Banshi
Sweet, something else I can bring back to my gaming group. ^_^
They are really starting to look to me for new and fresh games to play. i'm not sure if I can handle all this responsibility and attention. ^_^
Well if you need help, I've spent the past two years picking up and playing all kinds of different gaming systems, so I like to think of myself as a connoisseur of sorts.
wink I'm personally -very- enamored with Spirit of the Century. Pulp is one of the most fun genres both to play in and to GM. In other games, you have to make a show of being serious - but not with Pulp. Not only that, but Pulp references, allusions and ancestry are evident almost -every-where.
Golden Age superheroes are the direct decedents of Pulp Heroes. Indiana Jones and The Rocketeer are almost as pulpy as you can get. Hell, even Doctor Who veritably reeks with Pulp. I've heard a number of very convincing arguments (by one of the guys who designed Spirit of the Century, no less) that even Star Wars is Pulp.
What I love about Spirit of the Century is how -imaginative- it is. It's definitely a narrative system.
Each character (both named Heroes and Villains) is built basically with three sections: Skills, Stunts and Aspects.
Skills are self-explanatory, Stunts are basically rule-breaking bits that function quite a lot like Feats from D&D 3E. But the really beautiful part are Aspects.
Aspects are just that - qualities that a character (or item, or environment) has. Take
The Thunder Dragon for example. Here are some of his Aspects:
The Wings of Destiny (His Rocket Pack)
King of the Brawl
Master of the Skies
Persistent Philanderer
The Monologue to End All Monologues
For King and Country!
Etc
So let's say I'm fighting Satanus Sphinx, right - I make my skill roll, and then I can "tap" appropriate aspects - for example, "King of the Brawl" to gain a +2 to my skill check.
But it doesn't stop there - oh no. You can tap environmental aspects, or your enemy's aspects, or any other aspect you can think of. If you're sneaking into a building, and its dark outside, you can tap the Darkness. If you were fighting The Thunder Dragon, and you were displaying some cleavage, you could tap his "Persistent Philanderer" aspect. My favorite aspect I've ever tapped was "Gravity." I mean seriously - what other system lets you use gravity as a perfectly plausible explanation for how you dodged the enemy's attack while wearing a rocket pack?
Anyway, it's a fantastic and totally awesome system.
sweatdrop