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Character Information
Name: Kathy Richter
Race: Nosferatu
Age: 915
Height: 5’ 4”
Weight: 98
Eye Colour: Right, Red. Left, Yellow
Hair Colour: Purple
Occupation: Thief
Description: She lived in the higher class areas of London most of her younger life, with her mother, knowing almost nothing of her father who spent all his time gallivanting. Due to a lack of discipline in the home, Kathy took to stealing things on market trips, which eventually led to her breaking into the homes of the wealthy and stealing items of value. This began to prove handy when her father went missing and the family fortune began to dwindle.
Just before Kathy’s accent to Nosferatu status, Kathy suddenly left her home, saying nothing to her mother and moved to Egypt where she birthed what she lovingly calls her ‘demon spawn’. For a time she lived with her horribly deformed child in the secret crypts and tunnels of Cairo’s underground, which drover her a little mad. Her only form of entertainment in this time was a discarded copy of Lewis Carols’ Alice in Wonderland. Having read the story inside and out, she began to call her child Alice Jr. and when she resurfaced in the mid nineteen eighty’s, where she adopted the bright colours and large hair to her own Victorian style. As a result, Kathy usually wears large dresses in black with lots of red and white lace trimmings, as well as large plastic beaded necklaces and hoop earrings, but her wardrobe is large enough to cater for almost any occasion thanks to her knowledge in thieving.
Family wise she has an older brother, Acel Richter, and a younger brother whom she never met. Her father is still unheard of and she has not tried to contact her mother as she is far to caught up in her own world and catering for her ugly little hell child. She is aware of at least two cousins from her fathers side of the family.

Alice Jr: User Image - Blocked by "Display Image" Settings. Click to show. Standing at a foot tall, Alice Jr. is much stronger then it initially appears to be. Kathy lavishes it with toys, but it prefers to toss around an unexploded, circular mine, resembling a ball. The mine was painted to look like a bouncy ball, but it could, at any moment, explode. Besides this fun game of chuck-a-mine, Alice Jr. Has dinky wings that helps it flutter about three feet off the ground, with no claws and a deformed mouth of rounded teeth. Kathy usually chews Alice Jr. Food for it and then feeds it to it sort of like a bird. The horns on it’s head are usually used to pick up larger objects like bowls, or it can even sometimes help do the chores like putting the laundry away, as the ends are rounded.
Though Alice Jr. May seem like an ugly horrible demon, it is actually very much like any normal child, appearance beside, and has even been known to show signs of emotion. It has started to develop a very small vocabulary, but it mostly makes high-pitched whining or barking sounds. It moves with incredible speed, making it looks sometimes like nothing more then a streak across the floor, perhaps being mistaken for a rat.

Alignment: Anarchist
Keep his word, but only if it suits or pleases him.
Lie and cheat if he feels it necessary.
Not be likely to kill an unarmed foe, but certainly will knock out, attack or beat up one.
Never kill an innocent, although his rash or self-serving actions may injure or kill bystanders by accident.
Use torture to extract information, but is not likely to do so for pleasure.
Seldom kill for pleasure.
Not be likely to help someone without some ulterior motive (even if it’s only to show off).
Rarely work within the law unless it serves his purpose.
Constantly break the law to achieve his goals.
Have little respect for authority, the law or self-discipline.
Not work well within groups: tends to do as he pleases despite orders to the contrary.
Take “dirty” money without hesitation.
Possibly betray a friend.



Occupational Character Class/Racial Character Class: Thief /Vampire

Racial Skills:
+20% to Strength, Willpower, and Speed.
+30% to Sneak, Athletics, Acrobatics, Hand-to-hand, Unarmored, Mysticism, Illusion, and Destruction.
Immune to Paralysis and Common Disease.
+50% Resistance to normal weapons.
Sneak
-Invisibility 100% for 30 minuets
-Invisibility 95% for 60 minuets
-Invisibility 80% for 240 minuets





Kathy Richter
Community Member
Kathy Richter
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  • [02/07/10 01:25am]
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