NAME: Yoshie & Shizuka Sugihara ALIAS: LEVEL: 1 AGES: 16 BIRTHDATE: 08/13 GENDER: Female HANDEDNESS: Right-Handed PERSONALITY: [ Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP. No pressure here, feel free to change it later. ]
FACTIONS: Death Weapon Meister Academy STAR RANK: โ One Star
BIOGRAPHY: The Sugihara sisters began as two identical twins who were the children of a baking couple. Seeking for a life outside of the rows and rows of pastries, they dreamed of becoming heroes who could one day stand above the rest like your average five year old. While their skills in baking didn't really pan out, the girls skills in transforming into ranged weaponry was top notch! In order to differentiate themselves form their peers, Yoshie would utilize her love of everything otaku and dye her hair orange to help people separate the two. Of course, the two were full of energy and hated anything to do with school. So they just took to dishing out some vigilante justice rather than doing boring schoolwork and tests. Their infamy (and poor grades) somehow landed them at the DWMA, where the two are constantly in and out of detention.
CLASS: Weapon โจโจโจโจ[ Dual Alterer ] โจ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister. ARCHETYPE: Hero โจโจโจโจEveryone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes. RESOURCE POOL: 100 Stamina SOUL COLOR: Yoshi: Orange // Shizuka: Red
Skill Tree Three โฏ Perk 1 โฏ โฉ โฏ Perk 2 โฏ โฉ โฏ Perk 3 โฏ
Spells/Techniques List Gunslinger โจ Gunshot | Scaled Level | Tier 1 | Stamina This technique is the simple staple of the gunslinger. Simply point and shoot and apply the level of the technique you want to use. While gunshots are quick, they are able to be dodged by meisters, weapons, and witches alike.
โจ Fancy Shootin' | Level 2 | Tier 1 | Stamina The user fires their gun into the ground before the bullet travels under the surface and resurfaces from the ground beneath the enemy.
Heavy Guns โจ Snipe | Scaled Level | Tier 1 | Stamina A long-range scope forms on the long gun and allows the shooter to see from up to one hundred feet away. The scaled soul wavelength bullet will destroy lower level techniques and spells. The bullet will travel twenty feet per level of stamina applied to this technique.
โจ Buck Shot | Scaled Level | Tier 1 | Stamina One of the other basic shooting methods, this allows the long gun to turn its barrel into a double barrel. The soul wavelength round will spread over twenty feet wide per level applied to the round. This round will destroy lower leveled spells and techniques.
NAME: ALIAS: LEVEL: [ The measure of your physical ability, start at level 1. ] AGE: [ Between 13-17 recommended for DWMA. Up to 800 years old for Witches. ] BIRTHDATE: [ Month/Day ] GENDER: Female HANDEDNESS: [ Left or right handed. No ambidextrous. ] PERSONALITY: [ Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP. No pressure here, feel free to change it later. ]
HAIR COLOR: [ May remove if using image / post format that displays this information as desired. ] EYE COLOR: [ May remove if using image / post format that displays this information as desired. ] HEIGHT: [ Feet + Inches ] WEIGHT: [ Pounds ]
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: Witch โจโจโจโจNecromancer โจ Witches of the Necromancer path focus on raising the dead and using minions such as mummies and evil spirits to fight on their behalf. Necromancers automatically gain exclusive access to the Necromancy skill tree. They also gain an additional perk point to spend on any magic skill tree of their choosing per level. All necromancers use a special Book of the Dead that aids them in their dark arts. Necromancers may make one custom perk at level 3 that is individual to their Book of the Dead. ARCHETYPE: RESOURCE POOL: Mana SOUL COLOR: Lavender
NAME: ALIAS: LEVEL: 1 AGE: [ Between 13-17 recommended for DWMA. Up to 800 years old for Witches. ] BIRTHDATE: [ Month/Day ] GENDER: Female HANDEDNESS: Ambidextrous PERSONALITY: [ Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP. No pressure here, feel free to change it later. ]
HAIR COLOR: Brunette [] EYE COLOR: Blue [Gold when Under Madness] HEIGHT: 5'10" WEIGHT: 135 lbs ATTIRE: [ What your character normally wears. Section may be removed if desired. ]
FACTIONS: Death Weapon Meister Academy STAR RANK: โ One Star
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: Weapon โจโจโจโจLone Wolf โจ Lone Wolves do not have Meisters and instead dedicate themselves to fighting solo. Those of the Lone Wolf path are able to wield themselves in partial weapon transformation form exceptionally well and techniques used in this form are one level higher. ARCHETYPE: Jester โจโจโจโจJester souls tend to be agents of chaos and are complete wildcards. Their wavelength is a constant bombastic explosion and they are not inherently compatible or incompatible with any other archetypal wavelength. Jesters gain two perks in the Madness skill. Jesters who have succumbed to madness gain yet another perk in the Madness skill tree. Jesters are neutrally compatible with other archetypes. Jesters gain +25 to any one resource pool for their choosing up to 125 at level 5. RESOURCE POOL: Stamina :: 100 SOUL COLOR: [ Pick a color for your soul that determines the color of your Stamina, Mana, or Spirit manifestations in spells and techniques. ]
