S.H.R. Agency
(?)Community Member
- Posted: Thu, 23 Jun 2005 22:40:42 +0000
Okay everyone! The time has finally come! TIME TO MOVE TO OUR NEW SPIFFY THREAD. >O Old thread, we miss you... somewhat....or not.
*shrug* Bookmark the new thread and have fun! We have major plans and tons of activity, we just need(ed) to get eerything on the right track in a way that will involve lots of cool interaction and user-user fun! 4laugh
The old thread'll be kept up for a while to steal our info-- I mean, to look back upon with fond memories. Thanks all you faithful lurkers and stalkers! We hope you follow us to the new thread!
http://www.gaiaonline.com/forum/viewtopic.php?page=1&t=11556360






01.................................Introduction
.......................................Navigation
...............................News & Updates
02............................Powers That Be
.......................................The World
.....................................The Agency
.............................The Dark Alliance
......................................Technology
03..................................Procedures
...........................................Pick-Up
.......................................Relocation
..........................................Location
..........................................Training
........Maintaining Your Secret Identity
04........................................Stages
.................................Child (10 - 12)
.................................Teen (13 - 17)
................................Youth (18 - 20)
....................................Adult (21 +)
...............................................Hero
.............................................Villain
05..................................Possibilities
..........................Being 'Good' (Hero)
..........................Being 'Evil' (Villain)
...................Being 'Neutral' (Civilian)
..............................Forming A Team
06........................................Listings
...........................Relocated Children
.................................................Art
.......................................NPC Guide
...................Locations & Places Guide
07......................Common Knowledge
08.........................................Powers
...............................................Skills
.........................................Skill Tree
.............................................Status
...............................Items & Objects
09......................................Roleplay
................................Plot Interaction
..........................................Prompts
..............................................Guild
..............................................Rules
10..............................Making Babies
11......................................Customs
...................................Adult Custom
................................Normal Custom
...................................Hero Custom
12...........................................F.A.Q
13.......................................Links Us
14......................................Links Out
15................................Lurker System



*shrug* Bookmark the new thread and have fun! We have major plans and tons of activity, we just need(ed) to get eerything on the right track in a way that will involve lots of cool interaction and user-user fun! 4laugh
The old thread'll be kept up for a while to steal our info-- I mean, to look back upon with fond memories. Thanks all you faithful lurkers and stalkers! We hope you follow us to the new thread!
http://www.gaiaonline.com/forum/viewtopic.php?page=1&t=11556360
The price for an S.H.R.A child is 10k (10,000 gold). A child can be retained through various means but will always be based on writing abilities unless in an auction. All event information will be in this first post. Payment plans are available. My first goal is NOT gold, but to build an awesome RP community.
This does not necessairily mean that your RPing needs to be perfect, but instead I am also looking for enthusiasm and character developement.
This does not necessairily mean that your RPing needs to be perfect, but instead I am also looking for enthusiasm and character developement.



