Welcome to Gaia! ::


Okay everyone! The time has finally come! TIME TO MOVE TO OUR NEW SPIFFY THREAD. >O Old thread, we miss you... somewhat....or not.

*shrug* Bookmark the new thread and have fun! We have major plans and tons of activity, we just need(ed) to get eerything on the right track in a way that will involve lots of cool interaction and user-user fun! 4laugh

The old thread'll be kept up for a while to steal our info-- I mean, to look back upon with fond memories. Thanks all you faithful lurkers and stalkers! We hope you follow us to the new thread!


http://www.gaiaonline.com/forum/viewtopic.php?page=1&t=11556360















































151 piece line-art auction!
GUILD


The price for an S.H.R.A child is 10k (10,000 gold). A child can be retained through various means but will always be based on writing abilities unless in an auction. All event information will be in this first post. Payment plans are available. My first goal is NOT gold, but to build an awesome RP community.

This does not necessairily mean that your RPing needs to be perfect, but instead I am also looking for enthusiasm and character developement.

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You have stumbled upon the NSA Headquarters of the city of Metropolis. The building looks as ordinary as it could be. There's nothing about it that would make you look at it again. And yet this is a place of great importance for this is also the location of the S.H.R.A. The Super Hero Relocation Agency, an agency which deploys young children with proper caretakers. You frown as you look at the letter in your hand and then back at the building. Skimming the letter quickly you decide it's the right place and walk towards the building.

As you push open the door, you end up in white room. White floortiles and white walls. It is strongly illuminated by the light falling in through the windows. There's a single desk standing in the middle in front of what appears to be another doorway. The woman behind the desk looks up. She does not smile as she examines you closer and asks: "Please state your name and business." Seemingly satisfied with your answer she nods and gives you a small smile. "You were expected." She rummages a bit in the desk and gives you a visitor pass. "Just continue through this door. There's someone waiting for you in the other room."

Passing through the door, you end up in long, winding hallway at the end of which is a stairway. Following it downstairs, you end up in a dimly lit, huge hall. As you stare in awe, you notice dozens of doors leading out of this hallway. There are guards standing next to almost every door. They look up with a look of excitement on their face as you come in, but it quickly fades as they spot the visitor badge on your jacket and they slump back into their original positions. Nobody comes forward to help you and you take a hesitant step forwards.

Then a door in the backwall swings open and another figure steps out. This one seems a lot more awake than the guards around you and is apparently a lot more important to you seeing how they have suddenly jumped back into position at the sound of the opening door. The figure approaches you. A man dressed in a tidy black suit. He gives you a brisk handshake. "Welcome to the NSA HQ! I am Charles. Follow me this way please." And he promptly turns and goes down into a doorway on your right. As you hasten to keep up with his quick pace he explains a few things to you.

"The NSA headquarters has a very high level of security and is therefore relatively safe. As you might have noticed by now, the corridors are all built as a maze. This is why it is of great importance that you do not wander of by your own. Nor that you let your charge wander around here on their own. Even though we have excellent security, there is no telling how well we would hold up in case of a Villain attack, which is why you will be staying here quite shortly. There are secret grounds which are absolutely safe and where you can visit later together with your charge."

He makes another turn and another and another until you are completely disoriented. When you finally stop at yet another doorway he motions you in. "Make yourself comfortable. Someone will pick you up soon." He turns to leave but stops. "Oh yeah, you might want to read this." He takes out a rather thick file from his pocket and shoves it into your hands before he quickly exits. Looking down at the file you wonder how it's possible that the file actually fit in his pocket.

Shrugging it off, you let yourself fall into a couch. Looking around, you watch the small room. There's isn't much in it. Just this couch, accompanied by two sidetables. Seeing how there isn't much else to do, you decide to open the file and read what's in it.

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01.................................Introduction
.......................................Navigation
...............................News & Updates
02............................Powers That Be
.......................................The World
.....................................The Agency
.............................The Dark Alliance
......................................Technology
03..................................Procedures
...........................................Pick-Up
.......................................Relocation
..........................................Location
..........................................Training
........Maintaining Your Secret Identity
04........................................Stages
.................................Child (10 - 12)
.................................Teen (13 - 17)
................................Youth (18 - 20)
....................................Adult (21 +)
...............................................Hero
.............................................Villain
05..................................Possibilities
..........................Being 'Good' (Hero)
..........................Being 'Evil' (Villain)
...................Being 'Neutral' (Civilian)
..............................Forming A Team
06........................................Listings
...........................Relocated Children
.................................................Art
.......................................NPC Guide
...................Locations & Places Guide
07......................Common Knowledge
08.........................................Powers

...............................................Skills
.........................................Skill Tree
.............................................Status
...............................Items & Objects
09......................................Roleplay
................................Plot Interaction
..........................................Prompts
..............................................Guild
..............................................Rules
10..............................Making Babies
11......................................Customs

...................................Adult Custom
................................Normal Custom
...................................Hero Custom
12...........................................F.A.Q
13.......................................Links Us
14......................................Links Out
15................................Lurker System

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14.Dec.05 - End of the year bash! Page 177. Available to lurkers/stalkers AND guardians! YAY!
13.Dec.05 - Page 171+ for some NPC madness. Heh.
08.Dec.05 - Set up the lurker system basics! mrgreen Raffle Link is HERE. Clicky, clicky, clicky!
05.Dec.05 - W00t. Updated Malcolm's art. Glad I've improved so much in six months. x3 Also filled out the NPC Guide and the Location Guide in post 06.
02.Dec.05 - Revamp almost complete. Important stuff written done. Filling up to do later.
23.Nov.05 - Revamp!
22.Nov.05 - Revamp!
21.Nov.05 - New Thread.




