| The Numerous Auldelen Tribes |
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((excuse the shitty phrasing, I tried to go back and edit, but I'm too lazy to rephrase things I wrote in my freshman year.))
**If you choose your character to be an Auldelen, they all fit into several different races, all gifted with their own unique abilities. These abilities grant not only physical differences, but also differences in culture and habitat. In the following, you will be briefly introduced to the several types of Auldelens that inhabit the Auldelen planet. Also, Auldelens usually live double the time humans do. If you want a 25 year old, chances are they will be 50. This does not apply to halflings or elens.
Take note that halflings, most of the time, get an opaque hair color. In rare cases, however, they retain something from their Auldelen parent, such as hair or eye color.**
Royal Winds
Royal winds, also known as the Whitewing Illusionists, are a mixed collection infused with the traits of Whitewing and Illusionist Auldelens (the Illusionists are distant relatives from the gorgonite). Illusionists and Whitewings are now extinct, and their traits live on only in the Royals.
Royal winds are gifted with all the abilities of whitewings---longer tolerance in high elevations, more resistance against cold, unparalleled hearing ability, and wind control as aid, and rarely so as a weapon, as it is difficult to master. Royal winds have augmented wind strength, often stronger than that of a normal whitewing, as well as larger wings. However, they often lack illusionist abilities, being it a recessive trait. The only illusionist trait that dominates more often than not are iridescent traces of pink and violet over the standard silver Appearance found in whitewings. If Royal Winds do have any other illusionists qualities, they’d possess mild hypnosis abilities, and, in certain cases, an aptitude to feint enemies through illusions. But that is rare.
Royal Winds are forced to mate only with their kind since the royal line is dying (any other kind of relationship with another tribe is taboo to them), however, genes are often mixed or hidden in Royal Winds, not to mention that they are very scarce. There isn’t a specific family tree formed for them, so oftentimes, gorgonite illusionists, technically cousins of the Illusionist tribe, can pass as Royal Winds---since their appearance can range from silver to ivory, they can be suspected of as Royal Wind with absent illusionist traits. When offspring result from such a combination, the child is always born with opaque colors, such as black or brown. This is the sign of a royal without pure blood, but this is the Whitewing Illusionist’s secret, as they refuse to admit that the royal bloodline has been broken, and don’t like the idea of not crossbreeding.
Royal Winds normally inhabit cold mountain peaks---if the ice on their white wings were ever to melt, it could result in their death. Thus, through words of human bards and poets, they are known as “seraphim of ice” despite the humans’ hatred to their several brother species. The ice on the wings of the Royals and the extinct whitewings was an adaptation made to keep heat levels down and allow this breed exposure to the sun. This ice regained itself naturally, but prolonged exposure away from the cold itself could be dangerous.
(Royal Winds have 3 slots open. Halfings have 3 as well.)
If I didn't already mention it:
royal winds, in terms of appearance, usually vary from having silver, lilac, or a combination of both colors for hair. Eyes are usually blue, gray, or pink---rarely purple.
Darkwings
Darkwings are lithe, agile Auldelens and known as formiddable warriors. Their tribe, like that of the Gorgonite, are nomadic, and normally travel with the Giant Storm, since it’s rain provides the damp, dark habitat they enjoy and shelters them from the rays of the sun.
Darkwings often find jobs as messengers (they fly faster than any other Auldelen) and as sellswords or soldiers---since their tribe specialized in war, they were often searched for as bodyguards and mercenaries. The Darkwing’s skill in combat was manifested with their skirmishes against the Gorgonite, who also required the shelter of the Great Storm. Time after time, the Darkwings won these battles and plundered from their enemy---they even had the right to feed upon the very Gorgonite themselves when food was scarce---forcing the Gorgonite to near extinction. Thus started the enmity between the two tribes.
Long records past have held the Darkwings to have originated from the crow or raven; when Darkwings exalt completely, their battle cry sounds like the caw of one of the two creatures.
They, like Royal Winds, can cast mild hypnosis, though they have to admit that they’re not as skilled with it.
Darkwings have many abilities other than their aptitude for war. They have remarkable transfiguration abilities, making them masters of disguise, and have retracting sharp claws (the bones in their fingers harden and turn into their claws when exposed) that could slice open anything. Not only that, but their transfigurations could grant them the same power that their current form had. Darkwings can even exalt to other Auldelen tribes as long as they remained under their transfigurative forms. However, this skill is not one easily gained---and though certain Darkwings master it, loss of control and depletion of energy result in their death more often than not.
