breathe". Clears the airways of the person who the spell is cast upon, allowing them to breathe properly. Horace Slughorn cast this on Marcus Belby when he accidentally swallowed a large mouthful of pheasant.
Anti-Cheating Spell
A spell that teachers at Hogwarts use on quills or exams to prevent cheating.
Anti-Disapparation Jinx
When cast on a person, it prevents them from Disapparating. Dumbledore used this jinx to bind the Death Eaters in the Death Chamber at the Ministry of Magic.
Anti-Intruder Jinx
Repels intruders. These were cast on the Hogwarts walls for the 1996-97 school year to protect the students following the return of Voldemort.
Aparecium
“Appareo” is Latin for “appear” or "to become visible". Used to reveal invisible ink.
Apparate
“Appareo” is Latin for “to become visible”. This spell allows the spell caster to appear instantly in a given place. It is used in conjunction with Disapparate. The caster must Disapparate from one location in order to Apparate in another.
Avada Kedavra
A corruption of "abracadabra" which was used as a Healing Spell to drive disease from the patient's body in the Middle Ages. Its likely source is either the Arabic "abra kadabra" (may the things be destroyed), or the Aramaic "abhadda kedhabhra" (disappear with these words).
The Killing Curse. It requires a strong bit of magic behind it; the incantation alone is not enough for the spell to work. When cast effectively, Avada Kedavra kills instantaneously, producing a blinding flash of green light but leaving no mark on the victim's body. There is no way to block or counter the Killing Curse, and the only people ever to survive it are Harry Potter and Tom Riddle. Avada Kedavra is one of the three Unforgivable Curses and its use against another human being is punishable by a life sentence in Azkaban.
Avis
Latin for “bird”. Conjures a flock of birds.
Backfiring Jinx
Effect unknown, but the casting of such a jinx in Elephant and Castle (a district of London) was serious enough to require the Magical Law Enforcement Squad to be called out.
Babbling Curse
Causes the victim to babble nonsense.
Banishing Charm
The opposite of Accio, causes an object to fly away from the caster.
Bat-Bogey Hex
Maybe the effects of this are best left to the imagination. Causes bogies to grow, become bat-like, and attack the victim.
Blasting Charm
A charm used to good effect by Alberta Toothill in the 1430 All-England Duelling Competition, where she used it to defeat the favourite, Samson Wiblin.
Bubblehead Charm
Used to create a bubble of air around the caster’s head. Often used to allow the caster to breathe underwater.
Cheering Charm
Not much is known about these, but it’s safe to assume that they make people happy.
Colloportus
From the Latin "colligere," meaning "bind together" and "portus," meaning door. This spell is used to magically seal doors, but is not particularly effective. It can easy be countered with Alohomora, which will open any door sealed with Colloportus.
Colour-Change Charm
Causes an object to change colour.
Colour Flash Charm
Possibly a variant of the Colour-Change Charm, this is used to make the item it is cast on flash different colours.
Concealment Charm
Used to conceal something so that it cannot be seen.
Confundus Charm
“Confundo” is Latin for “to confuse”. Used to confuse an object or person, to make them believe what the spell caster wants them to.
Conjunctivitis Curse
This curse is aimed at the eyes of the victim and causes the eyelids to crust together so that the victim cannot see. In addition to loss of sight, it seems to cause pain to the victim as well.
Conjuring Spells
These are a type of spells taught in NEWT-level Transfiguration classes. They are not strictly Transfiguration-based, however, in that they are used to conjure items into existence from nowhere.
Crucio
The Cruciatus Curse. This inflicts severe physical pain on whomever it is cast upon. To effectively use the Cruciatus Curse, the witch or wizard casting the spell must have the genuine desire to cause pain. When effectively used, the curse is excruciating and has the ability to drive victims insane. As such, it is one of the three Unforgivable Curses. The use of this spell against another human being is punishable by a life sentence in Azkaban.
Cushioning Charm
Creates an invisible cushioned area. It is primarily used in broomstick manufacture to make the brooms more comfortable to sit on.
Daydream Charm
This gives the spell caster a highly-realistic 30 minute daydream
Deletrius
“Delete” means “to erase”. Used to erase spell images conjured by Priori Incantem.
Diffindo
Latin for “to split”. A spell that rips an object in half or causes things to separate. It is likely to be the same spell as the Severing Charm. See also "Severing Charm".