You have stumbled upon the NSA Headquarters of the city of Metropolis. The building looks as ordinary as it could be. There's nothing about it that would make you look at it again. And yet this is a place of great importance for this is also the location of the S.H.R.A. The Super Hero Relocation Agency, an agency which deploys young children with proper caretakers. You frown as you look at the letter in your hand and then back at the building. Skimming the letter quickly you decide it's the right place and walk towards the building.
As you push open the door, you end up in white room. White floortiles and white walls. It is strongly illuminated by the light falling in through the windows. There's a single desk standing in the middle in front of what appears to be another doorway. The woman behind the desk looks up. She does not smile as she examines you closer and asks: "Please state your name and business." Seemingly satisfied with your answer she nods and gives you a small smile. "You were expected." She rummages a bit in the desk and gives you a visitor pass. "Just continue through this door. There's someone waiting for you in the other room."
Passing through the door, you end up in long, winding hallway at the end of which is a stairway. Following it downstairs, you end up in a dimly lit, huge hall. As you stare in awe, you notice dozens of doors leading out of this hallway. There are guards standing next to almost every door. They look up with a look of excitement on their face as you come in, but it quickly fades as they spot the visitor badge on your jacket and they slump back into their original positions. Nobody comes forward to help you and you take a hesitant step forwards.
Then a door in the backwall swings open and another figure steps out. This one seems a lot more awake than the guards around you and is apparently a lot more important to you seeing how they have suddenly jumped back into position at the sound of the opening door. The figure approaches you. A man dressed in a tidy black suit. He gives you a brisk handshake. "Welcome to the NSA HQ! I am Charles. Follow me this way please." And he promptly turns and goes down into a doorway on your right. As you hasten to keep up with his quick pace he explains a few things to you.
"The NSA headquarters has a very high level of security and is therefore relatively safe. As you might have noticed by now, the corridors are all built as a maze. This is why it is of great importance that you do not wander of by your own. Nor that you let your charge wander around here on their own. Even though we have excellent security, there is no telling how well we would hold up in case of a Villain attack, which is why you will be staying here quite shortly. There are secret grounds which are absolutely safe and where you can visit later together with your charge."
He makes another turn and another and another until you are completely disoriented. When you finally stop at yet another doorway he motions you in. "Make yourself comfortable. Someone will pick you up soon." He turns to leave but stops. "Oh yeah, you might want to read this." He takes out a rather thick file from his pocket and shoves it into your hands before he quickly exits. Looking down at the file you wonder how it's possible that the file actually fit in his pocket.
Shrugging it off, you let yourself fall into a couch. Looking around, you watch the small room. There's isn't much in it. Just this couch, accompanied by two sidetables. Seeing how there isn't much else to do, you decide to open the file and read what's in it.
As you push open the door, you end up in white room. White floortiles and white walls. It is strongly illuminated by the light falling in through the windows. There's a single desk standing in the middle in front of what appears to be another doorway. The woman behind the desk looks up. She does not smile as she examines you closer and asks: "Please state your name and business." Seemingly satisfied with your answer she nods and gives you a small smile. "You were expected." She rummages a bit in the desk and gives you a visitor pass. "Just continue through this door. There's someone waiting for you in the other room."
Passing through the door, you end up in long, winding hallway at the end of which is a stairway. Following it downstairs, you end up in a dimly lit, huge hall. As you stare in awe, you notice dozens of doors leading out of this hallway. There are guards standing next to almost every door. They look up with a look of excitement on their face as you come in, but it quickly fades as they spot the visitor badge on your jacket and they slump back into their original positions. Nobody comes forward to help you and you take a hesitant step forwards.
Then a door in the backwall swings open and another figure steps out. This one seems a lot more awake than the guards around you and is apparently a lot more important to you seeing how they have suddenly jumped back into position at the sound of the opening door. The figure approaches you. A man dressed in a tidy black suit. He gives you a brisk handshake. "Welcome to the NSA HQ! I am Charles. Follow me this way please." And he promptly turns and goes down into a doorway on your right. As you hasten to keep up with his quick pace he explains a few things to you.
"The NSA headquarters has a very high level of security and is therefore relatively safe. As you might have noticed by now, the corridors are all built as a maze. This is why it is of great importance that you do not wander of by your own. Nor that you let your charge wander around here on their own. Even though we have excellent security, there is no telling how well we would hold up in case of a Villain attack, which is why you will be staying here quite shortly. There are secret grounds which are absolutely safe and where you can visit later together with your charge."
He makes another turn and another and another until you are completely disoriented. When you finally stop at yet another doorway he motions you in. "Make yourself comfortable. Someone will pick you up soon." He turns to leave but stops. "Oh yeah, you might want to read this." He takes out a rather thick file from his pocket and shoves it into your hands before he quickly exits. Looking down at the file you wonder how it's possible that the file actually fit in his pocket.
Shrugging it off, you let yourself fall into a couch. Looking around, you watch the small room. There's isn't much in it. Just this couch, accompanied by two sidetables. Seeing how there isn't much else to do, you decide to open the file and read what's in it.



01.................................Introduction
.......................................Navigation
...............................News & Updates
02............................Powers That Be
.......................................The World
.....................................The Agency
.............................The Dark Alliance
......................................Technology
03..................................Procedures
...........................................Pick-Up
.......................................Relocation
..........................................Location
..........................................Training
........Maintaining Your Secret Identity
04........................................Stages
.................................Child (10 - 12)
.................................Teen (13 - 17)
................................Youth (18 - 20)
....................................Adult (21 +)
...............................................Hero
.............................................Villain
05..................................Possibilities
..........................Being 'Good' (Hero)
..........................Being 'Evil' (Villain)
...................Being 'Neutral' (Civilian)
..............................Forming A Team
06........................................Listings
...........................Relocated Children
.................................................Art
.......................................NPC Guide
...................Locations & Places Guide
07......................Common Knowledge
08.........................................Powers
...............................................Skills
.........................................Skill Tree
.............................................Status
...............................Items & Objects
09......................................Roleplay
................................Plot Interaction
..........................................Prompts
..............................................Guild
..............................................Rules
10..............................Making Babies
11......................................Customs
...................................Adult Custom
................................Normal Custom
...................................Hero Custom
12...........................................F.A.Q
13.......................................Links Us
14......................................Links Out
15................................Lurker System



14.Dec.05 - End of the year bash! Page 177. Available to lurkers/stalkers AND guardians! YAY!
13.Dec.05 - Page 171+ for some NPC madness. Heh.
08.Dec.05 - Set up the lurker system basics! mrgreen Raffle Link is HERE. Clicky, clicky, clicky!
05.Dec.05 - W00t. Updated Malcolm's art. Glad I've improved so much in six months. x3 Also filled out the NPC Guide and the Location Guide in post 06.
02.Dec.05 - Revamp almost complete. Important stuff written done. Filling up to do later.
23.Nov.05 - Revamp!
22.Nov.05 - Revamp!
21.Nov.05 - New Thread.
13.Dec.05 - Page 171+ for some NPC madness. Heh.
08.Dec.05 - Set up the lurker system basics! mrgreen Raffle Link is HERE. Clicky, clicky, clicky!
05.Dec.05 - W00t. Updated Malcolm's art. Glad I've improved so much in six months. x3 Also filled out the NPC Guide and the Location Guide in post 06.
02.Dec.05 - Revamp almost complete. Important stuff written done. Filling up to do later.
23.Nov.05 - Revamp!
22.Nov.05 - Revamp!
21.Nov.05 - New Thread.























