NAME: Rhett Abernathy ALIAS: Red (by Joan) LEVEL: 1 AGE: 16 BIRTHDATE: 02/27 GENDER: Male HANDEDNESS: Right-Handed PERSONALITY: Rhett is generally a more reserved male than most other students. He tends to favor more quiet settings when not busy on missions but does his best to remain presentable when with Joan. He treats himself and everyone (unless given a reason not to) with the respect of a nobleman, although he can come off as awkward due to his inability to connect with people as well as Joan. Despite this, he's by no means the most timid of his peers. Rhett can be among the first to leap into action when it's time to jump into the mission. His previous remarks from his other school praised his grades but all critiqued his lack of drive to push him forward. He dislikes this drastic change in scenery but tries to make the best out of what he can work with.
HAIR COLOR: Red EYE COLOR: Hazel HEIGHT: 6'2" WEIGHT: 168 lbs ATTIRE: As part of his upbringing, Rhett tends to wear more fancy or expensive clothing than most people, specifically out of habit of this attire being drilled into his head since he was a child. Wearing more loose clothing tends to make him a bit irritable from feeling "inadequately dressed" compared to most people.
FACTIONS: Death Weapon Meister Academy PARTNER: Joan STAR RANK: โ One Star
BIOGRAPHY: Rhett Abernathy, the oldest son of the Abernathy family, began with a rather privileged start compared to most others. His parents, two rather well off business owners, had given him the benefit of their hard work. They were just beginning steps of associating with the other high off families of such. Any toy he wished was given, and any desire was met with the upmost haste. While starting off as snobbish as a child, this divide between him and other children would eventually lead him into falling in between most other children. His wealth and rather gifted appearance caused most of the other youths to ignore his requests to join in the fun. The other, typically snobbier children of families he visited tended to belittle him for his upbringing and caused a rift in between the two extremes. This caused Rhett to keep to himself and tend to focus on his studies and remain in his marble prison as a child. While glad for his safety compared to other kids, his parents did remain worried for how their son would be able to communicate with most other people well. It was a common sight to see him being dragged out of his room to a gathering as he remained off in a corner somewhere, keeping to himself as he was reading from a book or playing a game. Rhett would soon discover his fascination of weapons and meisters after learning of their exploits from the newspapers and wish to become one himself.
His very first school, a rather unknown school in training meisters and weapons, was his first stop among many others. His upbringing of strict coursework and his rigorous routine of keeping to a schedule of perfected schooling had brought him wonders in term of placements. His professors praised the boy's grades and presentation as he constantly would push himself to outdo himself on every assignment, often to his own degradation. Yet all reports had always the same notes given to his parents. Signs of lacking communication with other students. Instead, he was commonly found in the library by himself or staying away from the other kids. His timid behavior made friends a rarity, with even fewer knowing personal things about him. This streak continued throughout his school year, as his parents would begin searching for somewhere that would offer more advancement than what his current school could offer. Their search landed Rhett into the esteemed Death Weapon and Meister Academy.
His journey to the DWMA was the first time in his life that he's fared by himself, his sheltered life leaving him a little lost in what to do around the school. He arrived at the school a bit confused and was searching around for the new student orientation but was wandering around the campus for an hour or so before somebody found him, a weapon by the name of Joan. She helped him along and the two would very quickly become close friends. By some luck, without Rhett knowing, she would be paired with him in an effort to help encourage him to step out of his comfort zone and push himself in his social interaction while attending here. Ever since, he's tried his best to make sure that Joan won't be too ashamed of him for that.