Disapparate
This spell allows the caster to disappear instantly from any given place with a soft popping sound, or alternatively a loud cracking noise. The sound made seems to be different from one spell caster to the next. It is used in conjunction with Apparate. The caster must Disapparate from one location before he or she can Apparate in another.
Disillusion
Literal meaning is to remove an illusion. Generally used to indicate unhappiness with a situation.
Spell used to hide something. Typically used to hide magical objects and occurrences from Muggles.
Dissendium
This is possibly a path-revealing spell. It was used to open a secret passage to Hogsmeade.
Drought Charm
Dries up a limited amount of water.
Engorgio
The Engorgement Charm. Causes the target to enlarge. See also "Enlargement Charm".
Enlargement Charm
Similar to an Engorgement Charm (Engorgio), this causes an object to swell in size.
Ennervate
Revives someone, especially someone who has had Stupefy cast on them.
Entrail-Expelling Curse
Invented by Urquhart Rackharrow, 1612-1697. Effect unknown, but presumably involves expelling entrails.
Entrancing Enchantment
Entrances the person the spell is cast upon.
Episkey
From the Greek "episkeyi" meaning "repair". A healing spell.
Evanesco
This spell is used to make an object vanish. It is assumed this spell works only on objects, and not on people. Note that this spell actually makes the object disappear rather than just turn invisible. An Invisibility Spell is required to have this effect. Evanesco is also known as the Vanishing Spell.
Expecto Patronum
The Patronus Charm. When literally translated, the phrase "Expecto Patronum" means, "I expect a guardian." The Patronus Charm is highly advanced magic, beyond Ordinary Wizarding Level. It is used to ward off both dementors and Lethifolds and probably works against other creatures as well. To conjure a Patronus, the spell caster must speak the incantation ("Expecto Patronum") while concentrating hard on an extremely happy thought or memory. When the charm is cast successfully, the spell caster's wand emits a Patronus; a stream of silvery vapor that takes on the shape of an animal. The type of animal the Patronus assumes depends entirely upon the witch or wizard who conjures it, reflecting certain traits of the caster's personality. The Patronus is the embodiment of the caster's happy memories and acts as a shield, protecting the witch or wizard.
Expelliarmus
This spell is used to disarm an opponent.
Extinguishing Spell
Puts out fires.
Featherweight Charm
This charm is used to make something lightweight so that it can be carried more easily.
Ferula
Conjures a splint and bandages.
Fidelius Charm
This is a complex charm that allows someone or something to be hidden away, often times in plain sight, for an indefinite period of time. The location of the hidden people or items is a secret known only to one person, the Secret-Keeper, and the information is stored within their very soul. The Secret-Keeper is the only one with the power to divulge the secret. The information remains undisclosed until said time when the Secret-Keeper decides to reveal it; not even those who have been told the secret information can reveal what they know. However, the Secret-Keeper does not have to directly speak with someone to tell him or her the secret, the information can be disclosed in a letter as long as the Secret-Keeper is the one who wrote it.
Finite
From the Latin “finis,” meaning “end.” Similarly to Finite Incantatem, this removes spell effects.
Finite Incantatem
From the Latin "finis," meaning "end." Removes the effects of any spells currently cast
Flagrate
“Flagrantia” is Latin for “burning”. Makes the spell-caster able to draw lines of fire with their wand.
Flame Freezing Charm
Charm used by Medieval witches to remove the effects of the fire when they were burned at the stake. It is a good idea at this point to scream a bit and pretend to be burning.
Flying Charm
Different to Wingardium Leviosa, which merely makes objects float in the air, the Flying Charm allows them to be maneuvered by the user and turns them into genuinely controllable flying items.
Furnunculus
Makes the victim's body break out in boils. When used in conjunction with the Jelly-Legs Jinx it causes tentacles to sprout all over the victim's face.
Gripping Charm
Allows a person to grip an object more effectively.
Growth Charm
Similar to the Enlargement Charm and the Engorgement Charm, this spell causes the target to increase in size.
Hair Loss Curse
Makes the victim lose their hair.
Hair-Thickening Charm
Causes hair to thicken.
Hex Deflection
It is unclear whether this is a spell or a branch of magic (such as Occlumency). Either way, it is used to block or deflect magic cast as you.
Hives Hex
Causes the victims face to erupt in hives. Hives are raised lumps on the skin, usually caused by an allergic reaction.
Homorphus Charm
Used to force a werewolf to revert to human form.
