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Volcruz_Namentrie
Captain

PostPosted: Tue Nov 14, 2006 10:25 pm


Ok when we start posting profiles in here, Please only Profiles no need for comments. Comments will be deleted.


Name including surname [e.g. last names are surnames].
Age (Set numbers, don't be lazy).
Race chosen from below.

Class is divided into three tiers: Your base Archetype, which is the broad category you fall under. Profession represents your formal training. The third is earned through exclusively roleplay and denotes that you've hit it big. People know your name. For now, your profession is your class until you hit the third tier.
You can opt to not be formally trained (fitting for younger characters). Your class is always the highest tier/title you possess.

Pick your Archetypes to begin with, this is a display of character and how they react to situations for the most part. It can also serve as a gauge of one's abilities: Began as a Warrior and stayed a melee oriented class progression. One would expect that they would have some measure of expertise in the field. This is not always the case though.

Next pick your profession, this defines you for your early days. It is your job, it is your life. It does not lock you in however, you could have been the most amazing of casters and then decide to focus on melee combat (see 'Legend' below). What you become is entirely up to you and the one who trains you.


Reputation is earned through roleplay and may or may not convey bonuses.

Magic is done in tiers. Everyone gets a certain amount of spells to choose from, at creation though, you can only choose from the first three tiers and only under this example guideline: 2, 1, 1. As in, you get 2 from one tier and one from each of the others.

Arcane Rites and Birthrights are very special things earned through merit/roleplay and especially for certain discoveries. These'll be blank for most of you. An example would be either Volcruz or Ronin's Characters. A birthright is a hereditary trait and an arcane rite can be granted.

History is important...

YOUR HISTORY MUST BE COMPLETELY WRITTEN UP BEFORE I LET YOU START. -Ronin


-Written and Codified by Ronin
PostPosted: Thu Nov 16, 2006 4:55 am


Copy and Paste FTW

Format is::
Name
Age
Race
Aligned to the right


Class in the Center.

A short quote to Describe both your reputation and attitude. Also Centered.


A written description of your character aligned left. Then use this:
[imgright]http://[/imgright]

It'll place your image pic to the right of the post. If you can, keep the pic tall and thin, though the portrayed could be a turkey for all I care.

Two to three paragraph bio. Short, think short. Kliff notes version of your character's life (Still 3-5 lines per paragraph though, 2 of em). Also aligned left.

Magic and Weapons,
Start a new line for each new item, begin with a hyphen. You'll be able to choose a set combo. I'll generate a list of magic spells in another thread within this subforum and a list of common armaments.
[quote="Arcane Rites"]-[/quote][quote="Birthrights"]-[/quote]

-Now here's the test, Once you're done, to check that you read and noticed everything (including this little hidden message enclosed by unhidden hyphens, say at the end: "I am , and this is my profile."-

Silverronin
Vice Captain


Silverronin
Vice Captain

PostPosted: Fri Dec 22, 2006 3:30 pm


CLASS AND RACE BREAKDOWN.



YOUR HISTORY MUST BE COMPLETELY WRITTEN UP BEFORE I LET YOU START.


Races:
Elf, Dwarf, Vampires, Humans, Orc, Lesser Dragon, Fae, Kitsune, Lupine, Drennon, Reptilians.

Special Half Breeds: Half Demons, Half Angels, Half Dragon.
None of these mixes: Lupine - Vampire, Dragon - Vampire, Fae - Vampire.
No dwarf or Drennon mixes (not impossible, but like flipping a coin ten thousand times and only getting heads every time).
Most others are acceptable.

Classes:
Archetype-
Warrior
The warrior comes from many walks of life, from the nobility to the lowly. Those that do answer the call are the blessed ones who take up arms and face their destiny.

Rogue
A rogue is simply a rogue. Perhaps a lone traveler, a self-taught swordsman, or a young street urchin trying to make his way in life. Whatever walk of life they come from, these individuals seek to carve out a place in the world for themselves.

Wizard
Seekers of the higher truth. To command and wield the forces of creation is the dream of the wizard, his only limit, time.

Peon
Get back to work peon.
Peons are those who chose not to devote themselves to living to the fullest, they are simply the lackluster citizenship of Farshia.

Second Tier

Professions-
Knight :: Formally trained, Knights have worked long and hard to perfect the art of war. Turning down no sword, all walks of life are accepted and awarded accordingly.

Cleric :: One's faith is often the only measure of strength. Though both dark and light arts have been forbidden, there are still many clerical orders able to use the elements to restore balance. Cleric in name only, the practices of the many orders can be as shamanistic or as ordered as they wish.

Citizen* :: Sometimes the simple things in life are alright...
-No training required.

Warlock :: Every so often, a curious wizard will travel down a path frowned upon. Though the dark and light arts are forbidden they push on, learning that which others look down upon. Just coming into his newfound powers, demonic or otherwise, the warlock learns to summon and bind weak demons or raise the undead to serve him in life.
-Training offered in Trake.

Diplomat :: The rulers' training does not focus entirely on any one specialty. To lead, to protect, to govern, and to enforce are all parts of the Diplomats' training. Politics, Etiquette, Strategy and Combat.

Samurai* :: Not unlike the Diplomat of other countries, the Samurai studies many aspects of life as part of their training. All things in life are tied, even perfection in one's pen-stroke reflects the movements of the sword.
-Training offered in Halvetia.

Ninja* :: The need for ninja has always been present within the lands of Trake. Surgical precision, for the most troublesome of pests. When the Halvetians broke away from Trake, a few ninja clans followed. The rift it caused and the conflict that goes on today will never be seen by the eyes of denizens of Farshia.
-Training offered in Halvetia/Trake.

Archer

Barbarian*
-Training offered in Gantor.

Strategist :: Often, the truly inspiring manuevers are not dreamt up by the Diplomat, but by the soldier who has devoted his life to the art of strategy.

Sorcerer

Professions offered everywhere unless noted otherwise.

Third Tier

Greater Path-
Scourge :: There has always been a pirate community, but few ever become truly great (terrible). The Scourge has become not only notorious but nigh untouchable in his own right. A leader of men, weathered sailor and a devious foe.

Grand Summoner

Soulcryer* :: The channeling of one's Soul is unique to the soil of Halveta, but few ever reach such levels as these. Where others could only touch the surface of their own souls, the Soulcryer can dive into the souls of everything around them, borrowing their strength and vitality.

Magus

Sage :: The life of a Sage is a tale of devotion. A devotion to learning all that is mysterious and unknown to the world.

Legend :: The Legend is the spell warrior elite, blending his wizardry and warrior backgrounds together to accomplish truly amazing feats. Some Legends are lone wanderers, some belong a an elite group...

Untouchable :: Dancing in the shadows, living in the dark, surviving on the blade's edge.

Drennon Caste*


Greater paths are attained by roleplay through apprenticeship.
PostPosted: Sun Jan 21, 2007 2:42 am



Silverronin
Vice Captain

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