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Pegalde (seeking name change...) Pegalde is a planet whose land mass covers most of its surface area. All the surface area is composed of one large land mass only broken up only by rivers and other smaller bodies of water, as well as some of the unique feature of each region. On this land there lies many warring civilizations each looking to declare dominance and control over the rest. The main cities involved are called Aojen, Suapulin, and Kurolasuka.
Aojen Aojen is famous for its war tactics and great warrior pride. Many warriors have been raised in Aojen and gone on to control the surrounding lands through tyranny. Most of the population is composed of humans. Other species live here in the city but they are often looked down upon and thought of as inferior beings. High atop a hill, the city itself is a safe place to be with a central building, large and very well fortified, it is surrounded by the homes of the cities inhabitants. The city?s perimeter is composed of metallic alloy walls with spikes to prevent intruders from coming over them. There are schools within the city which teach many things ranging from martial arts to the most advance illusionary arts.
Suapulin Suapulin is an angelic land where holy and water magic collided to create the most intricate display of statues and defense buildings. It floats above the largest lake in Pegana, Johouqwa, making it quite difficult to infiltrate. In fact, in the city?s history of existence, there hasn?t even been an attempt. This place is home to the angels. Very few races who aren?t related to the angels find it to be accommodating. If you are seeking a place to learn basic water magic skills, this is the place to come. It is home to the biggest library and school in the land.
Kurolasuka In the fieriest of plains and deadliest of tar pits exists a city, Kurolasuka, where obsidian paths lead all travelers to and from in an intricate pattern. Be weary of which turns are taken for the maze has a purpose, to disorientate and tire all who are unfortunate enough to find there way to the Phiming tar pits. These tar pits, and flaming plains are natural the only defense that Kurolasuka needs, but being home to demons, it is only natural that there should be more. Aside from the poisonous land, there exists monsters and beings that would send fear into the bravest of warriors souls. Demons themselves are enough to ward off all who cannot defend themselves. Not even the birds dare to fly above the deadly land.
Some other cities, more cities exist...but if your character isn't from one of these please specify, and if you can, describe it briefly. Pouja Haluken Weiluto Vigadus Xavands Sempomako Kakopa-South east of Kurolasuka and west of Suapulin this mountainous region is known for raising and attracting mages and those interested in becoming mages. A large number of oddities are bought and sold here that are not found anywhere else many of which are integral to spell casting and keeping a merchants pockets fat. The mountainous terrain protects and secludes the natives from most attack and there are very unique schools of the magic arts found here that specialize in different spectrums of specific magics such as pyromancy.
Legendary Animals to be used in Story Alligator-Aggression, Survival and Adaptability. Ant-Self-Discipline and Teamwork as well as strength. Bat-Guardian of the night, melanchol and revenge. Bear-Power and protective. Boar-Courage and Strong Warrior Spirit. Bull-Kingship and Destructive Force. Butterfly-Metamorphosis and Light. Cat-Stealth, Magic, Guardianship, and Pride. Cougar-Leadership, Swiftness and Balance. Coyote-Prankster. Crow-Messenger of Death, Sacred Law and The Gateway. Dog-Guidance, Protection, and Loyalty. Dolphin-Intelligence. Dragon-Supernatural Power, Magic, Wisdom, Royalty and Guardian. Dove-Divine Curing, Peace and Love. Eagle-Divine Spirit, Clear Vision, Intelligence and Power in Battle. Fish-Current and Flow of Life. Fox-Cunning and Intelligence. Hawk-Nobility, Observer, and Inspiration. Horse-Stamina, Mobility, Strength and Power, Nobility, Warlike and Chivalrous. Hackal-Guide of Souls. Leopard-Ferocity, Agression and Speed. Lion-Power, Royalty, Strength and Courage. Monkey-Curious, Mischief and Prankster. Owl-Wisdom and Truth. Pig-Scholarly and Easily Angered. Rabbit-Alertness and Safety. Raven-Teacher and Trickster. Serpent-Evil and Quick to Anger. Shark-Hunter, Survival and Adaptability. Spider-Creative, Dangerous and Time Traveller. (Fabrics of Life and Death) Tiger-Curageous, Destroyer, Strength, Ferocity, Power, and Anger. Wolf-Loyalty, Perserverance, Teacher, Pathfinder, and Solitude.
Fortune Cookie Nonsense for Story... Life is a tragedy for those who feel and a comedy for those who think. Don't let others stop you from doing what you know is right. Do not follow where the path may lead. Go where there is no path...and leave a trail. Hope springs eternally from the human heart. Fate happens now, you decide. Little Extra. If you whistle in the night a snake will come to you. ---Good for evil characters...
Cybernetic City: Aojen A land of alloys, the hardest ever conceived, is home to the cyborg. Lustrous structures are made entirely of a wondrous combination of dense metals. The trees and grass all coated with a hybrid alloy whose flexibility is only noted when the gentle breeze rolls off the mountains for the west. The impressive and essential oxygen generators beneath the dome help improve the oxygen content found in the air. Created of magnetized atmospheric gases, a dome contains the very life force of all things living within the city. The roads are paved of gold, the light posts made of chrome, and even the walkways are checkered with these pleasing metals. Within the center of the city celestial water fountains majestically spout water into the air. Beautiful alloy sculptures of past leaders and historical figures adorn these fountains. As you venture towards the edge of the beautiful city large ached pillars meet high above separating he city from the rest of the world. Between the largest of these pillars four doorways lead to paths, all headed in different cardinal directions that outstretch towards a new civilization.