Horcrux Creation Spell
After committing the act of murder, the Horcrux Creation Spell is used to encase the torn portion of the killer's soul into an object or creature. This is exceptionally advanced and evil magic, and even Horace Slughorn did not know any details at all of this spell when the young Tom Riddle asked him about it.
Horn Tongue Hex
Turns the tongue to horn.
Horton-Keitch Braking Charm
Patented by Basil Horton and Randolph Keitch, this charm aids broomsticks in slowing down in a controlled manner. It is used on broomsticks made by the Comet company.
Hot Air Charm
Causes hot air to stream out of the end of the caster's wand. This is similar to Relashio, but in the case of the Hot Air Charm, no sparks are released. A complicated wand movement is required to cast this spell but no incantation.
Hover Charm
Makes an item hover in the air.
Hurling Hex
It is likely that it causes the rider to be thrown off the broomstick.
Immobulus
Stops an object moving.
Impedimenta
“Impedimentum” is Latin for “a hindrance”. Use to stop or slow down a person or creature (as opposed to an object).
Imperio
The Imperius Curse. This is used to control the actions of another person, leaving that person at the mercy of the spell caster. The experience of being under the curse is described as a fantastic sense of release, until the victim starts to fight back. The curse can be fought and its hold broken, but many witches and wizards are unable to do so. Because of its very dangerous implications, the Imperius Curse is one of the three Unforgivable Curses. Use of this curse against another human being is punishable by a life sentence in Azkaban.
Imperturbable Charm
Impeturbable means “not able to be disturbed”. Creates a barrier which sounds, objects and people cannot cross.
Impervius
Impervious means “incapable of being affected”. Used to make an object resistant to water.
Incantation Free Magic
Whilst the vast majority of spells have a notional verbal component, any spell can in fact be cast without speaking by a sufficiently talented wizard. It appears that it is the power of the mind and the body which causes the spell to take effect, and the incantation is merely a vehicle used to help create the necessary mental and physical conditions for the magic to be successful. The more advanced the magic, the more difficult it is to cast without its verbal component, and even Voldemort can be found using the incantation for spells such as Avada Kedavra. Non-verbal magic is taught in the sixth year and above at Hogwarts.
Incarcerous
“Incarcerate” means to shut in. Summons ropes which then bind the victim.
Incendio
“Incendo” is Latin for “set fire to”. Creates fire.
Intruder Charm
The wizarding equivalent of a burglar alarm. It makes an audible signal when the area covered by the charm is entered by somebody or something.
Inanimatus Conjurus
The effect is unknown, but presumably involves conjuring inanimate objects.
Instant Scalping Hex
Removes the hair from the victim – instantly.
Jelly-Legs Jinx
Makes the victim’s legs shake uncontrollably.
Knitting Charm
This charm enchants knitting needles.
Langlock
Glues the victim's tongue to the top of their mouth.
Leek Hex
Causes leeks to grow out of the ears. In the build-up to the Gryffindor vs Slytherin Quidditch match in 1994, a nasty incident occurred in which a Gryffindor 4th-year and a Slytherin 6th-year ended up in the hospital wing with leeks sprouting from their ears.
Legilimens
This is a practice very similar to Muggle mind-reading, except the Legilimens actually explores another's mind and sees the memories stored there. A skilled Legilimens can target the memories that are most hurtful, causing the most pain or fear and use that knowledge to manipulate the person whose mind they have entered. Occlumency is the defence of the mind against such an attack.
Levicorpus
From "levo", which is Latin for "to raise" and "corpus", which is Latin for "body". Dangles the victim by their ankle in mid-air. It looks as though an invisible hook is holding the person up.
Liberacorpus
From "libaro", which is Latin for "to set free" and "corpus", which is Latin for "body". The counter-spell to Levicorpus. It releases someone from being dangled upside-down so that they crash to the floor.
Locomotion Charm
Parvati and Lavender were practicing this spell in preparation for their OWLs, making their pencil cases race across the table. It is likely to be the same spell as Locomotor XXXX, shown below.
Locomotor Mortis
The Leg-Locker Curse. Causes the victim’s legs to lock together. The incantation for this spell is of a similar form to the “Locomotor” spell but doesn’t seem to sit very happily with it, considering the very different effects.
Locomotor XXXX
“Loco” is Latin for “place”. “Moto” is Latin for “to move”. Causes an object to travel floating in the air. The incantation used is Locomotor XXXX, where XXXX is the object that the caster wishes to enchant.
