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0029. The Holder of Frost |
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Frost". If the worker shivers unnaturally, you will be lead to a hallway that shouldn't exist where it does. The worker will wave you down the hall, and, once your back is turned, will shake his head and mutter "the poor fool." The hallway will get colder as you proceed; but do not make any attempt to warm yourself. If you do, heaven help what will become of you.
If at any time, the cold ceases and the hallway becomes warm, you must quickly shout "Stop! This is not the answer!" If the warmth persists, run. Run as fast as you can for the exit. If you do not make it, then the fires of Hell shall consume you. If you do make it, do not stop running. Flee the asylum, the city, the country; for the hellhounds have your scent, and they do not rest.
If the cold returns, proceed down the hallway until you come to a door made of solid ice, and knock three times. If a soft, womanly voice beckons you to enter, open the door. If a gruff, male voice tells you to leave, pray for a quick demise.
Inside of the door, you will find a room made of ice, with frozen stalagmites and stalactites giving it the appearance of a massive maw. In the center of the room will be a veiled, ivory-skinned woman. Do not look at the woman directly, and say only one thing: "What caused their hibernation?"
She will tell you her story, a story of destruction and devastation, war and famine, life and death, and of a deep slumber. The story will chill you to the base of your existence, but do not ever look directly at the woman. If you do, your soul will be frozen for all eternity.
When she is done, she will remove her veil, but you must not gaze upon her. Her beauty would shatter your mind. If you keep your eyes away from her, she will cup her hands over yours, and whisper into your ear: "The ice age is over. What will you do?" The world will explode in white, and when it subsides you will be outside of the institution. In your hands will be a large, crystal snowflake.
That snowflake is Object 29 of 538. The ice age is over; They are starting to thaw. Who?
Edo Edi Essum · Fri Sep 24, 2010 @ 06:15am · 0 Comments |
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0028. The Holder of Clarity |
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of Clarity”. The worker will begin to chatter on to about their life, making inside jokes and references to only which they understand. All the while, they will walk in a weaving motion to the recreational area of the building. They will slide open a hatch beneath a table and suddenly fall silent with a grim look upon their face. You will look down into the hole, and you will see a vast number of lights flashing on and off, and you will feel berated and confused, but you must go in.
This hall seems to have no start and have no end, the lights flashing sporadically, and you will find that tiny flying objects flit in front of you, in your eyes and nose and mouth. The air will fill with a horrible all consuming buzzing noise that does not allow you to hear even your own screams. You must only walk on, and if for any reason, the objects stop moving or the lights hold their glow, you must yell out, “They shall not know I’m here, as I have covered my tracks!” If the calm stays, you are too late, as it has already begun.
If the horrible bewilderment returns, you must forge on. In your wanderings, you will meet a door. You can feel its handle and allow yourself in. The room will be eternal, only the floor holding your mind intact.
There will be a man with his entire form ran through with long nails and stakes, every inch of his form secured. His mouth is held open, pins forcing his lips up to his face, a stake buried in the back of his gaping mouth. His tongue will writhe and flop at your arrival, his eyes searching over you in a panicked state.
He will respond to only one question, “Why do they take form?” His eyes will affix onto you and his tongue will hold still. In a gargling, horrible speech, he will recite to you the creation of every object, and the purpose of each. The description will force you to vomit upon every sentence, and the tale leaves most mad.
You will find a rusty and worn fillet knife in your hand. You must remove his writhing tongue with his pathetic and gurgling screams echoing through your soul. He will seem pathetic and you will want to help him, but do not, or you will replace him.
His tongue is Object 28 of 538. They will meet, only you shall know why. Would be useful information, but I could not hear.
Edo Edi Essum · Fri Sep 24, 2010 @ 06:11am · 0 Comments |
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0027. The Holder of Famine |
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In any city, in any country, go to any morgue or hospital you can find. When you reach the front desk, ask to visit someone who calls herself "The Holder of Famine." The attendant will glare at you and mutter darkly under his breath, but otherwise ignore your request. Tell him, "I can sate her appetite," and he will raise his eyebrow incredulously, but arise to lead you up the hall, before leaving you to fend for yourself.
The hall you begin in will slowly become a new hall, utterly different from the orderliness of the institution you were last in. The walls will be full of pockmarks, the floors littered with emaciated bodies and mutilated corpses. The attendant will pay no mind to the death around him as he leads you up, and it is best for your own sake that you behave the same way. There will be a trapdoor before you, made of rotting wood and rusting iron. Open it cautiously, and look down into the darkness.