CLASS: Meister โจโจโจโจ[ Traditionalist ] โจ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ARCHETYPE: Lovers โจโจโจโจ The soul of the lover is incredibly passionate and intent on pursuing their dreams. The hum of their wavelength has the high highs and low lows of romance. As a result, lovers cast spells or perform techniques that are one level harder to dodge once every five posts. They gain one point in Guts but lose one point in Strength. Lovers are highly compatible with heroes, artists, and sages and incompatible with explorers. They are neutral with all other archetypes. RESOURCE POOL: 100 Spirit SOUL COLOR: Gold
SOUL WAVELENGTH Tier One โฏ Of the Tide โฏ A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique. โฉ โฏ Riptide โฏ The Meister can inflict their wavelength attack through contact with a weapon - their own or an opponent's. If used on an opponent's weapon, it shocks the weapon and anyone else in contact with the weapon (i.e., its wielder) without dividing the strength of the attack between the opponents. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
SOUL RESONANCE Tier One โฏ We're not Lovers, We're Soulmates โฏ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Passive Aggression โฏ By focusing the mind on the body's physical tension, the Soul Resonance team's soul wavelength attacks and general attacks are treated as one level higher to dodge or block. Has a five post cooldown. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
SOUL CONSTRUCTS Tier One โฏ Repeating โฏ The Meister is able to generate a second identical construction for no action or cost in the same post as their first. This is usable once every five posts. โฉ โฏ Sickening โฏ This perk can apply to one construct technique every five posts. The technique must be used within ten feet of the opponent; it induces a sense of nausea from the distorted soul energy within the construct and removes an action from the opponent. Can only ever effect one person and cannot stack with other action removals. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Spells/Techniques List Soul Resonance โจ Resonance Barrier | Scaled Level | Tier 1 | Spirit The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
โจ Resonance Wavelength | Level 1 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
โจ Soul Piercer | Level 2 | Tier 1 | Spirit The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
โจ Witch Hunter | Level 2 | Tier 1 | Spirit Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
Soul Wavelength โจ Aggressive Shock | Scaled Level | Tier 1 | Spirit This shock is designed to hurt. On top of doing damage appropriate to its level, this kind of shock tends to disorient the opponent and frequently leaves them seeing double. The opponent's next attack misses if they've gathered less souls than their opponent.
โจ Disabling Shock | Scaled Level | Tier 2 | Spirit This shock is focused far less on damage and much more on inhibiting the opponent. This technique prevents the opponent from using the last attack they used for the rest of the battle. This is only usable on one opponent in a battle and the level paid is equivalent to the technique being locked.
โจ Oppressive Shock | Scaled Level | Tier 2 | Spirit This shock is focused far less on damage and much more on inhibiting the opponent. This technique reduces the opponent's action by one in their next post, only affecting one opponent, regardless of how many are struck by this technique. Only usable twice a battle and not on the same opponent.
Soul Construct โจ Soul Orbs | Level 1 | Tier 1 | Resource The Meister creates 1 - 10 orbs the size of a baseball. This can be used to distract, harass, or block the enemy. Additionally, the Meister could hold onto them and use it for mobility. These constructs last three posts.
โจ Soul Armor | Scaled Level | Tier 1 | Resource This technique is created only in contact with the Meister's body. Soul construct energy surrounds the Meister to protect the body. The armor can look, aesthetically, however is desired. This armor lasts two posts per level.
โจ Soul Barrier | Scaled Level | Tier 2 | Resource This technique must be created in contact with the Meister's body, typically extending from the palm of their hand or the their foot for convenience. Soul construct energy surrounds the Meister in a typically spherical manner. It can extend up to twenty feet wide and twenty feet tall, protecting multiple people if desired. The barrier can look, aesthetically, however is desired and does not require contact with the Meister to maintain, only to create. This barrier lasts two posts per level.
โจ Soul Arsenal | Scaled Level | Tier 2 | Resource The Meister can create any weapon at will. They can also create things like chairs or tables. The limitation is that no more than five separate components can be created with this technique per level. Each component cannot exceed ten foot by ten foot dimensions. More complex things like people can be created but they won't fool anyone or move on their own.