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For a long time, the world grew and lived in peace. It evolved slowly into a new and more improved world. However. Since the last few years, evolution seems to have skipped a few beats, resulting in sudden mutations among humans. These humans appear and act normally but they aren't normal. Due to a different gene in their cell structure these humans have superhuman powers which range from the control of fire, to something as flight or the creation of life.

Naturally, when the first cases appeared, people were frightened and those affected had to keep silent. The fear rose even more, when several of these superhumans rose and used their powers to their own advantage. They wrecked havoc and caused destruction with the ultimate goal of world domination. These people were called Villains.

It wasn't long before retaliation came in the form of those that used their powers to oppose these Villains. These people quickly became known as the Supers or Heroes. Although fear still lingered, these people quickly became icons and received a form or worship, or at least, deep respect.

Those that possess these superhuman powers, but are neither a Super nor a Villain, are generally referred to as mutants and despised and feared. Upon discovery, it is not unlikely they are murdered by an angry mob or extremely discriminated against.

Tabs are being kept on those with powers. A secret is kept and fear is growing with those in the top positions of this country. There is strong indication that, somewhere in the near future, a sudden outburst of Villains will rise and wipe out
everything that is currently known to man.

This may not be allowed to happen. And so, the government established a special division, dedicated to this problem: The Superhero Relocation Agency. An agency specialised in hunting down these gifted children and placing them with capable guardians. But the other side has not kept quiet either. Solarduct, currently the most notorious Villain has been hunting down and killing these children in fear of opposition or rivalry.

A race has begun. A race between two sides to try and influence these young children and thus the future.


Which side will you choose?

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The Super Hero Relocation Agency is a part of the NSA. The National Supers Agency which was established in the late eighties when the threat of Villains started.

We at the S.H.R.A provide new homes for children that have slightly different genes than humans. These genes cause the child to develope certain powers that differ from child to child. Often these children are neglected, abused or teased. Parents are afraid, or do not know how to handle their children.

At this time, we step in. We take in the child, and find a suitable guardian for it. This guardian must guide the child and help it develop its powers. Your job as a guardian will be done when your child can take care of itself and the world around it. We trust you will be a proper guardian and teach your child good morals and values so that it will stay on the right path and it can become a true hero.

However, even though you give your child all the care and love it needs, it might stray from the path of light. Will you be able to stop this..?


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The Dark Alliance is currently a vague rumour. Something thas has been nagging government officials for a while, but of which they have not seen any confirmation what-so-ever.


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The technology available to the masses is the same as the every day technology we currently use. However, both the goverment and the Villains have much more advanced equipment. This varies from actual cloning to teleportation. The current extent of technology is classified and unknown but assume that everything is possible.


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Children are picked up by the government around age 10, when their powers first manifest. Understand that this is an extremely traumatising event for such a child and naturally, they will not adapt easily.

Government representatives will be sent out to the parents and the environment of the child to secure everything and cover everything up.

Upon discovery of their child's power, parents can have several reactions. Of course they are frightened and worried. BUt it isn't unusual for parents to want to disown their children. Whatever the reaction is. In the end, they always agree that training provided by the government would be the best course of action.
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Once a child has been picked up, it is naturally quite traumatised. Discovering s/he's a mutant, possibly hurting others and then being whisked away to a government building by the men in black is quite frightning. Upon arrival in the building, their possible injuries are taken care of and the designated guardian is contacted. Depending on your original location, it may take several minutes to several hours to arrive. In case of a long distance, a plane is arranged by the Agency.

When the guardian arrives to pick up the child, they will get to meet for the first time. Keep in mind the child is just ten years old, is frightened and quite likely in shock. So please RP accordingly.

Upon arriving, the guardian will be told that s/he is relocated to a new condo in a secure location. All personal belongings will have been transferred to the new house upon arrival together with the items of the child. You'll be given a creditcard to cover all possible expenses.

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You will be located in a neighbourhood along with another child. You won't know who this child is until you meet them in an organised meeting or until one lets something slip. You can't visit the other children unless you've been given a teleporter plate at the meeting. This house is constantly monitored, although nothing is visible to you or the child.

