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Power Rangers Academy

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Several years after the jungle fury power rangers defented Dai-shi the earth was a peace, that is until a new dark threat arrived. 

Tags: Power Ranger, Role Playing, Fan Fiction 

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Ayame Ubi
Captain

PostPosted: Mon Jul 30, 2007 10:22 pm


After the events in Operation Overdrive Earth had gone back to normal, as normal as it had been before all the monster attacks. However times had become peacefull, boring, so much so that the rangers were left with nothing to do.

A total of five years would pass before they could get a new calling. Five beings appeared searching for the rangers of the past to save the future. The beings told them that if they wanted to change the future they would have to start a Ranger academy, to train the next generation.

The Five beings gave, to one of the rangers, the intelligence to build a space station that would help them recruit beings from all over the universe. For in the future the Earth wouldn’t be the only planet to be attack at one time.

With the help of their alien friends, the rangers were able to build the space station within ten years. The Station was finished, and the cadets were on their way there. With this in mind the Rangers divide into twelve divisions. Each division, each with its own Commander, and several Subs. Each Division has its own purpose.

Red

Despite the name, Reds do not necessarily make for the best leaders of a team. As battle commanders, they are unmatched, since they tend to take charge in chaotic situations and they have a gift for issuing orders that people will obey. Left to chance, a Red will often emerge as the leader of a group by a sort of subconscious consensus. However, Reds tend to be autocratic, with little patience for any type of insubordination. This is less because of a desire for power than simply a very strong respect for the chain of command. Also, most reds rarely have the ability to inspire the troops the way a leader must. The other reds tend to be far more successful at this. For the most part, however, Reds are better at leading secondary teams. They are often excellent strategists and marvelous in combat. Their greatest flaw is more than likely their tempers. Red anger burns hot and fast, and can easily run away with a person.

Green

Two of the Green Grid Animals are reptiles, a fact which is quite fitting with the legendary Green temper. Unlike Reds, whose anger burns quickly and hot, Green anger is a cold, slow-burning flame. It's usually a terrifying thing to behold, because it can do so much more damage. Luckily, Greens don't get truly angry very often, and when they do, it's a righteous rage. After all, the Green Archetype is also known as the Holy Knight. As the name would imply, Greens are usually noble and honorable, warriors who fight to uphold what they believe in and protect the innocent. Often loners to some extent, they tend to be very self-contained, rarely giving anyone a glimpse into their inner self. Their friendship is hard to obtain, but once given, is nearly impossible to lose. And most people who have put forth the effort will agree that, on the whole, the rewards are worth it.

Bad things tend to happen to Greens, and no one knows quite why. Many of them are orphans, and most hide at least one painful secret in their pasts. Usually more. Perhaps because of this, Greens tend to be the ones who walk the line between the darkness and light more often than the other colors. To balance this out, Greens tend to latch onto a quest, something to focus on, a service higher than themselves.

Blues

Blue is the color of creative genius. They have an innate thirst for knowledge and love to make something out of nothing. Unlike the creativity of artists and musicians, however, it is a logical, scientific creativity, building structures based on logic and science. Usually cheerful and good-natured, they are often easily absorbed in a new project. Many Blues get so wound up in a project that they forget to eat or drink. Blues are the characters often referred to by the colloquialism "Brains."

Pink

Pinks are one of three colors generally referred to as "healers." In fact, Pink is the color of most people we consider healers, such as doctors and nurses. Pinks are nurturers, with a desperate desire to relieve pain, whether it be mental or emotional. Often very maternal, they can sometimes come across as "mother hens," and even seem a bit smothering. Pinks, with their desire to relieve pain, are often drawn to Greens. Some of these relationships do work out, but most are doomed to failure.

Yellow

Yellows are also considered healers. Unlike Pinks, though, they don't so much want to relieve pain as fix what's broken. This is an important difference, as it explains why Yellows are more able to let people hurt, to deal with the pain and grow from the experience. Not that Yellows aren't compassionate. They are, they don't like seeing people hurt. But they tend to be more concerned with fixing the damage than simply relieving the pain, and they know that sometimes, without pain, nothing is going to get fixed. Yellows are often healers of mind and spirit, and also of rifts between friends. Whatever a Yellow sees as broken, he or she will desperately try to fix.

For many Yellows, this desire to fix things spills over into a fascination with machines and mechanical equipment. Many Yellows are what is known as "techs--" people with mechanical skill, but no creative, inventive streak.

Black

Reliable, calm, and supportive, Blacks serve as the perfect second-in-command for a team or a squadron. No matter what burdens are placed on their shoulders, Blacks stand up under them, never shying away from their duties. Many Blacks are singers or storytellers, hence the name of the archetype. Even those without much artistic talent, however, are mediators and peacemakers, just like the bards of old.

White

White is the third of the "healer" colors. Unlike the other two, Whites are more along the lines of "purifiers than "fixers" or "nurses." Spiritual, often psychic, Whites seem almost ethereal to those around them. Whites rarely have much acquaintance with internal darkness; they tend to be quite pure. Contrary to what one might suppose, however, they are not stiff prigs nor incredibly naive... at least, not most of them. They are simply GOOD, a condition which often awes those around them.

Silver/ Titanium

Silvers are the Tricksters of the Grid. Deception is their stock in trade, and they practice it often. Silvers live by no rules but their own, and follow their own code of honor. They most especially love deflating the pompous and watching the bad guys fall into their own traps. Fiercely loyal to those they deem worthy, the best protection one can have from their schemes is to earn their respect. Unfortunately, that's something much easier said than done.

Gold

Golds are warriors, knights, not soldiers. As a result, they often have a hard time following orders, which leads to a lot of friction with Reds. Golds follow orders only when they respect the person giving them, and rank isn't necessarily going to win a Gold’s respect. They have little patience for bureaucracy, mindless rules, or doing things "because that's the way it is." Often, Golds make better leaders than followers, because they will never needlessly endanger a person under their protection. In fact, Golds often are self-sacrificing, simply because they value the lives of others much more than their own.

Crimson

Crimsons are much like Reds, they have a problem with most Reds being the leader of the team, they try their best to out do the counterparts. Even with all their work, the still seem to be out sighed by Reds. In a battle they sometimes take commanders, they are unmatched, since they tend to take charge in chaotic situations and they have a gift for issuing orders that people will obey.

Navy

Navy's are mostly clam, and reliable in the heat of battle, most of the time Navy will take the role of second in command, just like most blacks. Navy with stand up for themselves and their teammates. Most Navy like to be active in sports. Navy's are also a lot like Blue's as while as Black's. Navy's have a thirst for knowledge, but unlike blues they like to work as an artists or a musicians. Usually shy around other colors.  
PostPosted: Fri Oct 26, 2007 6:03 pm


One question, what year does this take place? 2012? If not, Angelina should be older.... sweatdrop

Quantum_Zero


Awesomega30

PostPosted: Fri Oct 26, 2007 8:08 pm


2010
PostPosted: Fri Oct 26, 2007 8:40 pm


2010 how did you get that? Also Angelina should be 17 then.... sweatdrop

Quantum_Zero


Nyx_Nightshade_7656

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PostPosted: Sun Mar 09, 2014 11:09 pm


Question? What about purples? They aren't listed here....
PostPosted: Mon Mar 10, 2014 12:58 am


Desirae_Nikas_7656
Question? What about purples? They aren't listed here....


Would fit under pink

Ayame Ubi
Captain

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Power Rangers Academy

 
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