NAME: Ashley ALIAS: LEVEL: [ The measure of your physical ability, start at level 1. ] AGE: [ Between 13-17 recommended for DWMA. Up to 800 years old for Witches. ] BIRTHDATE: [ Month/Day ] GENDER: Female HANDEDNESS: Left PERSONALITY: [ Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP. No pressure here, feel free to change it later. ]
HAIR COLOR: Red EYE COLOR: [ May remove if using image / post format that displays this information as desired. ] HEIGHT: [ Feet + Inches ] WEIGHT: [ Pounds ] ATTIRE: [ What your character normally wears. Section may be removed if desired. ] TRANSFORMATION: [ Optional, remove if not applicable. Include weapon appearances if Weapon class. Animal transformation if Witch class. Etc. ]
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: Witch โจโจโจโจ[ Path Name Here ] โจ [ Path description here. ] ARCHETYPE: [ Archetype name here. ] โจโจโจโจ [ Archetype description here. ] RESOURCE POOL: Mana SOUL COLOR: [ Pick a color for your soul that determines the color of your Stamina, Mana, or Spirit manifestations in spells and techniques. ]
Skill Tree Name Tier One โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Skill Tree Name Tier One โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Spells/Techniques List โพ Spell Name | Level | Tier | Resource โจ Technique Name | Level | Tier | Resource
Base Witch โพ Soul Guard | Scaled Level | Tier 1 | Mana Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. This ability lasts until the witch uses magic or by their own will. It can be pierced by Soul Perception techniques. When broken by the witch or pierced by Soul Perception, Soul Guard cannot be replaced for four posts.
NAME: Evelyn DโAramitz ALIAS: Eve LEVEL: 1 AGE: 13 BIRTHDATE: 04/17 GENDER: Female PERSONALITY: Evelyn has a very posh and elegant demeanor, holding herself to high regard above all else as she walks with the air of a noblewoman. She prides herself on her accomplishments and is always pushing herself to do more and more, sometimes to unhealthy extents. While outgoing normally, Evelyn does let her age show on a few faucets of her personality. For one, she's very impatient when it comes to things affecting her and will grow restless if her needs aren't met.
Her stubborn ways do have a tendency to rub people wrong however, but she ultimately does care about them enough to believe that it's her job to make sure they'll get by just fine. Evelyn also hides most of her worries and fears when with others, often out of a fear of rejection. Her own family, older siblings included, often mocked her over the minute details, leading her to develop anxiety when things don't go the way she planned for them. If repressed too much, the cleric may suffer from an anxiety attack.
FACTIONS: Death Weapon Meister Academy PARTNER: ??? STAR RANK: โ One Star
BIOGRAPHY: Evelyn is the youngest member of the D'Aramitz family, a group of dedicated clerics whose conviction to cleansing the world of Madness and all who embrace it. They're well known as a zealot-like family. From its creation, all family members had been born in that same desire to seek to spread their names across the lands, taking up arms as clerics to this war against the unjust. Evelyn was no different, having wanted to follow in her father's footsteps since the tyke could even walk. So be it by some stroke of luck that the girl had a knack for utilizing her soul for the aid of others. It had been a constant in her life that Evelyn saw it as nothing more than a privilege to do her part in her family's legacy. When she was able to hold her own, the girl was welcomed into the family's more strenuous training methods. Her siblings, often larger and stronger than herself, would often remark about her progress until that fateful day she would crumble to the floor during her daily meditation.
The doctors had called it condition but she viewed it as anything but. Her family's insistence on training her from such a young age had reared its head, with Evelyn suffering from something most of her sisters would laugh at. Some would drop from the day's wounds or over-exhaustion, and her, the youngest in the family had been bested by a panic attack. Still, she ignored her condition and pushed herself even further than before, determined to not be thought of as a sand bag to the family. More hospital trips were made as a result, which only resulted in further teasing and outbursts. Evelyn would eventually be unable to stay at home anymore, and quietly left to attend the DWMA.
The girl took her studies rather seriously, wanting to start her meister career as quickly as possible. The girl wasted no time in passing class after class, until she had been besting her classmates in spars while they towered over her. It wasn't long after that Evelyn would receive word from the DWMA about attending after years of awaiting the fateful day she could walk through the halls, the youngest of her family to attend such a school. After arriving on her first day, she's hoping to find a permanent partner that will help her seek the fame and power that she sees as her birthright, though keeps her horrible secret to herself.
CLASS: Meister โจโจโจโจ[ Traditionalist ] โจ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ARCHETYPE: Ruler โจโจโจโจ Ruler souls tend to value order and have the tenacity to defeat chaos. Their wavelength is generally quiet with an occasional blip. Rulers are tough but slow and inflexible. They gain 1 point to guts but lose 1 point in dexterity. Rulers gain two perks in a guts skill. Rulers gain +25 spirit per level up for a total of 125 at level 5 if Meister class. Madness influence rulers at one tier lower, not stacking with anything else that grants this innate resistance. In soul resonance, rulers are highly compatible with heroes, sages, and everymen and incompatible with outlaws. They are neutral with all other archetypes. RESOURCE POOL: 100 Spirit SOUL COLOR: Azure
CLERIC Tier One โฏ Holy Water โฏ A tier of Madness is cured in an ally when a Cleric technique is used on them. This can stack with a technique's innate Madness curing if applicable. This perk cannot apply to the user. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Passive Cure โฏ This perk passively heals an ally's wounds while being targeted by one of the Cleric's techniques. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Kyrie Eleison โฏ One Cleric technique is usable across an entire topic, effecting every one the Cleric desires except the user themselves within the topic. This perk can only be applied once per battle.