Lumos
“Lumen” is Latin for light. “Luminosus” is Latin for “bright”. Produces light from the end of the caster’s wand.
Memory Creation Charm
Quite different from the Memory Charm "Obliviate", this spell actually creates false memories in the victim. It is an exceptionally complex piece of magic and so rare that the authorities do not even consider that it might have been done when they obtain confessions from criminals. This was certainly true in the case of Morfin Gaunt, who had a memory of killing the Riddle family placed in his mind by Voldemort and was sentenced to life in Azkaban.
Mobili-XXXXX
“Mobilis” is Latin for “moveable”. When XXXXX is replaced by an object, the object is forced to move.
Morsmordre
Produces the Dark Mark.
Muffliato
From the English word "muffle". Fills the ears of anyone near the spell caster with an unidentifiable buzzing.
Muggle-Repelling Charm
Used to keep Muggles away from things that wizards would prefer them not to see. No harm is done to the Muggles in question.
Nox
This spell counters "Lumos" by extinguishing the light "Lumos" creates.
Obliteration Charm
“Obliterate” means to wipe out, leaving no trace.
Obliviate
"Oblivio" is Latin for "forgetfulness".
Occlumency
From the Latin "occlude," meaning "to close, shut up, close off."
This is the defense of the mind against external attack. Occlumency is the only way to protect one's mind from someone using Legilimency.
Orchideous
Named after the orchid, a type of flower. Creates flowers from the caster’s wand.
Oppugno
Latin for "to attack". Causes something to attack a target chosen by the spell caster.
Permanent Sticking Charm
Charm used to attach one thing to another. Permanently.
Pepper Breath Hex
The effect is unknown, but presumably gives the target person or creature hot or fiery breath.
Petrificus Totalus
An adaptation of “totally petrify”. Renders the victim temporarily unable to move.
Placement Charm
Used to remotely position an object. Presumably similar to object moving spells such as Locomotor, except that the Placement Charm allows for accurate positioning of the target object.
Point Me
The Four-Point Spell. This spell causes the spell caster's wand to act as a compass. By holding the wand in open palm and saying the incantation ("Point Me"), the wand automatically points North.
Portus
This spell is used to turn an object into a Portkey. Portkeys are used to transport people from one location to another almost instantly. A Portkey requires direct physical contact in order for it to work properly. The use of Portkeys is closely monitored by the Office of Magical Transportation.
Possession
This involves magically inhabiting or taking over the body of another person or creature.
Prior Incantato
The Reverse Spell Effect. When cast, this spell causes a wand to create an echo or ghostly image of the last spells it performed in reverse chronological order.
Protean Charm
A spell which links the appearance of several items. When one item is changed, the others change in the same way.
Protego
The Shield Charm. This creates a magical shield to deflect minor to moderate spells and jinxes cast by others.
Pus Hex
This spell was cast by Morfin Gaunt on Bob Ogden, when he went to visit the Gaunts as a representative of the Magical Law Enforcement Squad in connection with Morfin's attack on Tom Riddle Snr around 1925. It caused his nose to erupt into a cascade of pus, which could only be stopped through magical means.
Quietus
This spell negates the effects of the Sonorus Spell, making a magically magnified voice return to its normal state.
Reducio
This spell causes an object shrink. It also negates the effects of the Engorgio Spell, returning any magically enlarged item back to its original size..
Reducto
This spell is used to blast solid object into pieces. It does not work on anything that is not solid.
Refilling Charm
Causes a container to refill with whatever liquid it was originally holding.
Relashio
This spell creates heat from the end of the wand. Normally sparks burst from the wand tip as a result of this spell, but if the wand is underwater, the spell produces jets of boiling water instead. When cast with enough vigour, this spell can be powerful to knock somebody off their feet if it is cast at them.
Rennervate
This may be a spell that revives an unconscious person. The incantation is, however, curiously close to the known spell Ennervate which has similar effects.
Reparo
Latin for “to restore”. Mends the target object.
Repelling Spell
Repels an object.Repelling Spells were used during early Quidditch matches to prevent the Snidget leaving the playing area.
Restoring Spell
Used to make someone in their animagus state return to their normal form.
Revelaspell
Invented by Scarpin, this is used to identify the ingredients of a potion.
Rictusempra
From the Latin "rideo risi risum," meaning "to laugh at, laugh."
The Tickling Charm. Causes uncontrollable laughter in the victim.