Ground Floor and Sub-Zero Level
Second Floor

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The first thing to do is to settle in and get to know your child a bit. Get to know each other somewhat before you start training. If you want, you can call Charles for any kind of equipment or materials you need. There just so happens to be a huge training hall underneath the ground. THe access to it is in the shed in the garden. In there you have most equipment you will ever need. Although there won't be weapons or armour.

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It is vital that your child keeps their powers and their Hero status an absolute secret. If word ever spreads, Villains will know where to find your child and can actively seek it out, either to kill them or to convince them to join their sides.

Regular humans will most likely rebel to having a Super in the neighbourhood, which may result into terrible chaos and lots of victims and so on and on into a downwards spiral of negativity.

To maintain this secret identity, it is important for the Super to keep up appearances. This includes going to school and having a job and generally doing what is expected of them. At times this is very tough and causes a lot of stress with double work, but there is no way around it. It must be done to avoid suspicion.

When the worst happens and an identity is discovered, not all is lost. Depending on the number of people, government agents can move out and adapt the memories of those that discovered, bribe the media and generally a lot more covering up. However, when an identity is revealed on something such as national television, there will be no choice for the Super but to retreat and leave society behind and step permanently in their Super status.



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Something I would like to state right now is that growings WILL BE SLOW. I do not intend on rushing this and wish to see full character development. But, as a compensation, I will try and draw extra art of cool RP scenes.

I can not promise you anything, because of my busy life, but I can promise you I will devote a lot of my time to this shop and will do a lot to make it work. <3

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CHILD (10 - 12)
During these first years, it is very important for the guardian to get to know the child and form a bond with them. If this is not done correctly in these first few important years, it is very likely the child will end up traumatised and very mad with the world. It is vital the child will be able to trust you. During these first years, you will just help your child to understand their powers and to be able to use them to a basic extent.

After the first 'getting used to the guardian' period, children will continue their education in a normal public school in a different area. They will be brought to school in a regular car and driven by a ministry employee.


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TEEN (13 - 17)
Ah, the problem years. Not only is your child rebelling, they also have powers to do it with. o_O During this stage, the training should have progressed to a higher level as well as their powers. Evaluations will be given to each and depending on a satisfactory result, they will be partnered with an already established Super and will serve as their sidekick on smaller missions. This is why it's also important for the child to pay a visit to Edna Mode, our resident costume designer and design
their own costume.

As in the real world, the reproductive organs of the teens are working properly, so make sure to educate them well. Your child will still be going to school so it is of vital importance that they are somewhat adequate at juggling their secret life as well as their normal lifes. Remember: the Agency will not fake that diploma for you, you really must get it on your own.


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YOUTH (18 - 20)
Your child should have graduated by now and have gotten a job of their own. Depending on them, they might have moved out or decided to stay for a while. Again, it is of importance that they manage their secret and normal identities well. They workload should have increased and they are allowed to do the more dangerous missions but they are still not expected to last long against an actual Villain. Their reputation should have increased and their names might be recognised. Ocassionally, they should be receiving some guidance of their Super partner or do some missions together, but for the most time, they should fare reasonably well on their own.

However, now is also the team to start forming Superhero teams! Be sure to balance those powers. This will give you the best odds in a direct Villain confrontation. Especially as Villains probably won't be keeping to their own either. The recommended size is a minimum of three members and a maximum of five.

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ADULT (21+)
Aw, your child is completely grown up. Your child might have found himself a partner and can start a family. They should have advanced to a better job or have gotten a promotion in their old job and should be quite well known as a Super or Villain already. Their powers should have developed to a level at which they would have a very good amount of control though not yet perfect.

They might have moved on from the Super team to a solo carreer although it would never hurt to have a back-up in case things get nasty. The Agency might ask you to take on an apprentice although this would entirely depend on the person itself and how much the Agency needs it.

At this point, a re-design of the suit might be necessairy as well, depending on their changing tastes and seeing how the suit was designed quite some time ago.

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HERO
Finally! Your child is a full fledged Hero, has built up an actual reputation and is well known. S/he should have defeated at least one Villain by now and it is a very good chance s/he has an archenemy. Your Hero will take on the big and dangerous missions and leave the smaller stuff to the next generation. Your Super should now be actively employed by the Agency as a full time Super. If this is the case, it is still necessairy to maintain at least a parttime job.

It's also very likely your Super will have taken on one or two sidekicks and is actively helping out with the training of the new recruits.

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VILLAIN
Finally! Your child is a full fledged Villain, has built up an actual reputation and is well feared. S/he might have an archnemesis right now. As a Villain, your child should unleash scheme upon scheme upon this poor and unsuspecting world and attempt world domination. Or perhaps a different goal but still something horrible, otherwise he wouldn't be a Villain. Being a horrible Villain, s/he should have gathered a lot of minions who do the dirty grunt work and s/he might have actually set up an entire operation with a secret base and all that jazz.

Being evil shouldn't have been a sudden thing. Your child should have been secretly seeking out Villains to be an apprentice for all this time.

The ultimate goal would of course be to lead the Dark Alliance or to wipe it out completely. But whatever happens is entirely up to you.