Darkwings also usually have black hair and yellow eyes. Halflings usually differ a lot.
If I didn't already mention it:
darkwings, in terms of appearance, usually have black hair. Eyes are usually yellow.
Webwings
Webwings, like Royal Winds, are one of the only tribes that ruled over a monarchy. The other Auldelen tribes often kept to themselves, but the Webwings were renowned for their life of peace, harmony, and bliss as denizens of the deep.
Webwings often never leave their home---neo-gaea's watery atmosphere known better as the Hanging Waters---but when they do, life on land isn’t very much different. Webwings are not considered fighters, but they have the same claws as Darkwings, making some believe that Webwings could have evolved from Darkwings that once lived at the water’s edge.
However, Webwings are known more than anything for their healing abilities. Even a young Webwing is gifted with intense healing skills, enough to heal a fatal wound. As Webwings get older, their medical prowess would just increase naturally, and those who lived long enough have the ability to even revive individuals, though at a hefty cost.
When Webwings exalt, their skin, which is always some shade of blue, tightens and compresses organs and such further into the body, making the Webwing weight much less. Also, as their name shows, webs grow in the spaces between their fingers and feet, and the dorsals in their back are released. These dorsals can be wings or fins, depending on which medium the Webwing travels in (however, Webwings can only glide). Webwings cannot control water, but they can freeze it. Royal Winds and Whitewings---the seraphim of ice---on the other hand, cannot.
The dorsals on their back allow them to glide through wind currents, and the organs that allow the Webwings to float in the sea grant them the ability to also float through the air, though their fat must compress during both swimming and flying activities in order for either of which to work.
However, the Webwings can’t tolerate even the slightest warm breeze in their exalted form (they live in uninhabitable cold), thus, they can’t reach extremely high elevations without being scorched on the way by warmer winds. Thusly, they oftentimes lay low when it became necessary to fly.
Not only that, but a Webwing must be exposed to water for a minimum of an hour if they were to have an extended time on land---to traveling Webwings, it is commonly referred to as a “soak”. Without the water exposure, the Webwings would dehydrate quickly and die moments later. Usually webwings take one soak a day, two if its too dry. I don't think it really passes three times a day.
Webwings, like Earthenhoofs, are the two tribes that don’t look very different before and after exalt. They cannot pass as humans.
If I didn't already mention it:
webwings, in terms of appearance, usually have a shade of blue for hair, though it's usually very glossy and straight. Eyes are always white, with gray in the pupil and around the iris.
Gorgonite (Dark Illusionists)
There are several myths about the Gorgonite; that they are legions of the undead, had crossed the mirror path from archaea-gaea and originated as parasites. For a time, many believed they could curse and possess. The Darkwings themselves had bluffed about how the Gorgonite were ruthless, inhumane creatures that killed only for the sake of killing, when, in reality, it had always been the other way around---as the Darkwings were more like bandits than victims.
However, none of the rumors regarding the Gorgonite are true. The Gorgonite are a very passive, yet sly and cunning people. During the times that the Darkwings plundered and killed the Gorgonite, the tribe forged an alliance with the feared and mighty gorgons, and thusly the Gorgonite have lived to this day, the gorgons aiding them with their ability to turn all into stone except the Gorgonite at will.
The true title for the Gorgonite tribe are the “Dark Illusionists” or “Dark Illusions”, as they are closely related to the extinct Illusionist tribes that the Royal Winds have in their blood. However, the Dark Illusions are more commonly known as the Gorgonite because of their pact with the Gorgons.
Aside from that, the Gorgonite had several other adaptations, including the ability to create minions. These minions look different than Gorgonite when they exalt---when Gorgonite exalt, their scales (they resembled snakes) are red and encase their bodies. These scales are also used as weapons, and these scales can also form into wings for flight. However, minions, when exalted, have no scales---the only scales would be on their wings---and the scales would often be gray instead of red. However, if a Gorgonite minion were to mate with another minion, or with a pureblood of the Gorgonite---a pure Gorgonite would result. This and the pact with the gorgons allowed them to survive at the hardest of times.
However, through the minionizing ability, other tribes thought the Gorgonite as being parasitical---the Gorgonite had saber-like fangs that poured venom for feeding and minionizing. Several found it similar to the bloodsucking method of vampires, but the Gorgonite could care less over blood, for they fed on the essence of life itself, like every other Auldelen. This was not blood, but oftentimes, the core of a being---preferrably the heart.