Riddikulus
Causes an item, creature or person to take on a humorous appearance of the spell caster's choosing. Particularly useful against Boggarts, who are destroyed by laughter.
Scourgify
Used to clean an item.
Scouring Charm
Probably the same spell as Scourgify, although this is never stated explicitly.
Sectumsempra
Causes deep wounds to be immediately cut into the victim, as though they were being slashed with an invisible sword.
Serpensortia
Creates a snake from the caster’s wand.
Severing Charm
Cuts one thing from another. This is usually intended for use on items, but does work on living matter as well, as it is known that Crups living in Muggle-inhabited neighbourhoods are required to have their forked tails removed with a Severing Charm. If used on humans, this charm would provide a handy means for Dark Wizards to kill people, creating a powerful alternative to Avada Kedavra and has the advantage of not being Unforgiveable.
Shock Spell
A medicinal spell which treats the patient for shock.
Side-Along-Apparition
When Apparating, it is possible for a qualified wizard to Apparate someone else as part of the process in addition to themselves. This technique is known as Side-Along-Apparition. The passenger being carried must grip tightly on to the Apparator in order to ensure that they are transported correctly.
Silencio
This charm forces any person, creature, or object it is cast upon to fall silent, unable to make any audible noise.
Slug Curse
Causes the victim to burp slugs.
Sonorus
Projects the voice of the spell caster, making it very loud.
Spark Charm
Causes sparks to be emitted from the end of the caster’s wand. This may be the same spell as Relashio.
Specialis Revelio
Causes an item to reveal anything that has been hidden by magical means.
Stealth Sensoring Spell
Rather like a Secrecy Sensor, this spell detects illicit behaviour and alerts the caster.
Stinging Hex
Produces a painful red weal on the victim’s body.
Stretching Jinx
Causes something to stretch.
Stupefy
This spell produces a bolt of red light and stuns whoever it is cast upon, knocking the victim unconscious.
Switching Spells
These are a class of spells which change items from one thing into another. This is the major branch of Transfiguration. It is not clear whether there are a number of related spells for different types of switching or whether it is all done with a single spell, as no details of this are given.
Tarantallegra
The Tarantella is a fast Italian dance. Causes the victim’s legs to dance uncontrollably.
Tergeo
Spell used to clean something. It may be restricted to cleaning liquids; otherwise it would be no different from Scourgify.
Toenail Growth
Charm Causes the victim's toenails to grow alarmingly fast.
Tongue-Tying
Curse Effect unknown, but probably something to do with tongues.
Transforming Spells
A close relative of Switching Spells, this class of charm is used to change living creatures (as opposed to items) from one thing into another. This is the other major branch of Transfiguration. It is not clear whether there are a number of related spells for different types of transformation.
Trip Jinx
Causes the victim to trip over.
Twitchy Ears Curse
Makes the ears of the victim twitch uncontrollably.
Unbreakable Charm
Makes an item unbreakable.
Unbreakable Vow
This spell creates a magical treaty between two people. The two participating parties must link their right hands in order for the spell to be cast. A third person, known as the Bonder, is also required to witness the pact and magically seal it. The tip of the Bonder's wand must be placed on the linked hands, and the terms of the treaty are made. As this is done, flame issues from the wand and winds itself around the hands of the participants. At this point the Unbreakable Vow is made, and if the terms of it are broken by one of the participants, they will die. It is likely that no other spell can counteract the effects of the Vow once it is made.
Unplottable Charm
Used to make a location unplottable. This is a security measure effective against both Muggles and wizards/witches, which is used to make it impossible to plot the charmed building or location on a map.
Vanishing Spell
See "Evanesco".
Waddiwasi
Causes an item to fly at high speed where the spell caster wants it to. This is likely to be a single variant of a general XXXXX-wasi spell which can be cast on any item. The XXXXX in this case was chewing gum, which is the “waddi” part.
Wandless Magic
Traditionally, magic requires a wand to be used, although this is not always the case. There are frequent examples of wandless magic throughout the books, and so it seems reasonable to assume that whilst the wand is a useful (and often vital) channel for magical power, gifted wizards can successfully cast spells without it when necessary. The more advanced the magic, the more difficult it is to cast without a wand, however, and there have been no examples of advanced spells being cast wandlessly.
Wingardium Leviosa
This spell causes an object to levitate. Once levitating, the object can be manipulated in midair by the spell caster.
Wound Healing Spell
Heals wounds and causes the skin to knit back together.