World Runes
Classification: World Runic, The Frost Machinist
Rank: Intermediate
Shelf Life: While Ismet's mother was a Master Ice Runic, he choose to purpose knowledge of Body Runes. She was able to impart the basic knowledge of Ice Runes upon Ismet before her passing which he now uses comfortably as the years passed. Although he wishes to master Ice just as his mother did before him, he has no immediate intention to do so.
World Rune: Ice
Passive: Ismet is able to manipulate the water molecules in the air to crystallize and form ice structures to his whim.
Although magical in nature, the properties of the ice are no different from those found in nature, thus extremely vulnerable to intense heat and force.
World Rune Abilities:
Glacier Shroud:
Ismet has an ice white tattoo on the back of his hands.
Ismet instantaneously creates a half circle of thick, dense ice that stands at 4 feet tall that surrounds his personal proximity, using it as a barrier from attacks to retaliate from.
Under duress, Ismet can push his limits and create a dome of 8 feet all and 4 feet wide with him at the center, shielding those from harm so long as the ice does not break. Such a feat takes a massive toll on Ismet's body, making Glacier Shroud no longer available until he sleeps.
(Lasts:
Normal use -- 3 posts (It can be destroyed with enough force or heat)
Pushed limit -- Only a few seconds once created, which will then disperse into vapor.
Cooldown:
Normal use -- 4 posts
Pushed limit -- Until Ismet sleeps and restores his energy )
Slick Ice:
Once more, Ismet has this on the bottom of his feet.
Ismet generates frost from his feet, freezing over the ground he touches, allowing him to slide along the surface at a faster speed than his running pace, increasing his mobility for it's duration. The ice left behind will dissipate immediately as Ismet travels.
(Lasts: 1 posts
Cooldown: 2 posts)
Frozen Touch:
This uses the same tattoo on the back of his hands.
Ismet simply generates a harmless amount of ice from his hands, allowing him manage and handle items at extreme temperatures without burning himself.
This ability has no combat applications.
(Lasts: Indefinitely
Cooldown: None)