The Gorgonite, when exalted, appear to look like humanoid snakes---their pupils contract to slits, and their vision is highly limited. However, the Gorgonite can sense heat when their eyes slit, and can tell if a life form is anywhere close to them. Also, their scales can fly at an amazing speed---and are normally the Gorgonite’s main weapon. Gorgonite can turn petrify, just like the Gorgons, but only for about ten minutes.
Halfling Gorgonites seldom receive the abilities of the Gorgonite---however, they must keep out of sun as the Gorgonite tend die under too much sun exposure.
The Gorgonite are also a bit strange in their other necessity---though the Gorgonite fear light, the only thing that can heal their certain illnesses is light itself. It’s a risky endeavor, as too much sun could literally poison and kill them, but cloud cover is enough to keep them healthy and lightly exposed to the sun.
If I didn't already mention it:
gorgonite, in terms of appearance, usually have ivory or silver colored hair. Eyes can range in about any human color.
Flamestung
The Flamestungs were once a peaceful land tribe, much like that of the Royal Winds and the large Utopia of the Webwings. However, the tribe of the Flamestungs were sabotaged with time by the Earthenhoofs, asthe Flamestungs brought light into the land of the darkside with their flame. The darkside is normally land that was dark for a large remainder of the year because of lack of sun exposure. The Earthenhoofs weren’t fond of much light, as they were a very secretive tribe, and thusly brought the Flamestung empire down. After that, the Flamestungs fled, either to aid the Gorgonite as lightbearers, or as servants for the Royal Winds.
An appearance of a Flamestung lately is rare, however, as they sometimes breed with other tribes, or don’t mate at all and die without offspring. Flamestungs can have as much exposure to the sun as they desire, and the planet’s unusually cold weather doesn’t seem exceptionally cold to them. Thusly, later adaptation in archaea-gaea isn’t difficult, and they can pass as normal humans.
Though Flamestungs are of flame, they are a very peaceful people, and have an unbearably friendly psyche. Of course, that doesn’t mean that there aren’t bad Flamestungs, but more often than not, they are trusted without a second’s doubt.
The Flamestung can control fire in several ways, many of which can be beneficial or destructive, like that of fire. When they exalt, their skin turns hard, and sometimes varies between brown and orange. This skin layer resists extreme amounts of heat, and allows them to encase themselves in flame if they ever feel threatened. However, most of the time, they can light a flame on their finger to eliminate any threat. They can create long strings of fire or flamewheels or even breath fire.
Flamestungs, unlike any other tribe, do not eat. They only drink. And the range of the things they can drink are limitless. In the end, drinking is valuable to them, as it automatically gets converted into oil to light their fires.
If I didn't already mention it:
flamestungs, in terms of appearance, usually have brown or black hair. Eyes are usually orange, red, or brown.
Earthenhoofs
Earthenhoofs are probably one of the most amazing of the Auldelens in terms of ability.
Earthenhoofs have a satyr-like apperance, though the horns are not that of goats, but of deer. Earthenhoofs also grow to be fairly tall, and quite gallant. They’re as athletic as they are secretive, and their skill of butting antlers is as serious to them as a swordman’s swordplay.
But probably the most amazing thing about Earthenhoofs is their ability to control gravity.
All Earthenhoofs can control a bit of gravity---most find lifting gravity quite easy, but pulling down a large amount of gravity is difficult. Those that can pull down gravity are fairly strong, but those that can push down a large section of gravity are prodigious. Earthenhoofs relate their gravity control with their antler duels and antler size. Normally, those that are skilled at butting, or have naturally large antlers normally have a pretty good chance of pulling gravity strong enough to make the ground under them collapse.
Earthenhoofs are normally seen as mythical and barbaric to the more civilized Auldelens, though the Earthenhoofs do very much exist. However, this biased mindset is often the ones that the Earthenhoofs try to avoid as they live on the darkside, and they’re currently doing a good job of doing so.
Earthenhoofs, like Webwings, are the two tribes that don’t look very different before and after exalt. They cannot pass as humans. Well, young Earthenhoofs can pass, so long as they wear pants and shoes, and make sure to hide their ears and the bumps that are soon to be giant antlers.
If I didn't already mention it:
earthenhoofs, in terms of appearance, usually have blonde or red hair. Eyes are usually brown or hazel.