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There are several ways your child can turn out and these are the three most common ways of them:

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BEING GOOD (Hero)
Being a Hero doesn't necessairly mean that a person is 'good', one could be absolutely annoying or aggressive or have other negative character traits. The thing that defines 'being good' is the side they fight on. The 'good' side, is the side of the government and against the Supers.

As a Super or Hero or Superhero, it is expected that you fight crime, both the regular humans and the superhuman Villains. It is expected that you help out the police, both with solving of cases as well as direct confrontations. Supers should have received very harsh training by the government, not only in the training of their powers, but training in morals, values and ethics as well. It is therefore expected that a Super does not kill, but instead try to capture Villains alive, so they can be interrogated and stripped of their powers.

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BEING EVIL (Villain)
Being a Villain does not necessairily mean that one needs to be 'evil'. Of course those that seek to destroy the world can enjoy flowers or animals or any of the kind. It's just not a good thing to show to your minions. Heh.

If your child is going to become a Villain later on, it's important that this isn't just a sudden turning when they are all grown up. They should have sought out a Villain to gain advice and/or become their apprentice or have deserted their guardian at a young age to do the same.

If a Villain wants to reach something, it is vital they seek partnership with the other Villains of the Dark Alliance. After that, s/he can start actively plotting and planning to take over the world. In this stage, plot interaction is highly encouraged.

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BEING NEUTRAL (Civilian)
Of course it is also possible for your child to want to have absolutely nothing to do with everything that's going on around them. In that case, s/he should just live normally in society. S/he will not be involved in the upcoming war, at least not by the Agency.

Being a regular civilian means that your child should have a certain degree of control about their powers and are able tocope with it. A civilian would be able to keep themselves standing in a regular battle. However, in a direct confrontation
with either a trained Super or a Villain, there is a very great chance they will not survive simply because they lack the experience needed.

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Under Construction


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Children

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Teens
None

Youths
None

Adults
None

Heroes
None

Villains
None

Art
Elsa: X
Erol: X
Lorina: X
Malcolm: X || X & X
Megan: X || X
Rachel: X
Raleigh: X


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Bermuda
Bermuda was the very first Villain in existence. He's the one that founded the Dark Alliance but was defeated and detained by Flashcharge.

Bill Notnil
Bill is the anchor of the HNN and a face known by all. He presents the news and during dire threats, usually covers the presentation as well. Whenever there's a newsreport, expect Bill to be the one to bring it.

Charles
Charles is the head of the NSA and therefore known world-wide. He's a mutant although nobody but his most trusted friends know this. One of the few only surviving agents after the Neuron City incident, he was promoted as temporary leader but did such a superb job that he kept it and remains the leader to date.

Darebone
One of the latest additions to the Super ranks of the NSA. Susan's only 21 years old but has incredible physical power.

Fissure
A Super recruited immediatly with Photon. She was murdered by Solarduct which caused tremendous shock with Flashcharge, who was her lover. Flashcharge is still affected by her death.

Flashcharge
The greatest Super the world has ever known. After Novara turned, Flashcharge was the only one standing in the way of evil taking over the planet. And he managed. Incredibly powerful, this man can take on everything and is Solarduct's equal.

Henderson
Head of the NSA special forces unit. A tough man that survived many battles, he does not say much. An expert strategist, marine and soldier who helps out in the supernatural conflicts that arise.

Jim
Trusted friend of Charles and head of the Tech department. Absolutely brilliant when it comes to building gadgets and hacking into computers.

Lady Novara
The first Super there ever was and rival to Bermuda. Also the first Turned Super, she becames Bermuda's lover after training Flashcharge. Incredibly powerful, this woman's mind has been damaged by both her powers and the detention of Bermuda by her once-apprentice.

Maria Beckingtail
Star reporter of the HNN. This very attractive woman is the specialist on the mutant issues, Supers and Villains and is usually seen reporting these events. Can usually be found in the studio and is often invited for talk shows. Can consider herself an authority on the area of mutants. Has close connections with Flashcharge and Charles.

Photon
Recruited nearly five years ago and a second generation Super. Was trained by Flashcharge but retreated from Hero work soon after his recruitment to great dissapointment of Flascharge. Between him and Photon still exists major tension. It is unknown whether Photon's leave is the only thing to do with it. Fissure, who was their teammate, might have had something to do with it as well.

Solarduct
Apprentice of Bermuda and the most powerful Villain there ever was. Current leader of the Dark Alliance. This man is sadistic and a genius. Knows exactly how to use his solarenergy-based powers. Extremely dangerous but equal to Flashcharge. The two has fought out many battles and caused quite a bit of destruction.


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Metropolis City
The new capital of the country. Though wiser, none of the main government services currently reside in the same city. Metropolis is the home to the NSA.

National Supers Agency Headquarters (NSA HQ)
A department created when the threat of Bermuda started. This government department has authority over both the CIA, FBI, army and regular police services. The Superhero Relocation Agency is a sub-division of this agency. Charles is the head of the NSA.