If blood-red eyes stare back up at you, immediately scream to it, "I am not yours!" If the eyes disappear, it is safe to proceed. If the creature begins to growl, close your eyes and pray for a quick death, as unlikely as it will be.
Once you finish descending into the darkness, the trapdoor will close and lock above you, leaving you alone in hellish silence. Do not move an inch, do not talk, do not breathe; eventually, as your vision swims, candles will be set aflame at your feet. It is safe, for now.
The candles will light a trail for you. Venture off of the trail, for any reason, and you will be consumed by the darkness the light holds at bay. The road will be long, and you will grow weary and hungry; shun anything offered to you from the creatures passing in the dark. To even look at these gifts is to invite death.
At the end of the road, the candles will have aligned themselves in a circle about the radius of a grown man's leg. In the center will be a small table, with a white linen tablecloth and a silver platter set upon it. Behind it will be the corpse of an obese woman, hanging motionless from the noose about her neck. Her stench will assail your nostrils and the putrid sight of her rotting, mutilated body will cause you to falter, but you must continue forward. As you approach, you will notice two chairs. One will be beautiful, made of mahogany and gold-plated. One will be far uglier, made of rotting wood and covered in insects and stains. Use neither, and your soul will remain in your possession.
As you stand before the corpse, you must ask, loudly and clearly, "Why were they consumed?" The corpse will immediately raise its hands to its stomach, ripping it open before you. The wound will bleed saliva, the ribs will form sharp, malevolent fangs, and a massive tongue made from her intestines will loll out from the mouth-gash. The corpse will begin to speak, in a dry, harsh whisper of the horrors and magnificent cruelties performed in the times before times. As she speaks, you must stare at her stomach, and you must not move or speak. To do so would consign you to her pet's ravenous greed.
Once she has finished speaking, she will ask one of two questions. If she asks, "Did you enjoy my banquet?" then you are too late and the piece is lost, as is your life and all hope. Your failure will result in a death so horrific, painful, and excruciating that even the tormented souls of the damned would pity you. If she asks, "Are you my latest meal?" then respond, quickly and earnestly, "I wish to dine with you."
The corpse will be silent, and after a long wait, a shiny, red apple will roll up the gory tongue onto the silver platter. Do not eat it.
This apple is Object 27 of 538. It is the only thing that can satisfy their hunger.
Edo Edi Essum · Fri Sep 24, 2010 @ 06:07am · 0 Comments |
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Time". The worker will act like he doesn't know what you're talking about, first treating it like a joke, and then threatening to call security. Persist for long enough, and he will ask if you want to see the doctor.
If you say no, you will be killed instantly. Many who have spoken to the Holders choose this, for it is the ultimate mercy compared to the horrors you face. There is no other escape.
If you say yes, you will be bathed in brilliant blue light. You must remain perfectly still, or else you will be cast out of time, both frozen in an instant and aware of the eternal burn of entropy, and forever experiencing every moment of your decline into insanity all in one moment.
Remain still until you hear a sound, an ethereal blend of musical and metallic. It will increase slowly, the sound and light seeping into your mind and carrying you away with it. If you survive with your sanity intact, you will long for that sound for the rest of your life.
When the sound and light fade, you will find yourself in a large room made of metal. One man will stand in the center of it, his appearance and clothing constantly changing. He will speak incessantly, telling stories about every time and place in the whole of the existence of the universe. He will not stop speaking unless he is asked, "When will they come together?"
He will stare at you and hold out his hand as he shifts through different appearances. You will feel an overwhelming temptation to take his hand, though part of your mind will fear what awaits you if you do. If you take his hand, you will experience each of his stories as though you lived them, and in the millennia that pass before he releases you, you will fall into insanity.
After his twelfth shift into a new appearance, his thirteenth life, the man will answer your question, and a small key will appear in his hand.
The key is Object 26 of 538. Pray that you never find what it unlocks. Unlocks Object 20? Unlikely.
Edo Edi Essum · Fri Sep 24, 2010 @ 06:00am · 0 Comments |
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0025. The Holder of Creation |
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In any city, in any country, go to any hospital and ask to visit the one who refers to himself as "The Holder of Creation". The clerk will look into your eyes, horrified, before standing up. She (and only a she) will lead you to the maternal ward and push you into a locked door, which you will glide through.