Demonic City (Need a name for the city, Thank You) The gateway to hell may be found somewhere in the scorching lava pits. The inhabitants here are accustomed to the unbearable heat fueled by the souls of the malicious. Flames spout up from the molten magma as pressured gases shoot out. Solidified obsidian creates intricate walkways, seemingly leading no where, yet pointing the way to Hell's entry. Black smog secreted from the mixture of toxic gases proves _______ to be treacherous. Only the demons can see in which direction they are headed. The condemned, guided by Death himself, will find them selves in an eternal struggle to escape. The bright glow of molten magma runs along the obsidian paths like rivers illuminating the paths. This magma is the only source of light for these treacherous walkways. An occasional peak or two rises from the flowing lava only to be melted away once again and the cycle repeats itself. Most paths converge at one point and head towards the gates of Hell. Made completely of obsidian, the gate towers above as high as the smog allows to be visible. Dark black arches loom overhead as the obsidian gates creak upon opening. The eerie creak of the eternal gate serves as warning to all that enter: "Many enter. Few leave."
Karoteph In the middle of The Great Sea of Sand, Karoteph surrounds the _______ Pyramid. Within this city there are flourishing gardens of magnificant species variety. Water magically appears from below the pyramid and streams out fueling this unheard of growth within Karoteph. Everywhere else in this vast desert, even cacti struggle to grow. Plants flourish for about three years intervals before crops begin to die and the water coming from the pyramid stops running. When this occurs, one of the inhabitants of Karoteph must go and investigate the problem occuring inside the pyramid which caused the stoppage. Shortly after losing sight of the "investigator", being engulfed by darkness, a scream can be heard from within the structure. Shortly after that, water starts to run again and the vegetation and inhabitants are happy again. The flowing water brings with it rich clay that is used for the construction of thier homes, giving them their color. There is no king or leader within Karoteph, for the people make their own decisions. Here, crime doesn't pay. One could easily be killed for "sticking his hand in the cookie jar". This is perfectly normal for these people.
Welcome to the Samurai Academy. While in this academy you will be taught the way of the samurai, in short Bushido. You will learn the basics such as how to handle your weapon, and how to endure in long matches. You will learn that it is best for a samurai do not wear armor. You will learn the reason for this as well as how to effectively use a variety of weapons. You will be graded on how quickly you learn each lesson and whether or not you retain the information taught to you. Half of your grades will be determined on how well you do on missions that will be assigned by me, Kaori, and how swiftly you carry out said missions. Every student who graduates will recieve a sword courtesy of the Samurai Academy. Before you get into the school I will need some information from you. I'll provide the code for it, just copy paste and fill out. Have fun! Username: RP Name: Age (RP): Previous titles or Academies passed: Reason for Attending Samurai Academy: (Still working on it) You will learn: Attack and Defence stances: Very Basics. You'll learn how to protect yourself as well as remain in offensive positions. From here you will learn that weapons are merely extentions of your own body and power. How to use Everything as a Weapon: Start out with your choice of Hand to Hand combat and then learn to use blades, staves, and blunt weapons. Special Attacks and Abilities: Varies with Pupil. Advanced Swordsmanship: You will learn how to handle your sword skillfully. When finished with this training, you will be able to take on most opponents with confidence. Teachers: tatsuoboricua (Kaori)
Some Characters...well...Historical Figures if you will...lol... The names aren't final...but most of the other stuff is...the weapons and whatnot...lol... Sex: Female Age: 15 Name: Keiko Symbol: Bull Weapon: Pike Element: Earth Alignment: Good Occupation: Bodyguard Place of Birth: Haluken Sex: Male Age: 17 Name: Michio Symbol: Bear Weapon: Bo Staff Element: Earth Alignment: Good Occupation: Bodyguard Place of Birth: Haluken Sex: Female Age: 21 Name: Yukiko Symbol: Bat Weapon: Unknown Element: Lightning/Electricity Alignment: Good Occupation: Assassin Place of Birth: Pouja Sex: Male Age: 21 Name: Hoklack Symbol: Tiger Weapon: Nunchaku Element: Water Alignment: Good Occupation: Sensei/Water Magic Place of Birth: Foreigner/Xavands Sex: Female Age: 23 Name: Mitsuko Symbol: Dove Weapon: Defensive Dagger Element: Holy, Wind, Cure Alignment: Good Occupation: Doctor Place of Birth: Aojen Province Sex: Female Age: 24 Name: Sakura Symbol: Tree Frog Weapon: Dagger Element: Fire Alignment: Good Occupation: Theif Place of Birth: Suapulin Sex: Male Age: 26 Name: Rouka Symbol: Wolf Weapon: Katana Element: Ice Alignment: Good Occupation: Ronin Place of Birth: Aojen Province Sex: Male Age: 28 Name: Kaori Symbol: Falcon Weapon: Kusarigama Element: Air Alignment: Good Occupation: Ninja Place of Birth: Weiluto Sex: Male Age: 25 Name: Kado Symbol: 4 Weapon: Shuriken Element: Gravity/Death Alignment: Bad Occupation: Ninja Place of Birth: Aojen Province
Sex: Male Age: Unknown Name: Shinzaburo Symbol: Snake Weapon: Serpeant Staff Element: Dark/Poison Alignment: Bad Occupation: Spy Place of Birth: Kurolasuka
tatsuoboricua · Wed Apr 11, 2007 @ 04:45am · 0 Comments |
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