About my character
Name : Keket Adair
Race : Human
Age : 21
Height : 5'4"
Weight : 125
Eyes : Blue
Hair : Purple
Skin : White
Appearance :

Likes : Hunting (As means of protection and heritage. Not sport.), eggs, any ore, fish, star gazing, rice balls, purple grass, Charm Blue, Moondrop.
Dislikes : Hunting without a Retorin, white grass, turnips, spears, ant monsters, medicine, Toy Herb.
Talents : Fighting, fishing, speed, tracking, swimming
Inabilities : Sneaking, being social, holding alcohol, singing, dancing.
History : Keket grew up in a village of hunters and wizards. She was not raised in the art of hunting until she was 10 due to most women in the village choosing the art of magic as a profession. Because of her teachings, she is a bit shy towards new people and unaware of how to be really social. Keket, however, turned out being very curious compared to most in the village. She set out on her own when she was 16 in order to further perfect her abilities and understanding. Before she left, her grandmother gave her a special talisman she had made to ward off evil.
During her adventures, she ran into a wizard name Sokkwi. Before the final blow, Sokkwi used a spell to try and transfer his soul to her body. Fortunately, the talisman she wore used up all it's powers to ward the off the spell, and then broke in the process. The soul was then put into the nearest item it could find...her sword. The spell was a curse so no matter what sword she tries to get, the soul will transfer to that sword due to the curse being bound to her. The sword will talk and argue until the day Keket can find a way make the spirit move on. It is unable to make much of a sound while unsheathed, but in battle...it won't shut up. Keket is now unable to sneak up on an enemy due to it's constant bickering. It still wishes for her demise. Though she is beginning to wonder if it is getting used to her.
As far as a game aspect goes, it will not add ANY bonus stats or unfair advantage in battle.
