CLASS AND RACE BREAKDOWN.
YOUR HISTORY MUST BE COMPLETELY WRITTEN UP BEFORE I LET YOU START. Races:
Elf, Dwarf, Vampires, Humans, Orc, Lesser Dragon, Fae, Kitsune, Lupine, Drennon, Reptilians.
Special Half Breeds: Half Demons, Half Angels, Half Dragon.
None of these mixes: Lupine - Vampire, Dragon - Vampire, Fae - Vampire.
No dwarf or Drennon mixes (not impossible, but like flipping a coin ten thousand times and only getting heads every time).
Most others are acceptable.
Classes:
Archetype-
WarriorThe warrior comes from many walks of life, from the nobility to the lowly. Those that do answer the call are the blessed ones who take up arms and face their destiny.
RogueA rogue is simply a rogue. Perhaps a lone traveler, a self-taught swordsman, or a young street urchin trying to make his way in life. Whatever walk of life they come from, these individuals seek to carve out a place in the world for themselves.
WizardSeekers of the higher truth. To command and wield the forces of creation is the dream of the wizard, his only limit, time.
PeonGet back to work peon.
Peons are those who chose not to devote themselves to living to the fullest, they are simply the lackluster citizenship of Farshia.
Second Tier
Professions-
Knight :: Formally trained, Knights have worked long and hard to perfect the art of war. Turning down no sword, all walks of life are accepted and awarded accordingly.
Cleric :: One's faith is often the only measure of strength. Though both dark and light arts have been forbidden, there are still many clerical orders able to use the elements to restore balance. Cleric in name only, the practices of the many orders can be as shamanistic or as ordered as they wish.
Citizen* :: Sometimes the simple things in life are alright...
-No training required.
Warlock :: Every so often, a curious wizard will travel down a path frowned upon. Though the dark and light arts are forbidden they push on, learning that which others look down upon. Just coming into his newfound powers, demonic or otherwise, the warlock learns to summon and bind weak demons or raise the undead to serve him in life.
-Training offered in Trake.
Diplomat :: The rulers' training does not focus entirely on any one specialty. To lead, to protect, to govern, and to enforce are all parts of the Diplomats' training. Politics, Etiquette, Strategy and Combat.
Samurai* :: Not unlike the Diplomat of other countries, the Samurai studies many aspects of life as part of their training. All things in life are tied, even perfection in one's pen-stroke reflects the movements of the sword.
-Training offered in Halvetia.
Ninja* :: The need for ninja has always been present within the lands of Trake. Surgical precision, for the most troublesome of pests. When the Halvetians broke away from Trake, a few ninja clans followed. The rift it caused and the conflict that goes on today will never be seen by the eyes of denizens of Farshia.
-Training offered in Halvetia/Trake.
ArcherBarbarian*-Training offered in Gantor.
Strategist :: Often, the truly inspiring manuevers are not dreamt up by the Diplomat, but by the soldier who has devoted his life to the art of strategy.
SorcererProfessions offered everywhere unless noted otherwise.
Third Tier
Greater Path-
Scourge :: There has always been a pirate community, but few ever become truly great (terrible). The Scourge has become not only notorious but nigh untouchable in his own right. A leader of men, weathered sailor and a devious foe.
Grand Summoner Soulcryer* :: The channeling of one's Soul is unique to the soil of Halveta, but few ever reach such levels as these. Where others could only touch the surface of their own souls, the Soulcryer can dive into the souls of everything around them, borrowing their strength and vitality.
MagusSage :: The life of a Sage is a tale of devotion. A devotion to learning all that is mysterious and unknown to the world.
Legend :: The Legend is the spell warrior elite, blending his wizardry and warrior backgrounds together to accomplish truly amazing feats. Some Legends are lone wanderers, some belong a an elite group...
Untouchable :: Dancing in the shadows, living in the dark, surviving on the blade's edge.
Drennon Caste*Greater paths are attained by roleplay through apprenticeship.