Neuron City
Neuron City used to be the capital of the country, but was destroyed when the Super Lady Novara Turned and she and Flascharge battled for world control. This was a terrible disaster with casulties running into the tens of thousands. Now all that's left are ruins which are rumoured to be haunted.

Safe Haven
A place completely secured and all possible safety measures taken to assure a safe meeting and training place for the future Supers and/or country leaders.

Superhero Detaining Facility (SDF)
A place that is constantly updated with the latest technology and designed to rob a mutant of their powers. Home to the most dangerous mutants including Bermuda. The scientists working here have also discovered other ways of surpressing mutant powers. Most notorious are their anti mutant collars.


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If you are living in this world, there are several things that you can't get away with with not knowing. These events or persons have had such a major impact that everyone must know them. Although the younger children might not have actively experienced some of the events, these events are serious enough for detailed information to have been passed down. Both in school as outside of it, by parents, friends or aquintances.

If anything is unclear, or you feel the information is incomplete, feel free to ask questions, either in the thread or by PMing the mule.

Issue #1 - Flashcharge

Issue #2 - Bermuda

Issue #3 - Novara

Issue #4 - The Neuron City Incident

Issue #5 - Mutants

Issue #6 - Supers and Villains

Issue #7 - Solarduct

Issue #8 - The National Supers Agency (NSA)


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Every child starts out with a primary power. After this power has been developed and trained enough, a secondary power might set in. This power is always related to the primary power.

So, someone that controls water as a primary power, will not have a fire power as a secondary power, but rather something like communication with water animals, or the summoning of rain.

Powers taken:
Illusion Casting
Insect Control
Life Energy Absorption
Matter Conversion
Power Mimicry
Size Shifting
Shockwave Control

Powers available
Looking for inspiration? Here's a list of several powers that are 'out there'. Copy in notepad or Word for your reading pleasure.


Amphibious
Animal Control
Astral projection
Atomic density manipulation
Body duplication
Body transformation
Clairvoyance
Danger Sense
Dark Generation/Control
Density Control
Dimensional Travel
Earthquake generation
Earth control
Elasticity
Electric generation/control
Electral discharge
Electromagnetism
Elemental control
Empathy
Energy absorption
Energy blasts
Energy manipulation
Enhanced agility
Enhanced senses
Fireproof
Flame generation/control
Flight
Force field generation
Gas expulsion
Glow in the dark
Growth
Gravity control
Healing
Heat generation
Heat vision
High density force projection
Hold breath indefinitely
Hypnosis
Ice generation
Illusion solidifying (in combination with)
Image projection
Immortality
Insect control
Intangibility
Invisibility
Invincibility
Kinetic charge
Laser vision
Levitation
Light generation/control
Machine controle
Magnetism
Mastervision
Microscopic vision
Mind control
Molecular control
Nature communication
Nature power/control
Natural armour
Plant control
Poison resistance
Power mimicry
Psychic
Psychic foresight
Pyrokinesis
Radar sense
Radiation generation/control
Regeneration
ReInforced skeleton
Shape shifting
Shrinking
Smoke generation/control
Sonic field projection
Sound generation/control
Spider webbing
Steam generation/control
Super speed
Super hearing
Super jumping
Super strength
Telekinesis
Telepathy
Teleportation
Time manipulation
Time travel
Thought control
Thunder generation/control
Underwater breath
Wall sticking
Water generation/control
Wind generation/control
Weather control
X-Ray vision


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Skills are an important part of your child. During battle, the skills are what make it possible for your child to fight. It is up to you to set up and develop skills during training and RPing.

You will start with a simple skill. By mastering this, you can set up a more advanced skill and so on and on.

To master skills, they will have to be used. So every time it is used (RPed) you will gain experience points, until it's used enough for the child to level up and complete the mastering of it.

So, if a skill has a score of 'Pitiful' it will take your child a long time to activate and use it. There might be a very high recovery rate as well. All in all, it's hard to use and not pleasant at all.

However, if that same skill had a score of 'Very Good' it should be reasonably easy to use. It should go without thinking but is still not completely flawless.


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The skill tree works the same as any tree would. You start out with your primary power which expands into several basic skills. Upon a certain amount of mastery of this skill, more advanced skills will become available to you.

Example!

Primary Power:Water Control
Skill 1: Water Creation
--------> (1.1) Water Forming (Creation of complexe shapes, figures)
-----------> (1.2) Water Solidifying (Making those shapes solid)
-------------->(1.3) Summoning Rain

Skill 2: Water Jets
--------> (2.1) Small Jets
----------> (2.2) Medium Sized Jets. Small jets can now be summoned from the ground as well as the hands.
-------------->(2.3) Large Jets. Medium jets can now be summoned from the ground as well as hands.

Skill 3: Water Shield
--------> (3.1) Small Sized Shield. Only capable of defending yourself against very weak attacks.
-------------> (3.1.1) Medium Power Shield Capable of defending yourself against medium strength attacks.
----------> (3.2) Medium Sized Shield. Capable of defending yourself and others gainst weak attacks.
--------------> (3.2.1) Large Power Shield Capable of defending yourself against stronger attacks.