Once inside the door, you will notice two more: one to the left and one to the right. You must chose the one in the direction to which you are more accustomed, hoping all the while that fate has correctly guided your hand. Touch the door handle. If light peeks from under the doorway, you must enter. If it doesn't, you must run into the other room, as far as you can. Sleep where you drop and do not trust anyone. Do not enter the sunlight; Seek shadows and pray to whatever god you wish that you pass unnoticed.
If the light is emitted from beneath the door, or if by some miracle you evade capture after your error and return to choose once more, enter cautiously. The room seems to stretch into eternity; make no attempt to comprehend its size or shape, as many men greater than you have been driven mad at the thought. Strewn across the entirety of this room are the bodies of the still born and the fetuses of the unborn. Those capable of sound will be seem to pierce the very fabric of your consciousness with cries, which appear to be both audible and a figment of your imagination.
On the horizon will be a mother, little more than a child herself, clutching a baby wrapped in a tattered blanket to her teat. Closer examination of the suckling infant will leave you pondering its true age. Its expression seems weathered and careworn; an eternal, knowing glance assuring you that its eyes have forgotten more than most will ever see.
Approach the mother, calmly. Should you startle her and interrupt the feeding, your only hope is to whisper, "I wish not to disturb you, nor your beautiful son." If you have appeased her, position yourself so as to gaze directly into the child's eyes. Once there you must not break eye contact for fear of upsetting the infant and bringing about your own doom. You may ask him one question and one question only: "For what have we been created?"
The baby will move and wrap his tattered cloth around you, binding you and rending you limb from limb; Yet you must not react to the pain or risk never returning to your original form. If you can overcome the agony, he will stare into your eyes, and you will see the beginning of the cosmos. All things that have been since the creation of existence will unfold before your eyes. The truth of the origin of the seekers will be brought to life, and if you're not driven insane by this truth, you will feel the warmth of this knowledge glowing inside you. This heat will grow until the pain of the burn outweighs that of your torn flesh a thousand fold. You will feel your body melt away, burning into nothing, save ash.
At the peak of your pain and anguish, if you have managed to remain stoic, you will blink the eyelids which you no longer have, opening them to find you have returned outside, exactly one day before the incident. In your hands you will find a tattered manuscript, the text of which seems to predate existence.
This Object is 25 out of 538. This book yearns to return the other objects to it, and within it is the cryptic knowledge of how to do so. Must obtain quickly.
Edo Edi Essum · Fri Sep 24, 2010 @ 05:57am · 0 Comments |
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0024. The Holder of Color |
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In any city, in any country, go to any mental institution or halfway house you can get yourself into. When you reach the front desk ask to visit the "Holder of Color". The warden will glance up at you and give you a shy smile, before holding out his hand to you. You must wait precisely eight seconds before taking it, or the colors themselves will deny you, and you may not enter.
The warden will stand and lead you to a cell, opening the door for you and motioning for you to enter. Inside the cell you will find two little boys, both garbed in shades of grey, and their skin and hair appears as if all the color was drained out of them. One has long hair and wears a white dress, while the other wears a black suit and has hair cut short. Only look into the white one's eyes, for they are normal, and the black clothed boy will lead you into madness. Each will wear one glove and hold out both their hands to you. Take only the gloved hand of each, for should you touch the black clothed boy's flesh you will be plagued with the worst agony in all the universe but will not die and he will not let go, and should you touch the white clothed boy's flesh you will feel more pleasure than you have ever experienced, but he will soon pull his hand away, and you will never feel that pleasure again no matter how you yearn for it; Your lust will kill you.
The boys will look at each other and nod once, should they shake their heads close your eyes and quickly say "I am not what you seek, but I can change the tides." Once you say this they will both giggle and pull on your hands, opening a trap door in their cell and descending into darkness. The boys will speak in unison, endlessly bragging about their riches, all the things they have, they will ask you many times if you are jealous, each time you must simply answer "Yes." Your fate now lies in the hands of these boys.
The stairs you descend are long, and grow ever narrower, until finally one boy will go in front and one in back. Should the boy in black go in front consider yourself lucky, life now is at your back, but should he go in back, your death will be agonizing and he will throw you from the stairs to the abyss below.