SOUL PERCEPTION Tier One โฏ Passivity โฏ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Spells/Techniques List Cleric โจ Praise Be | Level 1 | Tier 1 | Resource The Cleric enhances an ally's abilities. Using language or movement, the Cleric enables one target to use one technique in their next post at one level higher for no additional resource, up to five.
โจ Prayer | Level 2 | Tier 1 | Resource The Cleric speaks truth to power. General speech can be enhanced with this technique, but the Cleric can also recite mantras that reinforce their strength if they so choose. This ability cleanses one target of all Madness. If used on the self, it can only heal one tier of Madness per application.
โจ Safe and Sound | Level 3 | Tier 2 | Resource This prayer enables the Cleric to protect one ally. The ally can ignore one attack coming their way in their next post without having to pay for a defensive technique or a dodge. This technique has a three post cooldown.
โจ Faith in Health | Level 4 | Tier 2 | Resource The Cleric cures a chosen ally of any injuries. Additionally, the ally is relieved of one tier of Madness. Finally, any curses or remnant spell effects on the ally are removed, but the Cleric or the ally must pay the cost of the spell or spells being removed on top of this technique.
Soul Perception โจ Clairvoyance I | Level 1 | Tier 1 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within twenty feet. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
โจ Body Check | Level 2 | Tier 1 | Spirit The Meister expends their energy outward, augmented their physical vision with the power of their mind's eye. This permits them to analyze someone's body language and determine what kind of attack is about to come their way. This grants an unstackable resource reduction of one level to dodge or defend against. If in Soul Resonance or otherwise in telepathic communication with a teammate, the teammate receives a singular resource reduction to a dodge or defense if the Meister senses it. There is a three post cooldown for this technique and it only lasts for one post.
โจ Soul Reveal | Scaled Level | Tier 2 | Spirit The Meister expends their energy outward, using their mind's eye to specifically target one entity. This ability allows them to see through a Soul Guard. This technique is only usable on one target at a time, and can be augmented with perks that specify different types of information. There is a three post cooldown for this technique. The Soul Guard is seen through, not outright broken, so anyone not using this technique to perceive through the Soul Guard is unable to see it. The cost paid is equal to the rank of the Soul Guard used.
โจ Clairvoyance II | Level 3 | Tier 2 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within the entire topic. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
Posted: Tue Sep 14, 2021 6:19 pm
[ Remove bracketed parts of this code that serve as the instructions. Feel free to replace the color codes for the crescent symbols with whatever color you want. Remove this. ]
NAME: ALIAS: LEVEL: 1 AGE: [ Between 13-17 recommended for DWMA. Up to 800 years old for Witches. ] BIRTHDATE: [ Month/Day ] GENDER: Female PERSONALITY: [ Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP. No pressure here, feel free to change it later. ]
HAIR COLOR: White EYE COLOR: Crimson HEIGHT: [ Feet + Inches ] WEIGHT: [ Pounds ] ATTIRE: [ What your character normally wears. Section may be removed if desired. ] TRANSFORMATION: [ Optional, remove if not applicable. Include weapon appearances if Weapon class. Animal transformation if Witch class. Etc. ]
FACTIONS: [ Death Weapon Meister Academy for Meister or Weapon class to start with. Grand Coven for Witch class to start with. This can change later. Feel free to include minor groups or covens as well. ] PARTNER: [ Add name of partner(s) that your meister or weapon has. Remove if not applicable. ] STAR RANK: โ One Star
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: [ Weapon, Witch, or Meister class. ] โจโจโจโจ[ Path Name Here ] โจ [ Path description here. ] ARCHETYPE: [ Archetype name here. ] โจโจโจโจ [ Archetype description here. ] RESOURCE POOL: [ Stamina, Mana, or Spirit if Weapon, Witch, or Meister class. ] SOUL COLOR: [ Pick a color for your soul that determines the color of your Stamina, Mana, or Spirit manifestations in spells and techniques. ]