Obviously, this is an incomplete skill tree and just an example. This should be expanded by you as your child grows and learns and thinks up new uses for their powers.


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There are different kinds of status values, which determine the way your child acts in battle and deals with their power.

Strength: This means physical strength. This will be very high on someone who uses their body mass to attack, but low on someone who uses a type of energy or their mind.
Energy: The equivalent to the above value. Will only be used in reference to those with energy-like powers.
Mind: The equivalent to the above values. Will only be used in reference to those with powers that are centered around the mind.
Endurance: This is how long someone is likely to last in battle while using their powers. Some powers might have limits and one may exhaust themselves when using it too long. When one can use their powers continually, endurance will be high.
Agility: The ability to easily move around in battle. A big person, carrying around heavy armour moves a lot slower than a slim person wearing a spandex suit.
Strategy: The ability to take the right decisions in battle. One might be powerful, but when using it wrongly, it can prove disastrous. Should I go left or right?
Knowledge: If you know how your power works, it will be easier too use. High power knowledge, will automatically result in high power usage.
Power usage: The overall using of your power. If this value is high, you can easily use your power, but if low, it will take several minutes to start.

These values will all have a certain word assigned to them which shows the degree of control your child has, these are:


Non Existent - Pitiful - Horrible - Very Bad - Bad - Reasonable - Average - Above Average - Good - Very Good - Amazing - Excellent - Perfect
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These status values are updated regularly depending on your RPing and the training and experience your child receives. You're expected to stick to these values when in combat. So, if your power usage is Pitiful, you can't go around controlling everything perfectly.



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Of course, there are other things that will help your child expand their status. Have crappy physical strength and can't attack in close combat at all? Get yourself a weapon to raise this status!

Does your defense suck? Find yourself some nice armour to help you out and protect those weak spots.

Items and objects like these exist all over the place. There are the official weapons and armour, but also the unofficial ones. Who would ever imagine a spoon to be an effective weapon? Nobody in their right minds, but in the right hands it can become lethal.

These are currently only available through quests and special events.

Armour
Under Construction

Weapons
Under Construction

Other
Under Construction


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Roleplaying is required for your child to grow. I am not a complete a** and won't harrass you about playing every day, but I do expect to see some sort of activity. Whether it is actual RPing or just talking in the main thread.

RPing is done in the guild, although the main thread is also used for pick-ups. When RPing you can do so by PM, by a messenger program, in your journal, in this thread or by creating threads in the guild.


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Plot interaction is encouraged! Not only do I have a metaplot in mind, you are welcome to influence this yourself. Feel you can create a new Villain involving a rabbit, radiation and the ruins of Neuron City? PM me.!

Plot interaction is highly encouraged. So if you wish to arrange a training session with Flashcharge or an encounter with a Villain, you can PM the mule and we'll work it out.

Know that when you're fighting Villains, the outcome will be pre-determined.


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Once every while I will post a prompt in your journal. It is up to you whether you want to reply or not. If you do, so will I and we will continue from there. If not, no harm done. If you are active, I will reward you and be active in return.


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We do most of the roleplaying in the guild.

GUILD

You're free to create your own threads in the guild, but make sure you lable them accordingly.

[PRP] - Private RP, only accessible to those I invite.
[RP] - Open RP, accessible to anyone.
[OOC] - Out of Character talk
[J] - Journal



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1. Do not steal the art or modify it.

2. Do not fight, flame, troll , harrass others or you will be thrown out.

3. Just follow the ToS and Guidelines of Gaia and use your mind.

4. Don't whine for a child or to be on staff.


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Costs
The costs of having a baby are 10k.

So how does this work? (IC)
Well, when you have a boy and you have a girl and they love each other very much, the stork comes and will give them a baby! 4laugh

Seriously now, the reproductive organs of the child start working around age 14. So from that moment on they can get pregnant or conceive. Be sure to give full education on this particular subject or some nasty things may happen.

Pregnancy
So, either this was planned or this was unplanned. Let us assume it was planned and your child is of a decent age and at least an adult. (Just for our enjoyment).

The female will have to carry the child inside of her for nine whole months ICly. The time of birth will be determined through RP. When I feel the RPing has been enough, you can request for birth and we'll set things in motion.

Birth
Birth is very painful. It always has been and always will be. It's also a messy affair. Not really much to say on the subject. Your child will most likely give birth to just one baby since twins are something of a rare thing. I'll use a randomiser to determine this.

And then what?
After the child has been born, there are several options for you to choose from.

1. The child stays with both parents.
2. The child stays with a single parent.
3. The child is given up for adoption immediatly at birth.
4. The child is raised until the age of ten by its biological parents and is then placed with a new guardian to help them adapt to their powers, starting the cycle anew and brining someone else into the RP.
5. The child is RPed by a new guardian and remains with the biological parents, who will train it, and so on. In this case, the guardian would play only the child, as it would still be living with its parents.