After what seems like an eternity you will reach the end of the stairs, and both boys will push you to a large glass door. They will stare after you, tears streaming down their faces and tell you they can go no further, but point to the door. You must enter.
The room is pitch black, save for a single beam of light at its direct center. Standing in the light is a woman, much like the boys, completely stripped of color. Her hair and gown both reach the earth, each as white as her flesh. Her eyes are only whites, staring blankly at you. If she should smile at you, you have amused her, and she will light up the entire room with her light and you will become one of the writhing bodies that makes up the collection beneath her glass floor. Should she frown at you, she will turn her back and light up the part of the room behind her, awakening 7 other beings, a cackling man who wears just black, a weeping man garbed in white, a snarling man with piercing red eyes, a grimacing woman who wears only pink petals, an emotionless girl enveloped in green, a sickly man with silver hair, and a smirking gentleman covered in riches. They are to be your judges. You must pick one that you feel will do you justice and walk towards them, asking along your way "When will they strip you of this earth?" Should you choose the wrong color the one you have chosen will stand very still and smile at you eerily and you will soon feel yourself slipping away into nothingness. Should you have chosen the correct color they will respond with a hideous screech, pointing fearfully at the woman in the center of the room. The others will scream curses at you in many different languages and you will feel piercing pain rip through your body. Soon, the one you have chosen will step forward to embrace you and whisper in your ear their sickening tales, the stories of your demise, of the demise of the world when every breath will fade away. Do not move.
The curses will stop and the room will be lit, the seven all staring at you. Where the woman was there will be a small feather, like that of a dove, changing its color continuously.
This feather is object 24 of 538. With it you can take away what was theirs to give.
Edo Edi Essum · Fri Sep 24, 2010 @ 05:49am · 0 Comments |
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In any city, in any country, go to any hospital and ask to visit the "Holder of Hate." The attendant will give you a firm handshake, look you straight in the eyes, and say "It took you long enough." They will hand you a key to room 532 and tell you to go down the left hall.
As you walk down the hall you will hear insane cackling. Should it stop, yell "I do not fear you!" If it does not begin again, run as fast as your legs will carry you. Should it continue, keep walking. Stop when you reach room 532. The door will be covered in scratches, gashes and all manner of burns.
There will be a small, strangely unscarred glass panel in the door. Peer inside. If there is a figure standing with his back to you, retreat as quietly as you can. If the room is empty, unlock the door and enter. A red light will be shining out of the sole window in the room. Should you gaze out of this window your eyes will soon burst from your sockets and your screams will be your only utterance for all eternity. The room is small, the walls covered in blood, and a small cloaked figure sits in the middle. It will respond to only one question: "Why do they hate?" The figure's cloak will fly into the air revealing a grotesquely disfigured being. It will answer your question in horrific detail. Upon finishing the story it will collapse, as if a tremendous burden has passed from its shoulders, and crawl into the corner. You will begin to hear strange, unearthly shrieks from beyond the door. They will be getting nearer by the second. Your only hope is to wrap yourself in the cloak and hurl yourself out the red window. If you were not followed you will wake up on the lawn of the hospital the next day, wrapped snugly in the cloak.
The cloak is Object 23 of 538. It will hide you from their hate. Nothing will hide me from their hate.
Edo Edi Essum · Fri Sep 24, 2010 @ 05:43am · 0 Comments |
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0022. The Holder of Chaos |
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In any city, in any country, go to any hospital and ask to visit the one who refers to himself as "The Holder of Chaos". The clerk will begin to shake his head and pound his fists upon the desk. Ask him thrice more and he will stand up quietly and lead you to a room with only one door, the one which you entered through. You must close your eyes, if you don't you will forever be stricken blind and the only thing you will see is a constant sight of utter chaos.
If you have closed your eyes in time, after an hour of standing in confusion, you will hear a soft voice call out, "Do you have them?" Do not answer this question. Instead, stomp your foot upon the floor and then open your eyes. If you see a long, stretching field in front of you, then you have succeeded in the first half of your endeavor. If you see a fiery plain of death and mutilation, then it is too late for you. You will be devoured by your own thoughts of your greatest fears.
Walk towards the setting sun in the grassy field for one hour until you reach a tree with no leaves on its branches. As you get closer you see that the tree is constructed out of bones and it is surrounded in a pool of blood. Submerge yourself fully in this blood, and when you surface once more, you will feel a bone hand press something into your palm, it is a small vial. Drink from the vial and you find yourself standing in the lobby of the hospital.
This vial is Object 22 of 538. The hour is nigh and the demons are calling.
Edo Edi Essum · Fri Sep 24, 2010 @ 05:39am · 0 Comments |
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Rage". The person will appear shy as they show you to a door, and then walk away. When you enter the door, you will be looking down a staircase that descends into darkness. As you descend the stairs, you will begin to hear screams. The screams will come from a throat of indeterminate origin.
If the screaming stops at any time, shout to the darkness "Resume your business! I do not wish to intrude!" If the screaming does not come back, there is nothing you can do, for you will be dead before you know what happens. If the screaming continues, you may move on.
Eventually, you will see light coming through the cracks in a door. Go through this door and you will be in what appears to be a medieval dungeon. Hollowed out skulls filled with candles serve as lanterns, and skeletons line the walls. There will be a wooden table in front of a fire inside a fireplace. On this table is the severed head of a 4 year old girl, staring ahead with glassy eyes.
Step up to the table and look the head in the eyes. In a clear, commanding voice ask "Who will stop them from coming together?" The head will look you in the eyes and tell you the tale of a man. She will tell you his entire story, from his violent birth to what he is doing that very moment. His deeds will be recounted in horrifying detail. He is a murderer of which the likes have never been seen, and he is just as mad.
If at the end of the story, the head tells you "He is listening to our conversation," you will be dragged out of the room and never be heard from again. You will experience all of the most horrifying things ever conceived, and you will be kept alive until you have experienced them all.
If she tells you He is elsewhere, He is now looking for you. He will not stop until you are dead or the objects come together. She will tell you to pick her up. Pick the head up by the hair and look at the table where she was. Sitting there will be a needle, covered in dried blood, semen, pus, and countless unidentifiable substances.
That needle is Object is 21 of 538. The hunt has begun and the clock is ticking. "Who will stop them from coming together?" No one.
Edo Edi Essum · Fri Sep 24, 2010 @ 05:35am · 0 Comments |
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0020. The Holder of Deception |
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Deception." The worker will look at you with an expression of shock on her face. Then, with superhuman speed she will attack you with her baton. If you are not knocked unconscious by the first blow, flee the city, for they will know what you are after.
When your consciousness returns, you will be in a magnificent courtyard on a starry night. There will be a great stone staircase that appears to ascend to the heavens themselves. Climb this staircase, but never look behind you. If you do, the stairs will begin to crumble and you will plummet into the void for an eternity.
After what will seem like days of climbing, you will come to a landing overlooking a great marble amphitheater styled in the ancient Greek fashion. Descend to the bottom of the amphitheater. An old man in opalescent robes will be waiting for you on a dais in the center. This storied old man will be lecturing as if there was a great crowd - however, you must not listen to him, for not a word he speaks is true. If you are drawn in by his charismatic speaking, your mind will be completely subjugated by his deception and you will be his slave for eternity. He will only react to one question: "What is the only truth you are permitted to speak of?"
The man will look down at you with a look of great sadness. He will then impart on you a story that will shake the very foundations of your soul with great sorrow, but will leave you knowing one important truth: the number itself is not as it seems. He will then motion you towards an exit from the amphitheater, and continue his lecture. Turn away from him quickly, for you will now be able to see the legions of horrific, twisted demons sitting on the seats of the amphitheater. Do not gaze towards any of them longer than a moment, or else they will tear you apart and add you to their collection of souls. Walk to the exit as quickly as possible. There will be a great grimoire on a stand next to the door. Take the grimoire and exit through the door. You will find yourself in the back alley behind the asylum.
The grimoire you clutch, with its pages firmly strapped shut and locked with a great steel padlock, is Object 20 of 538. If you wish to see past the deception and reunite them, you must find the key. What is the key?
Edo Edi Essum · Fri Sep 24, 2010 @ 05:32am · 0 Comments |
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0019. The Holder of Innocence |
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Innocence." The worker will say nothing, but a single tear should fall from her eye.
She will guide you to a forgotten hallway in an abandoned wing of the run-down institution. She will not enter the hall with you, but will only look into your eyes with a cautious hope, her own expression seeming to beg for salvation. Should you enter the hall, you will not see much, save for the dirty, broken fragments of what were once beautifully carved ivory statuettes. Before long, you will hear a soft whimper from the other side. Pay close attention, for if the whimper stops, then all hope is already lost. There is no use in running away.