Co-owning.
No, just a single person. This can either be someone new or one of the guardians of the parents.

Alright, so I'd like a new guardian to come in. Now what?
Well, you can either pick out a friend to give the child to or I can hold an event in which you can help judge. The costs of breeding might also be paid by this new player, but you guys should sort that out yourselves.



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I must approve of your concept and powers first! I'm really sorry to say that some powers simply will not be acceptible. But fear not. I shall let you know and in that case you can either revise it or decide to cancel your order.

When the slots open, there will only be one slot each time. So it is a first come, first serve thing.

Powers are unique! This means that you can not pick a power that is already in possesion of another child UNLESS I have written permission from the player.
Powers that are used by NPCs do not count.



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ADULT CUSTOM
STATUS: CLOSED
PRICE: 20k

Instead of starting as a child, you will get an already fully grown Super or Villain which you then can use to either fight crime or spread it.

[b]Facts[/b]
First name:
Surname:
Gender: Male/Female
Age: 21 - 50
Alignment: Hero/Neutral/Villain

Personality: Please provide a few sentences on what the adult is like. This will help me with deciding a pose.

Primary Power:
Explanation: Please include a short explanation of how you think the primary power will develop and a few uses you have in mind for it.

Secondary Power:
Explanation: Please provide another short explanation of how you feel this secondary power is related to the primary power.

Signature move: Is there a certain move you had in mind for your character to be his signature move? (Like Kamehameha by Goku) Explain it in detail, including hand poses and body posture and I will give it an attempt to draw.

[b]Colors[/b]
Eye: *insert hexanumber or general color scheme*
Hair: *insert hexanumber or general color scheme*
Skin: White/Black/Pale/Yellow/Brown/Sun shaded/Etc.
Suit: *insert reference picture or colors or general design of the suit. You may also leave this blank if you have no idea what to do, then I will design it for you.*

[b]Styles[/b]
Hair: Loose/Tail/Braid/Bun/Bald/Etc.


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NORMAL CUSTOM
STATUS: CLOSED
PRICE: 100k or NM Headband

With normal customs you can decide the powers a child will be getting. There are certain rare or popular powers that are only available through customs. These include:

Elemental Powers
Fire/Water/Earth/Wind
Telekinesis
Telepathy

You can also decide on the gender and the basic looks. (Hair/Skin color/Clothing type) If you already have a history planned and/or story ideas you can tell me and I might incorporate them into the design.

So when you send me the power you need, you will need to tell me how you plan on developing this power and a possible power branchout. This does not have to be in detail, but an overall view should be enough. I might ask you more details if some things are not clear to me.


[b]Facts[/b]
First name:
Surname:
Gender: Male/Female
Age: 8 - 12
Alignment: Hero/Neutral/Villain

Personality: Please provide a few sentences on what the child is like. This will help me with deciding a pose.

Primary Power:
Explanation: Please include a short explanation of how you think the primary power will develop and a few uses you have in mind for it.

Secondary Power:
Explanation: Please provide another short explanation of how you feel this secondary power is related to the primary power.

[b]Colors[/b]
Eye: *insert hexanumber or general color scheme*
Hair: *insert hexanumber or general color scheme*
Skin: White/Black/Pale/Yellow/Brown/Sun shaded/Etc.

[b]Styles[/b]
Hair: Loose/Tail/Braid/Bun/Bald/Etc.

[b]Clothing[/b]
Style:
Outfit preferences:


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HERO CUSTOM
STATUS: CLOSED
PRICE: 250k

Hero customs are slightly different. Instead of an original character, you can specify which already existing hero or villain you want. Take for instance Spiderman.

You will be getting a child with the looks of Peter Parker and he will grow up to be looking just like him. The costume may be the same or may be altered if so desired by you. The history of the child can also be decided by you. So if you'd want Peter to develope his Spidey powers in a different way then that of a radioactive spider bite, feel free to do so.

[b]Facts[/b]
Character chosen: *Insert the character you want here. For instance Peter Parker, Goku Son, Jean Grey, Naruto Uzumaki, you may also choose a character that does not have any innate powers, such as Batman, and choose a primary power for them that would suit them.*
First name:
Surname:
Gender: Male/Female
Age: 8 - 12
Alignment: Hero/Neutral/Villain

Personality: Please provide a few sentences on what the child is like. This will help me with deciding a pose.

Primary Power:
Explanation: Please include a short explanation of what the primary power entails. Or, if you have chosen a character that has no innate powers, which is their primary power, what it does. Be as detailed as possible.

Secondary Power:
Explanation: Please provide another short explanation of how you feel this secondary power is related to the primary power.

[b]Colors[/b]
Please provide reference pictures.

Picture 1: *A headshot*
Picture 2: *A full body shot*
Picture 3: *Possible extra things you want to show.

Misc: If there is anything else you'd like to add for the character and which you feel I should know, put it here.


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Q: OMG! How awesome! Can I be your affiliate?
A: Yes, you can! Please PM the mule and we'll send you the codes to our banner. ^^

Q: Can I be your friend?
A: Um... sure?

Q: Can I be your friend so I can have a free Super?
A: No.

Q: How do I get one anyway?
A: There are various methods of getting a Super. Just keep on checking the first post to see when an event will be held.

Q: How much do they cost?
A: 10k in a flatsale.

Q: But I don't have any gold.
A: In those instances we have a payment plan. But we only offer a payment plan to the first person that wins! You'll have to make a downpayment of 2k. And then send us payments of 2k each per month. Your child will not grow as long as the payment hasn't been completed, but you can RP the child.

Q: How about items?
A: Hmm, yes, store items are accepted at sellback and donation items at mid-Lucky Devil. Please notify me before you want to pay this way though! :O

Q: Can I be staff?
A: No, if I need anyone, I'll let you guys know by big bold letters in the first post. ^^;

Q: Do you do pettrades?
A: Nope, sorry. I don't really like to keep up with RP pets since I'm so busy, so trades would become kind of unfair for you.

Q: Are these RP required?
A: Yes they are.

Q: WHY?!!
A: Because I really love super heroes and the motivation of this shop is to play a hero so it wouldn't make much sense for you to just have one and then never use it. ^^

Q: B-but I like the art.
A: Er... In that case you can commission me. ^^;

Q: Is it just me, or is the mule HOT?
A: I KNOOOOOW! Isn't he SEXAY?! Don't let him know it though, or he'll dance you the moonwalk. xD haha. (Be careful or he might take that literally O_O))

Q: Anyway, can I get one without waiting for a flatsale?
A: Well... we have auctions. And there are customs and there is always.... THE BRIBE. *dun dun dun duuuun* This involves a laaaaaaaaaaaarge sum of money. (No seriously, this has to be an enormous sum of money since I'd rather not give them out. )

Q: Can a person have two powers?
A: Yes they can. They will start out with one primary power which branches into several other powers, in time they might develop a more powerful secondary power.

Q: Do these powers have to be related?
A: Yes. So you can't have a fire power AND a water power. Rather a fire power and the ability to control vulcans or the fire of the earth. Something like that.

Q: So how many heroes can I own?
A: You can own up to two. As long as you RP your first regularly.

Q: Can I be a vampire werewolf elf and have ten other pets from other shops and use them in this shop?
A: No you can not. Otherwise these children would no longer be unique. So you are a normal human with no powers. And the only pets you can possess are a cat or a dog.

Q: Hum. Anything else?
A: Yep. You shall live in an appartment provided by the government. ^^

Q: Hum again. More?
A: Not right now. ^^

Q: So can I RP my Super fighting crime/Villain doing bad stuff?
A: You can set minor things in motion. For instance, if your Super happens to be walking in town, it's alright to see a bankrobbery, car crash, fire, etc. etc. etc. Just small stuff. Encounters with NPCs and real Villains will be arranged by me. If you wish for your Super to fight a real fight, feel free to PM me and we can probably arrange something.

Q: Will there be stalker events?
A: Definitly. I might even give very dedicated stalkers free Supers or Villains to play around with. Or give them discounts on customs, that kind of thing. I might. Not sure about this yet.

Q: If you raise your child to be a Hero, can certain events turn it to a Villain?
A: Yes, that can be indeed a possibility. But there's only a one time switch. So if you have a Super which becomes a Villain, then he can't become a Super again. This to prevent abuse.

Q: What if I have a really cool idea plotwise? Such as mutations, monsters, new Villains, or anything of the sort?
A: Just PM the mule! I'd really love to hear them! Depending on your ideas, a lot of things are indeed possible.


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This is a system set up to benefit all those of you who wish to participate with this game of superheroes, but can't because I'm not holding flatsales or auctions.

Because this 'pet' requires so much RP attention and involves lots of art from me, I can't just go around and hold the regular events other shopowners can.

This is why I would like to introduce the POINT SYSTEM to you.

By participating in the events I will set up, you will be able to win points. The first person who accumulates TEN POINTS in total will have the choice of an S.H.R.A child OR a full body colored avatar commission by me. ;D

Don't think this is as easy as I'm now making it sound though. ;D

To accumulate the points you need, I will be holding certain events in which you can win these points.

CURRENT EVENTS


Quote:
Event #1 - Talking Contest

Prize: One POINT + A color head-shot by me.
Goal: The first person to post on page 250 will receive a POINT.
Rules: I do NOT want to see bumps, spam, single emoticon posts and all that. I want actual conversation. For your post to count, you must have posted in the thread at least five times before. If you spam, you are disqualified and depending on the amount of pages destroyed, the page number needing to be reached will be upped.


Quote:
Event #2 - Raffle
Clicky, clicky, clicky, clicky!
Prize: One POINT + A black/white waist-up commission by me.
Cost to enter: 500 gold
Places available: 20
Consolation price: A plushie of your choice.

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PAST EVENTS
None

PARTICIPANTS AND POINT TOTAL

Alicia Nova: 1 (You get one free for being such a long time stalker. mrgreen )


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