As you turn the handle of the simple wooden door on the other side, a warm and cozy light will greet your face. You will find yourself in the bedroom of a young girl of eight and a half years. The girl herself will be sitting cross-legged on the floor at the foot of the bed, her only garment an open night-robe, exposing the entirety of her pure body. She is the source of the tortured whimpers, and nothing you say to console her will end her torrent of stifled wails.
Only, if you ask her “What happened when it was first created?” she will become silent to glance up towards your face. Her beauty will render you breathless, and if you are still capable of any thought it will be only the realization that in her you see everything in this world that you truly love. Suddenly, you will realize that the girl is bleeding from her nether regions as a grotesque phallus emerges from the petit orifice between her legs. The object will pulsate with its own life, and you will find that it is hypnotizing you. Do not look away, for you do not wish to try its patience.
Soon, the room will disappear before your eyes, and you will be standing in the most serene clearing you have ever witnessed, and all of nature’s fauna that you recognize will go about their lives around you, with no fear of anything, not even death. Suddenly, though, a shadow will fall over the meadow, and you will witness the forest all around burst into a pillar of flame. What happens next, no man can dwell on for long before going insane, but in the strength of the human mind you will endure. In the end you will hear screams and moans and groans, but what will overcome you more than anything are the quiet whimpers, the stifled cries, of all the sullied innocents of the world that was. You realize that these cries will continue to be heard all across the globe until the world’s end. None can endure those near-silent pleas and still maintain the slightest hope for the future.
The illusion will fade, and you will find yourself back in the room. You will find the girl lying dead on the floor, her face a mixture of agony and horror, her already decaying body feeding the now towering phallus and giving it a sinister glow.
That is Object 19 of 538. If you touch it then it will be yours, but if you let it master you then it will use your body to seek and assemble all the pieces, no matter what the cost.Mutualism
Edo Edi Essum · Fri Sep 24, 2010 @ 05:27am · 0 Comments |
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0018. The Holder of Passion |
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Passion." The worker will blush and daydream; you will have to ask two more times until he finally nods and gestures you to follow him.
He will lead you into a hallway. You will hear a muffled diesel engine, but for the moment, it does not matter. Ignore it for now. Instead, listen to any whispering you hear. If it stops, it is vital for your sanity that you shut your eyes, for a horrifying creature will emerge from the ground and after a short time leave through the ceiling.
Should you hear the whispers in unknown languages until you and the warden reach a door made from stone, you are safe. Now, listen to the engine. If it keeps running, proceed and open the door. Do not even try to imagine what happens when the engine stops; nobody has ever been able to tell after it has stopped.
Now, if the door has been opened, the worker will leave you alone. Enter the door and walk straight forward until it closes. Now, you have to say the words "Excuse me, I'd like to learn from you.” If you did anything wrong, you will be dead before you even realize it, so do not worry much about this. Should nothing happen for several dozen seconds, you may resume walking. Do this until you reach a heart that is as big as your head. Do not touch it, instead, turn around. You will see either the most beautiful woman or the most horrific creature your eyes have ever witnessed. The latter only appears if you have touched the still-beating heart. Its sight alone will almost drive you insane and haunt you for the rest of your life.
Should you see the woman, look at her eyes, nowhere else, even if she does not wear any clothes. The beauty will literally blind you and you will be forced to wander around in her realm until the end of your life. If you are able to keep looking at her eyes, you may ask one question: "Are they alive?" The woman will suddenly moan soundly and lay down on the ground, beginning to satisfy herself. You must now quickly close your eyes and hold your ears shut with your hands, as her moaning will slowly destroy your mind and body, should you hear it clearly.
After some time, you will feel someone touch your right shoulder. You may now open your eyes and lower your hands. Do not turn around to whoever touched you. Instead, look at where the woman was. She will now be gone, only ash is what is left of her. Search within the ash for her uterus. Take it and close your eyes. Open them again after you felt something cold touch your head. You will be back in the mental institute, behind the warden who guided you to the stone door.
The uterus is Object 18 of 538. It has one child left to bear. I will need assistance.
Edo Edi Essum · Fri Sep 24, 2010 @ 05:18am · 0 Comments |
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